Post by stevie on Dec 31, 2017 2:38:56 GMT
I have been asked to post the “Chariot Variations” here for those that want to given them a try.
However, I should point out that these were are not my suggestions. I just saved them from somewhere.
Unfortunately, I cannot for the life of me remember who it was that did originally proposed them (sorry).
As I’m a bit of a collector of potentially good ideas, what follows is exactly as the file appears on my PC:-
DBA v3.0. ForeverGame 2014 addendum
Based on my research, from the ancient Chinese military classics to a 9,000 line medieval poem of a battle, I suggest the following amendments:
Chariots Tactical Move: in Rough Going let them move 2 BW, not 1. The wheels take the load off the legs.
New Kingdom Egyptian Chariots: Classed as LH, but may Shoot to 3 BW. They may have Chariot Runners.
Their distance capability represents them having composite foot bows and their ability to ‘caracole’ with relative impunity.
Ancient Near East 2-Horse 2-Men Chariots: These are either classed as Cv (as normal) OR as LH: Cv if they start the game with Chariot Runners; LH if they don’t. If classed as LH, they can’t use Chariot Runners. This represents the evolution from chariots without, to chariots with runners.
Ancient Near East 2-Horse 3-Men Chariots: Also called Medium Chariots (MCh).
These are classed as Cv, but receive a Tactical Factor of +1 if in front edge contact with any chariots that aren’t Kn.
Final development of 2-horse chariots: a runner stayed on board as a third man. Less effective against foot, hence 3 - /4 - horses.
‘Battle Taxis’: Add a decorative chariot base to noble infantry, making that Mounted Infantry.
If it Recoils on an own even roll, remove the chariot base, it’s no longer Mtd-Inf. Example: Homeric chariots.
Chinese 4-Horse Chariots: Classed as Kn as normal, must have Chariot Runners.
Celtic Chariots: Classed as Cv as normal, but they have the option to Dismount as Fast Auxilia. From then on they become Battle Taxis.
Chariot Runners: Fast Auxilia, they offer +1 rear Support to their Chariots. They and their Chariots can interpenetrate each other.
They and their Chariots can Tactical Move as a single element if they start the turn directly behind each other, facing the same direction.
They then move at the slowest pace of the two.
Army lists that have chariots that may/must have Chariots Runners should include a maximum of 1 base of Chariot Runners per base of such chariots.
Chariots vs Chariots Combat Outcome: If the combat scores tie, both Recoil FORWARD, ending up with their REAR edge ½ BW in front of their front edge (i.e. with 1 BW between them).
Any contact on the front edge resulting from this is immediately resolved.
This represents them ‘threading’ each other and shows another advantage of having Chariot Runners: the threading chariot contacts the runners and will be destroyed if it recoils back against the other chariots.
Medieval Knights Combat Outcome: If these Recoil from Kn on an own even roll, Recoil the element, then replace it with a suitable element of Solid Blades. During battle against other knights , they would lose horses much faster than men.
Knights Combat Outcome: If Kn Recoil on an own even roll, while in Rough and in close combat vs foot (not Ps), it’s Destroyed instead. It’s not the ground they charge over that mattered , but the ground they fall back over , like at the Battle of Courtrai and many other battles.
Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:-
fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
However, I should point out that these were are not my suggestions. I just saved them from somewhere.
Unfortunately, I cannot for the life of me remember who it was that did originally proposed them (sorry).
As I’m a bit of a collector of potentially good ideas, what follows is exactly as the file appears on my PC:-
DBA v3.0. ForeverGame 2014 addendum
Based on my research, from the ancient Chinese military classics to a 9,000 line medieval poem of a battle, I suggest the following amendments:
Chariots Tactical Move: in Rough Going let them move 2 BW, not 1. The wheels take the load off the legs.
New Kingdom Egyptian Chariots: Classed as LH, but may Shoot to 3 BW. They may have Chariot Runners.
Their distance capability represents them having composite foot bows and their ability to ‘caracole’ with relative impunity.
Ancient Near East 2-Horse 2-Men Chariots: These are either classed as Cv (as normal) OR as LH: Cv if they start the game with Chariot Runners; LH if they don’t. If classed as LH, they can’t use Chariot Runners. This represents the evolution from chariots without, to chariots with runners.
Ancient Near East 2-Horse 3-Men Chariots: Also called Medium Chariots (MCh).
These are classed as Cv, but receive a Tactical Factor of +1 if in front edge contact with any chariots that aren’t Kn.
Final development of 2-horse chariots: a runner stayed on board as a third man. Less effective against foot, hence 3 - /4 - horses.
‘Battle Taxis’: Add a decorative chariot base to noble infantry, making that Mounted Infantry.
If it Recoils on an own even roll, remove the chariot base, it’s no longer Mtd-Inf. Example: Homeric chariots.
Chinese 4-Horse Chariots: Classed as Kn as normal, must have Chariot Runners.
Celtic Chariots: Classed as Cv as normal, but they have the option to Dismount as Fast Auxilia. From then on they become Battle Taxis.
Chariot Runners: Fast Auxilia, they offer +1 rear Support to their Chariots. They and their Chariots can interpenetrate each other.
They and their Chariots can Tactical Move as a single element if they start the turn directly behind each other, facing the same direction.
They then move at the slowest pace of the two.
Army lists that have chariots that may/must have Chariots Runners should include a maximum of 1 base of Chariot Runners per base of such chariots.
Chariots vs Chariots Combat Outcome: If the combat scores tie, both Recoil FORWARD, ending up with their REAR edge ½ BW in front of their front edge (i.e. with 1 BW between them).
Any contact on the front edge resulting from this is immediately resolved.
This represents them ‘threading’ each other and shows another advantage of having Chariot Runners: the threading chariot contacts the runners and will be destroyed if it recoils back against the other chariots.
Medieval Knights Combat Outcome: If these Recoil from Kn on an own even roll, Recoil the element, then replace it with a suitable element of Solid Blades. During battle against other knights , they would lose horses much faster than men.
Knights Combat Outcome: If Kn Recoil on an own even roll, while in Rough and in close combat vs foot (not Ps), it’s Destroyed instead. It’s not the ground they charge over that mattered , but the ground they fall back over , like at the Battle of Courtrai and many other battles.
Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:-
fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes