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Post by jim1973 on Jan 11, 2021 23:07:06 GMT
Finishing up some Greek Myth figures. Eureka centaurs will be 3Kn, Cav and LH with fauns as 3Bw,5Hd and Ps. They are for D3H2 but looks like I need to try and find an army list in DBA 3!
Cheers
Jim
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Post by jim1973 on Jan 8, 2021 5:31:56 GMT
From my reading, I think the primary weapon of most members of a Viking army was the Spear. Swords, being expensive, were probably limited to the upper class. Most people would have an axe lying around the farm to take along as a secondary weapon. I'm certain Joe Collins will have more information on this topic.
Cheers
Jim
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Post by jim1973 on Jan 3, 2021 7:36:22 GMT
Hi Paul.
The only thing I can find in the DBMM list that may be relevant is the following:
Replace Irr crossbowmen and archers with escudats i ballesters (alternating crossbow and shield men) - Irr Bw(X)
Bw(X) can be double based with shields at the front according to the troop type section, or single based with alternating figures.
Cheers
Jim
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Post by jim1973 on Dec 30, 2020 9:13:15 GMT
I would look at medievalthomas's D3H2 to get the best of both!
Cheers
Jim
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Post by jim1973 on Dec 17, 2020 2:21:47 GMT
Other players clearly roll much higher PIP scores than I do to make their LH dance like that!😉
Jim
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Post by jim1973 on Nov 23, 2020 10:08:24 GMT
Rather than introducing a 6Pk element which generally meets a lot of resistance,would it not be an idea to allow Pk not to be overlapped in close combat simular to Ps and Scythed Chariots? This could be interpreted as Snowcat describes of the hedgehog formation and the disruption of its integrity to defeat it. Hmmm...that is possible Haardrada, but it won’t have that much effect I’m afraid. Pikes like to pursue (as do Bd, Wb, Kn, HCh, SCh, Ele and Hd), so the Pikes will usually find themselves in mutual side-edge contact, which does still count. (Unless they ignore both corner-to-corner AND mutual side-edge contact... ...but then how on earth did the Romans ever beat them in those six historical examples that I posted yesterday?!)
If anything they should be harsher treated when overlapped, thus representing the enemy infiltrating their files and disrupting their formation. Giving Pikes a CF of 3 with +2 for rear-support and +1 for side-support would do it. My objection to turning all Pikes into 8Pk elements is they’ll end up outflanking their ‘must-keep-some-troops-in-reserve’ opponents, as well as punching through the centre. I still think the fault lies with the players, and not the PIkes. Learn to hold or at least delay on a wing with inferior forces. (Many people complain about their Pikes having a shorter battleline and end up outflanked. Well, just for a change, think about how the Romans almost always managed to beat them... ...and did so WITHOUT drawing them into rough or bad going)You are definitely right stevie, in that the Romans kept winning. But from my reading of the battles you listed, they seemed to win by breaking through the line first before defeating the remaining phalanx in detail. I just find 3x2 Pk block is too easy to outflank with a Polybian army (8Bd + 2Sp) without needing to contest the centre. Just my observation. Besides, we want the Romans to have the advantage but not so much that there is no tension in the game. Cheers Jim PS Didn't the Romans lure the phalalnx onto rough ground at Pydna?
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Post by jim1973 on Nov 17, 2020 11:52:02 GMT
Runners and Riders - in original order of entry (not necessarily the order of list submission) Greg Kelleher - II/27b Phyrric Tony Cotton - II/47f Early German (Suevii) Guy Sheppard - II/56 Early Imperial Roman Mick Sellman - IV/61 Italian Condotta (Genoese) Mark Baker - II/25 Bosporan Peter Spitzkowski - II/72b Allamanni Gary Moriarty - III/39 Late Tang and 5 Dynasties Chinese Grant Snowsill - IV/35 Mongol Conquest Stephen Hopkins - III/52 West Frankish Leigh Dunn - III/54b Qaramita Justin Swain - IV/62a 100 Years War English Peter Rixon - IV/61 Italian Condotta (Venice) David Lucas - II/41b Eastern Han Chinese David Lawrence - IV/39c Navarrese Company All of the prizes are confirmed and we have Mick Sellman from Mick's Metal Models will be setting up a stall. Cheers Good luck to you all! Have a great time. Hopefully see you next year when the Victorian border opens up! Jim
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Post by jim1973 on Nov 13, 2020 2:24:35 GMT
Looking forward to this one! Small Scale DBA is so appealing!
