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Post by jim1973 on Oct 31, 2020 11:53:14 GMT
Look all look great. Didnt realise Essex did a ship, yours is really well done. Got to put one on my X Mass list. Just got to my 48th year on this great planet of ours and my mum still buys me toy soldiers for my pressie. The Huscarl with captive from Essex works well with the ship. Essex Viking with captiveJim
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Post by jim1973 on Oct 31, 2020 11:49:16 GMT
I'd be interested to see how others find this set up. Maybe we can tighten up the rules.
Jim
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Post by jim1973 on Oct 31, 2020 5:53:04 GMT
Indeed they are Tin Soldier from many moons ago! They are easy to get in Australia through Essex Miniatures Australia. I'm toying with the idea of re-doing the shields with LBMS transfers. Here is a soldier's eye view of the battle: Cheers Jim
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Post by jim1973 on Oct 30, 2020 5:56:01 GMT
It was a short, brutal, knife fight. Still very rudimentary but it was fun! Maybe it will receive the approval of the Committee Representing Auxiliary Personal and its president, stevie!
Cheers
Jim
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Post by jim1973 on Oct 30, 2020 5:53:47 GMT
After reading David Lawrence's Collision Course rules and watching a Kings and Generals youtube video on the Cimbri I was inspired to try an ambush scenario involving the Aetolians and the Athenians. Basic concepts: - Put a road in the middle - Put rough or bad going in each quadrant with at least 1BW seperation - The invaders deploy in column of march with a baggage element and two flank elements - They march down the road, 2BW at a time - The ambusher springs the ambush at his desired point. No road bonus (think that the road has been blocked with obstacles, etc). - The ambusher then deploys elements on either side, 3BW from the midline - Fight! Invader takes first turn - Rule tweak - all elements can interpenetrate freely when deploying from march column to face the enemy (I justify this in that marching order will be looser when not expecting to fight) Here is the deployment and aftermath: Jim
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Post by jim1973 on Oct 29, 2020 20:57:17 GMT
Unfortunately the faux leather road strips looked good but curled up along the sides. Worth experimenting though. Not sure if thus will happen with the thicker material when it's cut long and thin for a road or river. Waterways are probably wide enough to resist.
Cheers
Jim
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Post by jim1973 on Oct 28, 2020 11:23:20 GMT
If the Gen had been a Bd, say, and had won the combat. What would have happened then? (Given that there isn't enough room for it to pursue.) I'm comfortable in saying that the rules don't cover this situation! My feeling is that pursuit doesn't occur as if the combat was in bad going (the blade did take a -1 for not confirming which in my mind represents limited space impairing manoeuvre). But that's just how I see it my mind's eye. Jim
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Post by jim1973 on Oct 28, 2020 9:15:35 GMT
If the cavalry is still in frontal contact at the end of combat then the blade would be destroyed. Otherwise, the cavalry could be pushed back.
Interestingly, much would depend on which player is choosing the order of combat.
Cheers
Jim
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Post by jim1973 on Oct 27, 2020 23:13:25 GMT
I certainly like this idea. Here is the list of stratagems PB uses in DBMM:
- Scouting - Guides - Betrayal - Changing Deployment - Flank Attack - Exaggerating Army Size - False Reinforcements - Disguised Troops - Hidden Obstacles - Delaying Battle - Concealed Command - Unusual Troops - Feigned Flight - Ambush
There are some limitations on who can use what and where. Some only make sense if you use other rules like time and weather. But some could walk straight into DBA 3.
I agree with you regarding littoral landings and the fact that they are available every game involving littoral armies and a waterway. They are the only stratagem we have in DBA 3 and because they are available so often blunts their value. Once you have some experience with them you can easily counter them with your deployment, often using a L shaped deployment that just looks wrong. They don't provide any excitement. But if they only occurred on a roll of "6", otherwise the elements were put back into the line, then you would have a real decision to make at deployment and you could get the occasional "Wow" moment. That's why this card system with the bluffs is quite appealing. I would have lots of bluffs so that players expect a normal game but on occasion they will get a real surprise.
I think DBA 3 is robust enough to handle these sorts of rules. If you watch Tony's videos on the Collision Course rules you see that deployment can be made more variable and therefore add to the game without fundamentally changing the rules. Sort of an "Advanced DBA 3" if you will. But that is for house rules only.
Cheers
Jim
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Post by jim1973 on Oct 27, 2020 22:43:09 GMT
I think the best evidence was stated by sheffmark, the first sentence under "MOVING INTO CONTACT WITH ENEMY" on p9:
"The general principle is that troops that would contact in real life do so in the game so that moving a front edge into contact with enemy always results in combat" (my underline).
PB doesn't use definite terms like "always" often. That he uses it here in this manner makes me think this principle supersedes other rules in case of a conflict. The General element must fight. If he clears space he can be pushed back. If the Blade element recoils before the combat, it will be destroyed in my opinion.
There is also this sentence under "TACTICAL MOVES" on p8:
"It (tactical move) cannot be used by an element in close combat, which can break-off only by recoil or flee outcome move." (my underline)
The General is not recoiling, he is being pushed back so he cannot break-off from combat. In my opinion "recoil" and "pushed back" are different outcome moves because PB titles the section dealing with these moves on p12 "RECOILING OR BEING PUSHED BACK".
That's the best evidence I can find. I hope it helps.
Cheers
Jim
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Post by jim1973 on Oct 27, 2020 10:20:17 GMT
Tony, I see what you mean by "hard for beginners to pick up easily" Indeed. That's why Tony's videos are so valuable. I've picked up so much watching him and Mitch play, often using armies and troops with which I am unfamiliar. Cheers Jim
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Post by jim1973 on Oct 25, 2020 6:11:38 GMT
I just tried some faux leather strips for roads. Smothered them with caulk mixed with a bit of paint and sand for texture then used a point to make some ruts. Now curing before painting but so far so good.
Jim
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Post by jim1973 on Oct 24, 2020 10:07:09 GMT
I think I know the stuff. Maybe take a test piece and coat it in PVA to see how much it absorbs water based stuff and if it shrinks/curls? I find it so annoying when the piece I'm working turns into a cylinder!
Cheers
Jim
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Post by jim1973 on Oct 24, 2020 7:16:09 GMT
Now that I can get some photos up, here are the final products. I ended up with 15 pieces (3 Marsh, 4 Plough, 5 Generic, 2 Rocky and 1 yet to be purposed). They stack easy so are good for storage. Even heavy infantry on 15mm bases can hold their line reasonably well (the grass tufts give the most problems!). I think this technique will work well for roads. Also for rivers and waterway by using different paints to colour and some water effects. Maybe do some more marshes with bluer water than the muddy effect here. Cheers Jim
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Post by jim1973 on Oct 24, 2020 5:15:18 GMT
Well, my first thought was Conkers. A good idea for your board, which I also like for the arena look it has. And the the size is easily adjusted! multi-sized boardCheers Jim
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