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Post by crazycaptain560 on Oct 26, 2018 12:10:02 GMT
The diagram is a bit off. The rear of the center element was touching friends. My friend and I ran into an awkward situation. His element had enough movement to contact the blue element, but there was no room for either side to make corner to corner contact. We just played it as if we were both overlapped. It felt odd that he could do nothing to a body of troops in his center. This is just a rough diagram, because it worked out, through bounds of contact, that the center element was stuck in that awkward spot. If this is not an applicable tactical move can someone explain the abstract rational? I want to "paint a picture" for him next time we played. The diagram is a bit off. The rear of the center element was touching friends. Attachments:
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Post by crazycaptain560 on Oct 26, 2018 4:38:09 GMT
Not an answer to the question: My friend thinks it is odd that fleeing troops stop when they meet an enemy while recoils and other outcomes cause destruction. I feel that fleeing troops should be destroyed if they impact an enemy element. This would add to the morale effect of the game. Clearly this could never be implemented, but I do find the combat outcomes interesting.
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Post by crazycaptain560 on Oct 21, 2018 19:32:20 GMT
Thanks guys!
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Post by crazycaptain560 on Oct 20, 2018 19:17:40 GMT
I am confused regarding 0 pip moves.
"In each bound, the first move of each single element or column uses 0 PIPs if it is entirely by road, moves until it contacts enemy or friends, or moves its full tactical move distance, and does not reverse direction. Each other tactical move uses 1 PIP."
Does this mean that an element that recoiled from a combat outcome can move back into contact at the cost of zero pips? Does this also mean a single element can move for 0 pips as long as it moves its full distance? That is a lot of free moving and I thought any action required at least 1 pip.
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Post by crazycaptain560 on Oct 19, 2018 22:59:15 GMT
I love 15mm because it is rather inexpensive to collect armies and easy to store. I always collect BBDBA armies, so I don't think I will ever have as many armies as some of you nuts
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Post by crazycaptain560 on Oct 19, 2018 22:51:57 GMT
This is all very interesting. I am considering making the break point for commands at 50%, some counting as more than one, being lost. I have seen some scenarios online that have done the same. It would make the smaller command battles last a while longer which is fine for 36 elements because our average playtime from setup to conclusion has been 2 hours. This includes looking up odd situations as we are relatively new to the game. I must add that this has been Marion Romans vs Gauls so things get out of hand quickly.
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Post by crazycaptain560 on Oct 19, 2018 22:36:02 GMT
My friend and I are graduating from Marion Romans VS Gauls (very fun matches) to the conquests of Alexander. He purchased the figures for Alexander and Persia while I have started to paint an Indian Army. When glancing at the Big Battle List (we only play BBDBA) it looks something like this: Indians 3 EL (Commanders) 6 EL 6 Hch 6 Cv 9 4Lb 3 4Ax 3 Hd or Ps (I am probably going to use the Ps option) The first cool thing is 9 elephants I am guessing that I should use Bg to my advantage for my Bw. I think in a naked battlefield I am going to have a really hard time. I am also confused on how to use my Elephants properly against his force. In my head I can't picture a good match up that is likely to happen. The Imperial Alexander list has more options, but I am going to note what my friend has initially stated he thinks he will do: 3 3 Kn (generals) 3 3 Kn Companions 3 LH 18 4Pk (!!!!) 3 Art or EL (he is not sure which to use, but will probably buy both options since we forgot to order them. Neither of us are experienced with using Art either) 3 3/4 Aux or Ps (not sure the best choice for him here. If I use terrain to my advantage 3 Aux seems like the best option for him to engage units in Bg. (I don't see why he would take 6 Ps either) 3 Ps He will have 6 Kn elements which is not good news, but attacking my Bw directly with them is not a good tactic, so I don't know how they will be used. The pikes are troublesome in my mind because my Bw cannot withstand supported Pike in close combat and Pk hurt my Hch and Cv. I don't know how he would best use El or Art because neither of us have any experience with either element (funny that I am playing Indians then). If he uses all of his Pk in rear support his frontage is only 9 elements which I think will cause him to spread out his rear supports carefully. Having a solid number of Aux/Ps elements does provide a challenge for me in Bg. Any suggestions/comments/ideas?
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Post by crazycaptain560 on Oct 1, 2018 6:27:01 GMT
I am a criminal. I base 3 models on a stand. They are visually distinctive, so I don't have any problems with them based this way.
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Post by crazycaptain560 on Sept 28, 2018 8:38:24 GMT
The only thing I am not entirely certain about is when a command has an odd number of elements starting the game. Do you round up? I rounded up last because it helped some commands stay around a little longer.
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Post by crazycaptain560 on Sept 28, 2018 8:33:31 GMT
I have talked about DBA (3.0) to my friend for over a year after every other wargame we play and we finally decided to play last Sunday. Gauls vs Marian Romans BBDBA and half way through the game he said, "Now I understand why you never shut up about these rules!" We just played another game yesterday and now we are both putting a large order into Old Glory for Alexander's armies, Persians, Indians, and I am going to slide the Parthians in as another opponent for my Romans.
Good times!
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Post by crazycaptain560 on Mar 2, 2018 7:32:23 GMT
These are so awesome! I have 1/72 1914 West Front figures I have been meaning to finish. I use slightly different basing, but if both sides are based the same all is good.
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Post by crazycaptain560 on Dec 31, 2017 4:55:44 GMT
My only problem the lack of element types. I was already moving D3H2 towards my next project because I think HOTT really misses some of the element interaction that I see in DBA.
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Post by crazycaptain560 on Dec 31, 2017 4:51:56 GMT
This sounds like fun! Especially in BBDBA when you can have plenty of chariots to bash through or "thread" through.
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Post by crazycaptain560 on Dec 29, 2017 21:08:38 GMT
Thanks again guys, this has been very helpful!
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Post by crazycaptain560 on Dec 29, 2017 17:09:42 GMT
Thank you for the quick replies! This makes more sense to me now. Another question (sorry I don't want to hunt through the videos right now and I am new to 3.0/DBA overall) Does an element TZ extend in all directions at all times? For example, if an element is in front base to base and corner contact with an enemy element, does it extend its TZ beyond the element it is engaging? My friend cleverly utilized his Psiloi to cause nasty TZs to make my movement more difficult. I thought of engaging that Psiloi element directly, but we read the rules as an element always exerts its TZ regardless of combat. If this is the case, TZs are even more important than I first thought!
Thoughts?
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