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Post by felixs on Apr 22, 2018 20:18:04 GMT
Also, DBA is much more fun if played with historical match-ups. Most of them work very well. The only one that I have experienced to be extremely one-sided is Teutonic Orders vs. Prussians.
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Post by felixs on Apr 20, 2018 17:10:06 GMT
I loathe tournaments. I really, really hate the idea of tournaments. (Might still play, if that was the only way to play, but would prefer anything else). Still, I find it very useful to have a common rules set, about which we can discuss and share ideas on a common basis. Funny, my experience has been the opposite. DBA is the first tournament based game I have ever played ever. I hate Big Battle Games that remind me of every game system other than DBA including unfinished games, players that are bored and painting figures for other to use and then having to worry about them breaking them. I agree about Big Battle games. I too dislike the idea of having DBA take longer than it does in the basic format, which is perfect.
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Post by felixs on Apr 20, 2018 12:09:14 GMT
After all, not everyone is a tournament player. Some of us play DBA to re-create historical battles, which requires a bit more realism. I loathe tournaments. I really, really hate the idea of tournaments. (Might still play, if that was the only way to play, but would prefer anything else). Still, I find it very useful to have a common rules set, about which we can discuss and share ideas on a common basis.
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Post by felixs on Apr 20, 2018 8:44:42 GMT
I'm against the change if for no other reason to not fracture any more people from playing DBA 3.0. Very good point, which I agree with. Nevertheless, discussing these things as house rules or scenario rules can't hurt.
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Post by felixs on Apr 18, 2018 6:20:51 GMT
In terms of game balance, Fast Blades are probably a bit too good.
However, as Bob said, they would not be "fast" if they were restricted to 2 BW movement.
I think it might be interesting to restrict all Fast heavy infantry (except for Fast Auxilia and Fast Warband) to 1 BW movement in Bad Going.
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Post by felixs on Apr 16, 2018 6:12:21 GMT
I know that some (maybe the majority of) people enjoy painting very detailed minis. Nothing wrong with that.
Three feet away seems a good standard for most games. For DBA, a bit more is useful, because there are so few figures and the board is so small - so individual minis are more visible.
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Post by felixs on Apr 16, 2018 6:08:46 GMT
A camp is defended if it has figures in it, either elements or decorative fixed figures. It is undefended if it has no figures in it. Undefended camps can be entered freely. Other camps must be assaulted. See the rules section on "Camps". No-one has contested that this is, in fact, in the rules. The question is whether it makes any sense to play like that. I find it to restrict modelling options, it is not even possible to find suitable camp follower minis for all armies. And above all, I find that rule to be extremely unnecessary.
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Post by felixs on Apr 15, 2018 21:22:00 GMT
I can see that magnifying glasses might help if your eyesight is really bad.
Other than that, I see no point in painting detail that you cannot see from an armth-length afar. I actually think about forbidding people to pick up my figure, close-eyeing them and then passing judgement. It is not what they were painted for.
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Post by felixs on Apr 15, 2018 21:19:58 GMT
I treat all camps as defended, whether or not they have any figures stuck on the base. It saves a lot of unnecessary Angst. I agree and do it the same way. Plus I find it very strange that anyone would want to play that rule by the book. The idea that whether a camp is defended or not depends on whether I mount human figures on the camp base or not is a hugely strange one. So this simply does not happen, unless someone actually sallies from the camp with the followers (which I believe is possible). In that case, I would treat moving through any small part of the camp as sufficient to capture it.
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Post by felixs on Apr 14, 2018 17:57:14 GMT
Gentlefolks,
I am in a phase of immense creativity and wargaming vigour right now. Need to distract myself, that is another factor...
Anyway: I have noticed that it is very possible to buy ready-mounted painting canvases in 60x60 cm size. I am toying with the idea of getting one, sanding and painting it, drybrushing, a bit of static grass, et voila: A decorative gaming board that I can hang on the wall.
Alternative: picture frames (are they called that?) also come in that size. Should also give a nice frame around the battlefield, which might look good.
Would that be a pioneer deed, or has anyone done that and would like to share thoughts? Or has no-one done that yet, but you would still like to share thoughts?
Cheers!
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Post by felixs on Apr 14, 2018 15:27:29 GMT
I do not like green orcs very much.
Greyish or brownish skin looks good IMHO.
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Post by felixs on Apr 13, 2018 9:16:39 GMT
Started work on my Polybian Romans. Progress is rapid so far, hope I can keep this up.
Really need that army as an opponent for the Later Carthaginians (who got defeated twice by Iberians yesterday - having two elements of Elephants really does not help against that army).
Also working on a few camp elements, but there is plenty of time for those, as I can use what I have in the meantime.
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Post by felixs on Apr 12, 2018 16:51:31 GMT
I have put magnetic sheet under all my bases. They are transported in metal containers of various sorts, but mostly in tool boxes. For storage, I use a mixture of tool boxes and card board boxes.
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Post by felixs on Apr 11, 2018 6:03:38 GMT
The Museum Miniatures goats are quite good. So are the Donnington ones, which come with a keeper.
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Post by felixs on Apr 10, 2018 6:29:44 GMT
The Thracians with 3Ax are fun to use and they are quite good against historical opponents. They have more Light Horse than most (all?) others and they are much faster than most (all?) others. While there is little chance to win head-to-head encounters in open ground, it is not too difficult to play so that at least one enemy flank is constantly threatened.
It is this reliance on speed and brittleness in head-to-head encounters that I have experienced with 3Ax armies so far, that makes me believe that 4Ax armies will be challenging to play.
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