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Post by Obadiah on May 26, 2016 10:52:58 GMT
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Post by timurilank on May 26, 2016 16:28:01 GMT
LH do have a lot going for them, multiple moves in the same bound, command radius restriction is relaxed at 20BW distance and rear element support in combat.
I enjoy the multiple move feature the most. By turn two or three the frontlines are engaged in combat and your opponent is focused on the events in front of him that is the moment to let loose the LH on their wide flanking moves.
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Post by crazycaptain560 on May 26, 2016 19:33:11 GMT
With Lh armies in particular, I imagine deploying for a turn 1 and/or 2 rapid movement is needed to take advantage of it. Otherwise, like you said, contact can happen quite quickly. I do enjoy the rules a lot. I think I have read the diagrams more than the rules to be honest because I can't stand Barkerese.
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Post by bob on May 28, 2016 20:14:11 GMT
Nice report. Glad to see people coming back to DBA. You might note that the defender moves first, and so it is the first die roll of the defender that determines if Plough is rough or not. Also, those Ps in the woods must have had a bad die roll. They were not overlapped by the LH (Ps cannot be overlapped corner to corner), nor did the LH get second rank support in bad going, and worse, the LH were -2 fighting in bad going, so the Ps were +2 vs LH at 0. Was that Ps on the left doubled?
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Post by sydwargamer on Jun 1, 2016 2:50:39 GMT
I expect to see you and your son at MOAB 2016...
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Post by Obadiah on Jun 3, 2016 21:17:36 GMT
What date is it this year?
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Post by Obadiah on Jun 3, 2016 21:33:00 GMT
Nice report. Glad to see people coming back to DBA. You might note that the defender moves first, and so it is the first die roll of the defender that determines if Plough is rough or not. Also, those Ps in the woods must have had a bad die roll. They were not overlapped by the LH (Ps cannot be overlapped corner to corner), nor did the LH get second rank support in bad going, and worse, the LH were -2 fighting in bad going, so the Ps were +2 vs LH at 0. Was that Ps on the left doubled? Thanks for the advice - it was a rush to test out the new rules (and new gaming surface too), plus being our first game in years, I knew there were things we would probably get wrong. It's great to have someone looking over the shoulder to help out with the rules intricacies.
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Post by wombatdazzler on Jun 4, 2016 8:43:12 GMT
Moab is on the October Long Weekend (Sat 1st October to Mon 3rd October 2016).
Also if you get to Wintercon in Canberra (Saturday 16th July and Sunday 17th July) we will be doing some participation games of DBA3.
Cheers
Daz
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Post by Obadiah on Jun 4, 2016 12:54:45 GMT
Ps cannot be overlapped corner to corner I can't find this in the rules....but it is Barkerese I am reading so it could be right in front of me.
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Post by Simon on Jun 4, 2016 13:21:54 GMT
Have a look at figure 16c on page 25 and also the text of the rules on page 10 Close combat section, 3rd paragraph.
Hope this helps
Simon
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Post by Obadiah on Jun 4, 2016 21:44:25 GMT
Thanks
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Post by sydwargamer on Jun 6, 2016 2:53:22 GMT
Moab is on the October Long Weekend (Sat 1st October to Mon 3rd October 2016). Correct.
I will be offering two DBA competitions, the usual format for v2.2 of a historical competition on Saturday and a campain on Sunday, and an open competition for v3.0, similar to CanCon, that is books one and two on Saturday and books three and four on Sunday.
You can also play either Saturday or Sunday if you can't make both days.
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Post by bob on Jun 9, 2016 20:55:58 GMT
The rule is in the text too "An element not in frontal close combat but in mutual right-to-right or left-to-left front corner contact with any enemy element except Psiloi or Scythed Chariots overlaps this; " Translated to English, Any element not in close contact to it front, that is in left to left or right to right front corner contact with an enemy overlaps that enemy unless the enemy is Psiloi or SCh. or in simple terms, Psiloi and SCh cannot be overlapped corner to corner. They can be overlapped side edge to side edge however. Have a look at figure 16c on page 25 and also the text of the rules on page 10 Close combat section, 3rd paragraph. Hope this helps Simon
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Post by mthrguth on Jun 10, 2016 1:26:46 GMT
Page 11, last section if its total is half or less, Psiloi are destroyed by light horse if in going the enemy count as good, if not, flee.
I think one of your Psiloi gets a life back.
You did subtract two factors for the light horse in bad going in the woods?
The Pict 3Pk get no rear rank tactical factor against light horse.
The Mongols might have been better off as Lithuanians, they can dismount as bows.....
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Post by mthrguth on Jun 10, 2016 9:06:51 GMT
Unless I'm mistaken, the Picts were the defender. They should have taken the first bound. This is the opposite of DBA 2.2 where the defender got to flip elements after the attacker sets up.
The fields would have turned to mud only if the PICTS rolled a one, since that is the first command point roll of the game.
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