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Post by bob on Jul 13, 2016 23:40:23 GMT
While there are more rules in DBA 3 than there were in 2, the text is easier to understand. Moreover the new rules add a bit to make the game more interesting. If DBA 3 were released a a new game today, with no previous history, it would be acclaimed the best ancients game ever The author, whose game it is after all, gets new ideas and so want to upgrade it. Glad to know people are taking it up. Between the rule book, and Sue's primer, plus the very exciting colorful Battles in History for DBA 3, we have a complete gaming system. ancientwargaming.wordpress.com/2016/06/04/download-great-battles-of-history/This is the place to get questions answered as we are all DBA players here. Remember there are no dumb questions, just interesting ones.
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Post by bob on Jul 13, 2016 23:39:02 GMT
While there are more rules in DBA 3 than there were in 2, the text is easier to understand. Moreover the new rules add a bit to make the game more interesting. If DBA 3 were released a a new game today, with no previous history, it would be acclaimed the best ancients game ever The author, whose game it is after all, gets new ideas and so want to upgrade it. Glad to know people are taking it up. Between the rule book, and Sue's primer, plus the very exciting colorful Battles in History for DBA 3, we have a complete gaming system. ancientwargaming.wordpress.com/2016/06/04/download-great-battles-of-history/This is the place to get questions answered as we are all DBA players here.
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Post by bob on Jul 13, 2016 23:31:01 GMT
I think it depends on how you want your army to operate, and what sort of army your opponent has. Interesting that you cannot change elements from game to game, except in special cases, but you can change terrain. What if there were a rule that you had to use the same terrain, and size thereof, in each game?
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Post by bob on Jul 13, 2016 23:27:07 GMT
Phil made various versions of draft copies available on Yahoo during the development time. Note that the last draft version is not as the final version so there are some differences. Best to get the published rules. About $50 but that is about the going price for ancients rule books. There were some complaints that the rule book does not have any color pictures other authors use to fill up pages. This problem has been rectified by the free online version of Great Battles in History with DBA 3. So you can get the rules now with lots of color pictures of games. ancientwargaming.wordpress.com/2016/06/04/download-great-battles-of-history/
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Post by bob on Jul 10, 2016 4:06:21 GMT
I was recently asked if mounted solid bow should get side support from solid blades. I could think of no reason that this should not be done. Can any one?
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Post by bob on Jul 10, 2016 4:03:55 GMT
Probably in a more specific game, with more details, the Swiss should be different from the solid pike. But they are stronger than typical fast pike. Perhaps in a scenario game, they might be given an extra move in the bound.
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Post by bob on Jul 9, 2016 16:52:29 GMT
How far does LCm move? What is combat factor for LCm What are outcomes for LCm?
LCm does not exist except as LH.
I see no reason, in game terms, to not allow both versions of Light Horse to support each other.
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Post by bob on Jul 9, 2016 7:07:59 GMT
In the old Fanatics there is discussion about LH support of LCh and vice versa. I am putting my reply here
As noted, the rear support relationship is by "Type" and not class. So all Wb support each other and all Pike support each other, unless noted in the army list.
In the troop description we have this "LIGHT HORSE, including all light horsemen (LH) or camel riders (LCm) who skirmished in dispersed swarms with javelin, bow or crossbow and would not charge unshaken enemy; such as Numidians, Huns, Parthian horse archers, Late Roman “Illyrians” or Equites Sagittarii, genitors or border staves."
Thus the use of the term Light Horse in the rules includes both the horse variety and the camel variety. Otherwise there is no movement allowed for LCm nor combat factor as Light Camels are not listed. Nor do LCm have any outcomes listed. All references to Light Horse or LH include Light Camels.
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Post by bob on Jun 9, 2016 20:55:58 GMT
The rule is in the text too "An element not in frontal close combat but in mutual right-to-right or left-to-left front corner contact with any enemy element except Psiloi or Scythed Chariots overlaps this; " Translated to English, Any element not in close contact to it front, that is in left to left or right to right front corner contact with an enemy overlaps that enemy unless the enemy is Psiloi or SCh. or in simple terms, Psiloi and SCh cannot be overlapped corner to corner. They can be overlapped side edge to side edge however. Have a look at figure 16c on page 25 and also the text of the rules on page 10 Close combat section, 3rd paragraph. Hope this helps Simon
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Post by bob on May 31, 2016 19:37:53 GMT
I think the confusion stems from the fact that interpenetration and recoils are in separate sections of the rules.
In the recoil section the text says,
" If the recoiling element is not Elephants, friends facing in the same direction can be interpenetrated if allowed (see p.9). If not, they are pushed back far enough to make room unless they are Elephants or War Wagons. Pushed back elements cannot interpenetrate or push back otherS."
So we know from page 9 that the PS does not interpenetrate, moreover, the element behind is not elephants or war wagons, so the PS pushes back the PS behind it.
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Post by bob on May 28, 2016 20:28:39 GMT
On Yahoo, I asked the following question, and Brian answered. Does everyone agree with him? Note that in BB "A littoral landing must be by a full command " not just a few elements as in Standard Game.
> In BBDBA are littoral landings part of deployment, or part of a bound? > > Bob
Very good question. Standard rules infer part of a bound, BBDBA section seems to infer deployment
The DBA Rules state "2-3 elements to be deployed at the start of its first bound before pip dicing."
BBDBA v3 states "Rules differ from the Standard Version only as described below"
"Either the defender deploys all Commands, then the invader deploys all his ".......or the alternate deployment method is used. Brian Sowman
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Post by bob on May 28, 2016 20:20:37 GMT
This is excellent. Now to begin posting here so no need to check two places.
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Post by bob on May 28, 2016 20:14:11 GMT
Nice report. Glad to see people coming back to DBA. You might note that the defender moves first, and so it is the first die roll of the defender that determines if Plough is rough or not. Also, those Ps in the woods must have had a bad die roll. They were not overlapped by the LH (Ps cannot be overlapped corner to corner), nor did the LH get second rank support in bad going, and worse, the LH were -2 fighting in bad going, so the Ps were +2 vs LH at 0. Was that Ps on the left doubled?
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