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Post by bob on Dec 26, 2022 20:57:53 GMT
Thanks much For stepping into the breach and making this very useful army builder. I’ve only just tested it with a few examples but it looks like it will work quite well. When we have multiple player big battle games I like to print out the army list for each player. This is nice and that it has some statistics on it. I’ll let you know how it works after we use it for a big game soon.Nice of you to add H3 D2 to the system. No reason to add other systems, they can do their own :-) after all they did their own rules.
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Post by bob on Sept 22, 2022 2:46:29 GMT
I am very happy with DBA 3 as it is. There are many other ancients rules of late but my preference has always been to play what I know. Even if there might be a glitch.
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Post by bob on Jul 30, 2022 7:52:44 GMT
Any new developments in the HOTT Army Calculator /Builder
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Post by bob on Jul 30, 2022 7:28:11 GMT
I have already run our Michigan GBnU event, in May. Too many conflicts in fall, with football and conventions and Thanksgiving, and the potential for bad weather. We had 10 players and did 3 rounds. 25/28mm. I tried some new ideas for tournaments.
TOURNAMENT RULES
1. Standard 24 Army Points, with usual limits of troops greater than 2AP. NO MORE THAN 12 POINTS OF TYPES GREATER THAN 2
2. 25-28mm figures, but any size allowed ON 60mm wide bases.
3. Base Width moves so 100p becomes 1BW. Flee = 5BW (superceed standard of 6BW)
4. Battlefield will be 3 feet square, set on of 5BW, not 6BW
5. Both players will have Stronghold. Standard size brown square will be used on to which you can but a structure. I never understood for a tournament game why one side gets it and not the other?
6. In keeping with minimizing setup advantages, each battlefield will be setup in advance with identical terrain. 7. Moreover, there will be joint set up. Battlefield will be divided by a screen and players set up at the same time. Lift the screen = surprise!
8. Loss of General or Stronghold will not result in loss of game. General loss = 2 x AP TOTAL. So lost Kn general = 4, Hero General = 8 Stronghold loss = 6. 1 Extra PiP for moves with lost general, and -1 on combat rolls if lost Stronghold.
9. 60 minute games after setup. Players will set up armies. When are all done, I will announce lift screen and begin timing. I will notify when 15 and 5 minutes are left. 60 minutes, if player still moving, will stop there, no combat. If combat has begun, play to conclusion.
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Post by bob on May 9, 2022 22:25:02 GMT
Hello You will find on my website a new spreadsheet to build HOTT armies www.littlearmydesigner.com/hottI think it is easy to use but if you meet some trouble, please use the contact area on the website, or this post, to report any problem. See you soon Alain This very useful site seems to be gone:( Just when I needed it.
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Post by bob on Apr 25, 2022 23:37:35 GMT
I have some 200 or more heavy infantry elements based as originally prescribed, at 15 mm deep. I know not what course others may take, but as for me I will keep them that way. I don’t worry what the opponent has as I will try to double him and not worry about recoils. :-)
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Post by bob on Nov 24, 2021 17:50:54 GMT
Ditto to Joe!
Stevie, you have a good head start from Alan's work. Need to bring it up to 2.1. Here is your first question.
My Warband is attacking a Cleric in the rear while a Rider attacks the front. If the Cleric is destroyed, does my rear attacking Wb pursue into the front of the Rider?
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Post by bob on Nov 24, 2021 17:37:43 GMT
Mike, thanks for the information. Sorry to learn this. I remember Bob from the old NASAMW tournament days at the eastern cons. Back in the good old days.
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Post by bob on Oct 31, 2021 5:17:12 GMT
Very clever. I do enjoy that movie, and have seen it many times. Had not thought of doing a HOTT army. I have all the figures so will try. Beautiful work. I did think that the Ghost and the Darkness were brothers?
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Post by bob on Oct 31, 2021 5:09:52 GMT
Mega ditto to Joe! Which are the furies?
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Post by bob on Oct 27, 2021 21:57:07 GMT
Such a small glitch is hardly reason to drop the otherwise excellent rules. But, each to his/her own.
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Post by bob on Oct 26, 2021 17:50:36 GMT
I think that it was perhaps a diagram misprint in 2.1 soft back that had the rear contact pursue. But now the actual rule is changed! Rear contacts are NOT exempt from pursuit. See 2.1, hard back edition, page 41.
Good point by Stevie about the measurement issue of "meeting in the middle" but what about the case of a non-pursuer in frontal contact and a pursuing element in rear contact. Blade in front of Spear, Warband in rear. Spear loses so Wb pursues into front of Blade.
Nobody has "confirmed" that the hard back edition is incorrect, it does agree with the diagram, so here is consistency.
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Post by bob on Oct 25, 2021 20:44:58 GMT
Good memory on this one Joe. I should have noted it in my book, but now we have the hardback edition. fanaticus.boards.net/thread/2627/hott-example-on-page-correctStevie. Note that in 2.0 the rules agree with the diagram. In the 2.1 Soft back, the diagram does not agree with the rules, and then in 2.1 hardback, the diagram agrees with softback AND the rules are changed to agree with the diagram.
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Post by bob on Oct 24, 2021 20:04:13 GMT
Recently reading HOTT for the Nth time, now comparing 2.0 with 2.1. Noticed in 2.1 Close Combat Example 2. Last line of the box text on page 36 (soft back edition). "As they are war band. E and G pursue, meeting in the middle of B's previous position." E is in frontal contact with destroyed enemy, and G is in rear contact. MEET IN THE MIDDLE??? This must be a major mistake in the editing. 2.0 text reads (p. 76), "G does not pursue, as it fought only as a rear contact."
Note that the rule in the text reads, "An element ... pursues ... unless any of the following apply: ...It fought only as an ... rear contact ."
page 26 in 2.0 and same on page 26 of 2.1 (soft back)
I have just now found my 2.1 Hardback. It has the same diagram text as the soft back edition. To further complicate the situation, the rule text on page 41, reads: "pursues ... unless... It fought only as an overlap or flank contact." Reference to REAR CONTACT is gone?
So 2.1 soft back text differs from 2.0 and likewise, 2.1 hard back differs from 2.1 soft back.
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Post by bob on Oct 17, 2021 17:03:32 GMT
It would be hard to roll a 7 to deploy a god or dragon! Cheers Jim I’ve put myself in situations where rolling a 7 is the only way out……I think it should be allowed, D7 on order 😊 Perhaps some of us should play with a D8 :-)
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