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Post by jim1973 on Apr 18, 2018 2:33:09 GMT
Try AB figures. They are beautiful but there may be some open faced helmets mixed in. Also try the Greek mercenaries under the Achaemenid Persians at Khurasan miniatures.
Cheers
Jim
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Post by jim1973 on Apr 16, 2018 1:54:52 GMT
Almost all scratch built. Palisade comes from Baueda. Jim
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Post by jim1973 on Apr 15, 2018 12:24:27 GMT
I found an electronic copy of DBM 3.2 and I've tried to convert the Time of Day and Weather rules to suit DBA 3.
For those unfamiliar, it simply uses the same die rolls made at deployment to determine time of day and weather effects.
For simplicity, I've removed night fighting and any rule that required a compass!
I made some best guess rule changes to conform with DBA 3 but these have not been playtested so I would be interested in your thoughts.
Cheers
Jim
Edit: New version below
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Post by jim1973 on Apr 15, 2018 5:32:10 GMT
Individual element moves. I think the theory is that it is easier for a group to follow a lead element and get into column than to fall out and array in line of battle under individual officers.
Jim
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Post by jim1973 on Apr 15, 2018 5:27:37 GMT
Both ideas sound good. You could even use some Gesso primer to add further texture to the surface before painting. You could also mark the frame discreetly to help with terrain set up and deployment.
Jim
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Post by jim1973 on Apr 13, 2018 3:19:34 GMT
My 75cm board is surrounded by a neat little frame made from self-adhesive vinyl tiles cut into strips. These are marked appropriately to help with deployment. I am planning on making some cardboard inserts that can be placed inside the frame so it can be temporarily "shrunk" down to smaller sizes. That way one board can have multiple sizes with just a some strips of card or lengths of wood. You could get really creative and model these borders as impassable cliffs and mountains, impenetrable jungle or forest, desert depressions, deep ocean, The Nile, etc. Afterall, "world making" is a great part of wargaming.
Jim
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Post by jim1973 on Apr 11, 2018 12:13:39 GMT
I initially prefer a much larger area (use the max. allowed for my 1/72 armies), but since I have not played any battles on the smaller pitch, perhaps I am not seeing the beauty and complexity in a small table. Your analogy of a pitch does conjure a "home ground advantage" situation! I use three sizes: 60cm x 60cm, 67cm x 67cm (that was the width of the practice putting green material that I picked up cheap so I just squared it off) and 75cm x 75cm. I chose the larger one not for cavalry but for hoplites! I didn't like the "L" or "[" shape initial deployment of the larger phalanx (8 spears and above) and the waste of pips getting into line. I'm just in the middle of an Anglo-Saxon - Viking matched pair so I will have to see how those battles play out with regards to the shield wall. My Gauls will likely want the smaller field though. My poor New Kingdom Egyptians are still waiting for inspiration for a more arid battlefield. Happy for any suggestions! Cheers Jim
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Post by jim1973 on Apr 3, 2018 2:02:59 GMT
That's interesting! There's a lot of DBA experience in that committee so I'd be curious about their thoughts. I would've thought that the attacker moving as far as they can and then the defender making up the difference is the closest to the normal situation of the attacker having to move the entire distance to make contact. But I could be missing something subtle.
Jim
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Post by jim1973 on Apr 1, 2018 14:30:57 GMT
Scale creep can be a bit of a pain as we all know but it depends on the proportions. I have quite a few Splintered Light Vikings and Anglo Saxons and the size can vary but generally mix well. The really big ones are set aside for a future skirmish warband. Sometimes you can get similar heights but limbs and heads that are twice the size! That's harder to mix in.
Jim
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Post by jim1973 on Apr 1, 2018 2:07:32 GMT
Just noticed that this list has significantly expanded. Pictures still being added but looks like an Knights of St John at Rhodes army is on the cards!
Jim
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Post by jim1973 on Apr 1, 2018 2:03:41 GMT
I agree with above. If you could otherwise legally have contacted but are restricted (eg board edge) you move as far as you can then the enemy chooses to conform or fight at a disadvantage. Covers the aims of "troops that would fight in real life should do so" and "limiting geometrical ploys"
Jim
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Post by jim1973 on Apr 1, 2018 1:59:11 GMT
Council works: 6 PIPs can place any man-made structure "Under repair", changing it to bad going and removing any other effect.
Twitter-ship: After a PIP roll of 1 the army is paralyzed for one turn as all the commanders have been replaced.
😊
Jim
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Post by jim1973 on Mar 19, 2018 22:00:48 GMT
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Post by jim1973 on Mar 4, 2018 22:16:35 GMT
I like the ideas Stevie. Would you transport the board edge rules over to the impassable terrain edges? Just thinking that it may allow entry of some "geometrical ploys" (a.k.a. cheese) to avoid contact. I must say, for my solo games, I randomly choose my terrain using a simple dice roll. But then again, I also dice for the make up of the armies as well! No two Thracian armies have ever been identical.
Jim
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Post by jim1973 on Mar 4, 2018 22:09:14 GMT
Wow! Fantastic army. I would certainly buy some War & Empire figures if the packs were a little smaller.
Jim
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