Jim
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Post by jim1973 on Nov 3, 2020 21:47:23 GMT
1000 posts Tony! WooHoo! Jim
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Post by jim1973 on Nov 3, 2020 10:51:15 GMT
And one of the cavalry options reads: 0-2xLC(M)*
The * indicates that 1 of these units may be deployed as Skirmishing Cavalry and where applicable, as an option, 1 unit may be upgraded to Superior Light Cavalry. So which of these options are actually available to the 0-2xLC(M)*? I'm guessing only the Skirmish Cavalry option is available, because to upgrade to Superior Light Cavalry from Militia seems inapplicable (to me). Superior Light Cavalry is very restricted and as described in the rules "is very much an optional rule". However, Appendix B, gives alist of the units capable of being considered Superior Light Cavalry, and you are correct, they don't include your time period. Cheers Jim
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Post by jim1973 on Nov 3, 2020 10:48:09 GMT
In the DBN Revolutionary French 1794-1799 List, the first compulsory option is 6-10xMs (50%Ms/LI (M) ).
What does this mean? That 1/2 the 6-10 must be Militia, and can be either Ms or LI? Or that half can be Ms or LI, but the LI must be Militia? I think your first thought is correct as far as I read the rules. Jim
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Post by jim1973 on Nov 3, 2020 10:40:10 GMT
They look nice! I haven't used contrast paints yet but you got some nice shading in the hair, the horse tails and the cloaks. Did you use any shades? A few strategically placed tufts and rocks (I use crumbled cork painted dark brown or grey then washed and drybrushed) will make them pop even more, particularly the psiloi. A handful of extra elements and you can morph all the Early German Armies except the Cherusci (II/47d) as they use 3Wb. Finishing an army is such a great feeling!
Jim
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Post by jim1973 on Nov 2, 2020 9:38:58 GMT
The different base depths helps break up the battleline during melee, which would be less of a concern with uniform base depths. That's why I keep heavy infantry on 15mm bases. I think it adds to the game even if the elements are a little unstable over terrain. It's also why I am seriously tempted with 6mm in order to get the unit look you describe!
Cheers
Jim
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Post by jim1973 on Nov 1, 2020 13:43:27 GMT
That's version 1.2. PM me and I'll send you ver 1.3. It's very similar but dawn and dusk are removed and the daylight hours rounded off. See which one you like better.
Cheers
Jim
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Post by jim1973 on Nov 1, 2020 9:35:13 GMT
View AttachmentHi all. I've updated this file to incorporate DBMM climate groups and rules/thoughts. This would make the DBMM army lists and the DBA lists comparable. I've made some alterations to make them DBA friendly (e.g. eliminating night fights and wind direction). I've also put a QRF table at the end to help identify quickly which rules if any would need top be considered for a given climate/season/weather score. This allows those interested to quickly identify what they need to look at without digging through the DBx style rules. Let me know if anyone uses them, particularly campaign players. Cheers Jim PS Forum so full I couldn't upload 18kb file. Had to delete an old photo of my Thracian fort. jim1973, I was preparing to do the same thing but I noticed you made the effort. Good work, thank you. I recently updated them, removing some things like dawn and dusk effects as it didn't seem worth it for the added complexity. I'm not sure if stevie has had a chance to upload them to the wiki. The basic aim was to occasionally have to fight to a time limit and occasionally find that the terrain you so carefully planned now helps your opponent. I'd love to see how you find them and what improvements you can see. Cheers Jim
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