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Post by bob on Oct 2, 2016 21:00:56 GMT
I like to put my artillery on a road if the road is towards the center of the battlefield. Then I can move it for no pips.
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Rivers
Sept 22, 2016 14:44:30 GMT
Post by bob on Sept 22, 2016 14:44:30 GMT
I can find nothing in the rules that would prevent a pursuing element from entering a river. Note that it might be possible that a pursuing element is the first to enter the river. If a mounted element destroying a narrow foot element with its back against the river but not having been in the river, and had to pursue a full bass depth, it would need to check for the type of river. This is not as serious as it was in 2.2 because there is no need to roll any specific number in order to enter the river.
The question about when to test his answered in the FAQ
"Rivers:
Q: When crossing a river for the first time, do I have to test at its near bank? A: Yes, you test when you first touch the river.
Q: If I don’t have the movement to finish crossing a non-paltry river or I had to stop because I had moved more than 1BW when I contacted it , do I have to finish the crossing next turn?
A: No.
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Post by bob on Sept 22, 2016 3:04:16 GMT
Midwest, USA: Pro or Con convention Nov 19 1pm Livonia, Michigan Fall-in: November 5, 6:30 PM, Lancaster, Pennsylvania. Contact me if you're interested in participating. 25mm scale. It's OK if you want to put your 15 mm figures on 60mm sabot bases or ask for a loaner army. Bob Beattie@umich.edu See details about the tournament format here. fanaticus.boards.net/thread/156/2016-good-ugly-international-tournament
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Post by bob on Sept 21, 2016 17:15:56 GMT
Indeed, as I cited above. Rear support is not close combat. Otherwise the rule would say shooting is not possible if target in close combat, including providing rear support.
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Post by bob on Sept 17, 2016 22:32:11 GMT
The plus one bonus for defending a riverbank applies even if there is a ford that the element is in. Ford is not dry land, so the element defending the bank is fighting an element in the water. Perhaps, a paltry river still has some water in it as well. This type of river is explicitly eliminated from the tactical factor. There's no indication that a ford is equal to a paltry river. If an element is crossing a bridge and fighting enemy then there is no plus one bonus for the element not on the bridge as The opponent is not in water
"An element is defending the bank if it is entirely on land and its close combat opponent is at least partly in the water. "
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Post by bob on Sept 16, 2016 15:00:37 GMT
I do not believe that the road move that you mentioned above in item b) applies to Psiloi. Psiloi moving along the road counts as being in good going. So, Ps ending a move on the road in rough or bad going are still in good going.
"Movement by an element or group in column entirely along a road is in GOOD GOING and counts as straight ahead even when the road curves. Combat on it is in the going it is passing through. "
Therefore the road movies not appropriate in the section on Psiloi. The Ps can still move, of course, under item c)
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Post by bob on Sept 15, 2016 0:41:27 GMT
If only Phil would write so clearly, we'd never have any questions!
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Post by bob on Sept 15, 2016 0:39:17 GMT
I'm not to so sure that providing rear support counts as being in close combat. The rules define close combat as:
"It occurs when an element moves into, or remains in, both front edge and front corner-to-corner contact with an enemy element or at least partial front edge contact with a city, fort or camp. ''
''When an element is in close combat both to front and to flank or rear or in close combat to its front and overlapped, only it and the enemy element in front fight each other. Others only provide tactical factors.''
In the shooting section it seems clear that "or rear support" excludes it from being close combat.
''Shooting is not possible if either shooters or target are in close combat or providing rear support, but is possible to or from elements that are overlapping and not in close combat. ''
Maybe it should go to the FAQ group to decide :-)
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Post by bob on Sept 13, 2016 19:50:19 GMT
I tried this on my iPad and it worked really well. Now to try it on my desktop and see if it will print.
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Post by bob on Sept 11, 2016 15:43:29 GMT
Will armies with these "local variations" be eligible for the theme trophy? My club also thinks that human historical troops with projectile weapons classed as Bows in DBA, as Musketeers in DBN and Shooters in HOTT, should be legal as historical.
Is it the type of element or the type of creature that makes something fantasy. Riders of Rohan are just human riders, what matter the name. Did they have super human abilities?
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Post by bob on Sept 8, 2016 3:58:22 GMT
Alex very good compilation of the options. Thanks. My one question is your third proposition. How is it possible that an artillery element could not be in a position to shoot back if it is in a BU A and it is shot at by artillery.
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Post by bob on Sept 8, 2016 3:49:59 GMT
Quick work, well done!
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Post by bob on Sept 6, 2016 21:34:11 GMT
Not only must the element be human, it must as well be a H OTT type. "Saxon Bowmen = Fantasy - because Shooters is a HotT only element type, there is no Bow element type in HotT. ."
Perhaps a Saxon shooter would be historical.
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Post by bob on Sept 6, 2016 18:44:35 GMT
The diagrams are to help clarify the rules, not to muddle them. When there is disagreement between the rules text and the diagrams, the rules text takes precedent. Both examples are groups.
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Psiloi
Sept 3, 2016 16:46:44 GMT
Post by bob on Sept 3, 2016 16:46:44 GMT
If doubled
"Psiloi. Destroyed by Knights, Cavalry, Camelry or Light Horse if in going the enemy count as good, or if in close combat against Auxilia, Bows or Psiloi. Recoil from Elephants or Scythed Chariots. If not, flee."
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