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Post by Antoine on Jan 11, 2021 22:45:47 GMT
While surfing on the web, I came across the demonworld minis; they are really great and I love their old school style. I think I’m going to order Wood elves for a III/1.a Northern Slav army and dwarves to make a III/40.c Leidang army.
DBA 3.0 lists with fantasy 15mm minis: Am I a heretic ?
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Post by Baldie on Jan 11, 2021 22:48:18 GMT
While surfing on the web, I came across the demonworld minis; they are really great and I love their old school style. I think I’m going to order Wood elves for a III/1.a Northern Slav army and dwarves to make a III/40.c Leidang army. DBA 3.0 lists with fantasy 15mm minis: Am I a heretic ? I got an O&G force I use as Mongols. Boar rider cav and wolf rider light horse.
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Post by jim1973 on Jan 11, 2021 23:07:06 GMT
Finishing up some Greek Myth figures. Eureka centaurs will be 3Kn, Cav and LH with fauns as 3Bw,5Hd and Ps. They are for D3H2 but looks like I need to try and find an army list in DBA 3!
Cheers
Jim
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Post by paddy649 on Jan 11, 2021 23:22:07 GMT
I use those Demonworld minis for HOTT.
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Post by timurilank on Jan 12, 2021 7:05:08 GMT
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Post by kaiphranos on Jan 12, 2021 14:44:08 GMT
Finishing up some Greek Myth figures. Eureka centaurs will be 3Kn, Cav and LH with fauns as 3Bw,5Hd and Ps. They are for D3H2 but looks like I need to try and find an army list in DBA 3! Cheers Jim Depending on the troop proportions, seems like II/24 Early Rhoxolani Sarmatians, II/38a or c Hsiung-nu or Juan-Juan, II/67b Early Ostrogothic, II/84 African Vandal, III/6b Emishi, III/13a Avar, III/14a Early Bulgar, III/42a Sha-t'o Turkish might be possibilities? And of course Huns, Tribal Mongolians, and the other all Cv/LH armies. 7Hd seems to appear in cavalry-heavy lists much more often than 5Hd, so that might open up more options like II/69a Sassanid.
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Post by felixs on Jan 13, 2021 6:45:05 GMT
Not at all. I do the very same thing. Sometimes with historical armies and fantasy figures, sometimes with new lists (mostly loosely based on historical armies).
Since the depiction of warfare in fantasy worlds is mostly closely based on historical models anyway, there is no problem with this at all.
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Post by Antoine on Jan 13, 2021 10:44:22 GMT
That’s it, I’ve done it: I ordrered demonworld Elves and Dwarves for III/1.a and III/40.b 😁
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Post by paddy649 on Jan 13, 2021 14:27:50 GMT
You won’t regret it - they are beautiful minis to paint.
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Post by mark leslie on Jan 14, 2021 3:16:42 GMT
The Elves certainly have beautiful hair.
Lots and lots of long flowing Fabio hair, unrestrained by pesky helmets.
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Post by Piyan Glupak on Jan 15, 2021 7:48:49 GMT
DBA 3.0 lists with fantasy 15mm minis: Am I a heretic ? Nope. Much as I like Hordes of the Things, and have had many happy hours playing it, sometimes slightly more detailed conventional troop types give a more enjoyable fantasy game. HotT replaced Psiloi by Ambushers and Elephants with Behemoths. It also merged Auxilia with Warband, Pikes with Spears and Light Horse with Cavalry.
A lot of fantasy troops can be classified as conventional ancient troop types. For instance, centaurs could be Light Horse, Cavalry or Knights according to preference, although they might have a bit of difficulty dismounting .
Depending upon the fantasy battle, the fantasy enhancements of HotT that I find most useful are Beasts, Flyers, Heroes and Magicians. I also use another troop type to represent troops of Ents or large Trolls.
If you need fantasy enhancements, but want DBA3, it might be worthwhile investigating medievalthomas' "D3H2", which, I believe, is a blend of HotT and DBA3. Not being a DBA person, I haven't looked at it, but the threads about it on the HotT board of this forum seem to attract a lot of interest.
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Post by paddy649 on Jan 15, 2021 9:36:17 GMT
That’s it, I’ve done it: I ordrered demonworld Elves and Dwarves for III/1.a and III/40.b 😁 Which brings us to the question of which historical army best represents the archetypal fantasy armies. I have no problem with Dwarven blades substituting for the Viking hird. I always thought Wood Elves would be good representatives of the Lithuanian Army IV/18 with lots of LH dismounting as fast bow. Human Kingdoms for me are best modelled by III/73 Communal Italian. Orcs feel like fantasy Aztecs IV/63 to me with core shock troops and lots of hordes. Finally the Feudal French IV/4 have a High Elf sort of feel about them. Any other armies to consider? Any other suggestions?
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Post by kaiphranos on Jan 15, 2021 13:51:06 GMT
Which brings us to the question of which historical army best represents the archetypal fantasy armies. I have no problem with Dwarven blades substituting for the Viking hird. I always thought Wood Elves would be good representatives of the Lithuanian Army IV/18 with lots of LH dismounting as fast bow. Human Kingdoms for me are best modelled by III/73 Communal Italian. Orcs feel like fantasy Aztecs IV/63 to me with core shock troops and lots of hordes. Finally the Feudal French IV/4 have a High Elf sort of feel about them. Any other armies to consider? Any other suggestions? Well, humans could be any army in the book, right? For some specific human armies, how about some of the one from The Lord of the Rings? Gondor is probably some flavor of late Roman or Byzantine. Rohan is probably one of the late Classical Germanic armies with lots of Knights and/or Cavalry. The Haradrim clearly have Elephants and Cavalry, but I'm not sure we ever see what their infantry looks like.
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Post by felixs on Jan 15, 2021 15:50:58 GMT
Fantasy of the more conservative sort (Tolkien, Martin, Williams, Pullman etc.) is relatively easy to do with DBA.
What has been astounding to me is how versatile DBA 3 really is. The borad choice of troop types does, as has been mentioned, allow for a sort of differentiation that was unheard of in earlier editions of the game. This is extremely useful for depicting Warhammer-esque and D&D-style fantasy warfare.
Really, the only thing that is really missing are flyers and dragons.
Magic is a bit of a problem. Personally, I am not that happy with the way magic is handled in HotT, as it seems both too abstract and too detailed for me. Too abstract because having the magician (and his crew) as a seperate unit implies (to me) a level of detail that makes the actual effect feel a bit lack-lustre. Only a single spell is just not very "fantasy" in feeling. On the other hand, the rules for frogging, de-frogging and that for heroes appearing in the enemy Stronghold etc. are a bit too much for me. Plus they lead to stupid frog jokes. Personally, I find it totally acceptable to just depict magicians as part of other units and treat them as normal. They are just part of the overall support. D&D-style magicians could be Artillery. I would suggest that this is just as good (or bad) as what HotT does.
I think it is obvious that an army of Orcish wolf riders must be Mongols.
Haradrim should be some kind of Arabic or Persian army, alternatively Indian.
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Post by stevie on Jan 15, 2021 19:08:57 GMT
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