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Post by felixs on Jul 20, 2018 12:05:42 GMT
There is no real alternative to magnetizing the bases, then sticking them on something metallic. Most metal carrying cases work fine. So doe carrying cases to which metal sheets have been applied.
I use metal tool boxes for storage and transport.
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Post by felixs on Jul 6, 2018 15:13:15 GMT
Go with what works for you.
I have come to enjoy the simplicity of DBA in this regard very much. Also, I agree that it is probably more "realistic", since this is how an ancient general would view his troops.
If you want something a little bit more detailed, I find Basic Impetus or Impetus (perhaps with 200 points armies) a great game.
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Post by felixs on Jun 28, 2018 16:23:07 GMT
I do not use them often, since I do not get to play as much as I would like to. And when I get to play, my gaming partners (and I too, to some degree) want to keep it simple.
They are fun though. I doubt that there are many cases where allies make armies more effective, since allies are harder to move around effectively. But then, I have zero interest in building effective armies.
Try allies, they are fun. And if you lose, you can blame it on them.
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Post by felixs on Jun 23, 2018 16:04:23 GMT
Hiding? No. Protecting the Sacred Woods of the Gods. But you have hit on a potential failing of DBA. Without a background strategic situation you can end up in stalemates where neither army wishes to engage. stevie has a quick campaign system to help overcome this situation.
True. But to be fair, there is not other set of wargames rules that solves this problem.
DBA can even be said to be quite good at giving some incentive at least for some kind of attack in most situations.
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Post by felixs on Jun 22, 2018 11:38:29 GMT
The glorification of Greek (and Roman) civilization is part of the founding myth of the West.
And the market Osprey is aimed at is not one that is distinguished for its interest in critical thought.
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Post by felixs on Jun 13, 2018 6:34:08 GMT
Because all dice have the same probability. In theory that should be so, in practice, most dice are off by a noticeable percentage. This has to due with production tolerance, with the relative weight of the different sides of a dice due to the pip holes etc. With most dice this does not really matter. But with some it gets really noticeable. So even without intentional cheating, it is possible that the dice used roll very much in favour of their player on a statistically relevant level.
In our games, we sometimes change dice mid-game if rolls seem to be off. But that is more a psychological thing.
What I would dislike is if an opponent uses different dice depending on whether he wants to roll high or low.
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Post by felixs on Jun 2, 2018 10:41:58 GMT
Totally agree that the best games seems to be between two non-optimal armies.
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Post by felixs on Jun 2, 2018 8:53:35 GMT
Aaah, I picked up a load of early italian stuff at one of the PAWS events - i have villanovan and the other tribes. I dont think they'll fight well under dba though. They give good games against reasonably historical opponents. Not sure whether or not they would be a match for Burgundian Ordinance... Agree.
But should performance of a given army be the point? IMHO, an army should look good and give both players a fun game. Maybe switch sides now and then.
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Post by felixs on May 14, 2018 16:19:19 GMT
Wedges...what are they good for...huh...absolutely nothing...They look good. Enough reason for me to use them.
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Post by felixs on May 14, 2018 15:21:52 GMT
Yes, at the bottom of the page it says exactly that.
Sorry. I read all the rest and missed that part.
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Post by felixs on May 14, 2018 6:28:21 GMT
Ah, but clever old Greedo has a possible House Rule solution to that. See the bottom of this post:- fanaticus.boards.net/post/12270I was thinking more on the lines of the first Ps element lost not counting towards losing the game. Or maybe each Ps only counting as half an element lost. Would make Ps heavy armies quite good though.
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Post by felixs on May 13, 2018 8:32:18 GMT
This strikes me as something most other ancient rules do, and seems realistic. Skirmishers out front have a *slight* chance to disrupt the opposing battleline, so that when the battlelines make contacts, the one without disruption holds a slight advantage. If not, they evaporate when contacted. Having opposing skirmishers helps to mitigate this risk. And that's exactly what I read when I see the actual battle maps. I always liked that option in other rules. Very glad that it seems to also work in DBA to a degree. The main problem in DBA, of course, is that Ps count towards your losses and that losing an element of Ps is 25% towards winning the game for your opponent.
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Post by felixs on May 12, 2018 8:47:13 GMT
I was very lucky. The odds for a kill are not that good at 2-3. Only if the Wb player throws a "1", the Wb are in trouble. But still: A recoil means serious PIP drain for rearranging the line. And even if the Wb recoil the Ps, they do not follow up. And getting into the flanks to kill the Ps would take at least 2 PIP (and the Ps player still can realistically hope to survive at 1-3).
Of course, this is not something to build a battle plan on. But it is something that I would try again.
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Post by felixs on May 11, 2018 8:58:29 GMT
I have had great success yesterday with using a lone element of Psiloi to frontally assault a line of Solid Warband in woody terrain. In fact, I got lucky and doubled the Warband, which is not even that unlikely to happen, as I found out afterwards. Had merely hoped to disorder the line by pushing back at least one of the Warbands. Of course, that action put that lone element of Psiloi in considerable danger. But to flank it, at least 2, better 3 PIPs would have been necessary for my opponent next turn. The chances of Psiloi dying are not that high and even if they do, I would have won a lot of time on that flank.
Overall, Psiloi in DBA 3 seem to be quite useful for trying a frontal (skirmishing) assault against infantry. If I got a PIP left and if a bit of disorder in enemy lines would be useful, I would do it again. A bit risky, but fun, unexpected, and potentially quite effective.
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Post by felixs on May 3, 2018 6:27:15 GMT
Even before I ever played DBA I got screwed TWICE by Essex buying army packs for Armati. I vow to never buy an army pack again from Essex. It is even more frustrating as they do make the correct figures, but fail to include them. Friends don't let friends buy Essex army packs. To be fair though, Essex does give the exact composition of those army packs in the description on their website. So you can know exactly what you get.
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