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Post by jim1973 on Mar 2, 2018 21:16:34 GMT
100 paces=1 inch on 600mm seems pretty similar to 100 paces=1 BW on 900mm. I'm truly interested in your thoughts as to why the latter plays better. As space is always a limiting factor I was wanting to stick to smaller boards and terrain pieces. Except for hoplite battles. They're in 75cm to allow a 40cm heavy infabtry deployment zone. Otherwise the phalanx takes some unusual shapes!
Jim
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Post by jim1973 on Feb 26, 2018 1:08:50 GMT
Hi all,
Given that space may become a factor, I am considering starting a wargaming blog. This can store my pictures and I can link to it on posts. Just wondering if anyone has any recommendations for hosting sites?
Cheers
Jim
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Post by jim1973 on Feb 26, 2018 1:04:19 GMT
Hi Paul,
I've always thought the trench interaction is incomplete. I think there should be a troop type "trench troops" or similar. This would represent the less dense formations that manned the trenches. They should defend well against small arms distant shooting whilst in trenches but not so well against artillery. They should be at a disadvantage against infantry in close combat, representing the concept of a large enough unit getting through no-man's land and can take the trenches. What happens at defeat I am still thinking about. I wonder if it can be "re-incarnated" at the base as a fully fledged infantry unit to represent deeper re-inforcements. Perhaps on a dice roll? Also, maybe this ability can be attacked by heavy artillery and bombers. Just thoughts at the moment.
Jim
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Post by jim1973 on Feb 20, 2018 13:56:54 GMT
Having trouble uploading a photo. It's about 500KB. Keep getting the error message that the forum has exceeded it's limit on attachments. Anybody else having this problem?
Cheers
Jim
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Post by jim1973 on Feb 18, 2018 23:20:43 GMT
Phil's HFG rules (Horse, Foot, Guns) were planned to have period specific supplements to add detail. Though they haven't materialised, I liked the concept. DBA could use unofficial period supplements to add in details like Spartans, Hypaspists, Caesar's 1st Cohort, the Maccabees, etc.
Cheers
Jim
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Post by jim1973 on Feb 17, 2018 12:47:49 GMT
Just finished this element for my Ancient Britons. Chariot Miniatures: Cheers Jim
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Post by jim1973 on Feb 17, 2018 2:01:24 GMT
If a Viking shieldwall can be classed as blades then Hypaspists can be classed as blades.
Cheers
Jim
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Post by jim1973 on Feb 15, 2018 10:56:32 GMT
These look great! Do you know the manufacturer?
Cheers
Jim
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Post by jim1973 on Feb 15, 2018 10:52:21 GMT
How often do you get the dice rolls for your "Maginot Line"? I'm thinking of a house rule that allows the invader to avoid battle on that day and try to manoeuvre to another region. In game terms the defender would reroll the terrain dice. Maybe a die roll for the attacker to see if there are any consequences (desertion, morale drop, etc) Jim My apologies Jim1973…I’ve only just noticed your post! Have a look at the “Mapless Wars” at the very end of this:- fanaticus-dba.wikia.com/wiki/File:TIME_OF_DAY_DISPLAY.pdfEven if you don’t like it, it might give you some ideas. (Basically, if the 'attacker' doesn't attack, then the defender gains a 'Strategic Point'. And with enough Strategic Points, even weak Ax and Ps armies can win a war through 'war weariness'... ...even if they can't win a battle) Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
Stevie, this looks really good! I will try and print it out this weekend and make up the display. I remember the system Phil devised for DBM using the initial die rolls, terrain and season which was quite elegant. I don't have DBMM to see if he revised this method at all. The strategic points system you devised also seems quite elegant and can add more depth to the game with little overhead. Now just need to make some system to vary deployment (Trasimene, Arsuf). The current system reminds me of Arty Conliffe's Tactica deployment. Cheers Jim
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Post by jim1973 on Feb 15, 2018 10:23:50 GMT
Fabulous looking ANZAC's and Ottomans. The HITT rules look to be a scream to play. Did they provide for entertaining games for you? The rules for Barrage fire, for example, seem elegantly simple. Are you using the HITT rules straight out of the box, or (just maybe) have you or someone else updated them to mesh with DBA-3? I ask cuz Eric Donaldson has launched us into speed-painting a pair of Russo-Japanese War armies. We're eager to see how it plays before we get all silly and buy up a bunch of WW-I armies to paint. I haven't had much time to play so far. Only a couple of games but very enjoyable. I'm thinking of doing the Balkan Wars with them. At the moment I use them straight out of the box but I have a couple of possible house rules to add in the future: 1) Mortars, MGs and Field guns are considered Art. Mortars get indirect fire. MGs can fire in each turn. Field Guns get nothing so why use them? I will experiment with Field Guns getting a Quick Kill on Tanks, which will simulate German tactics 2) I want to add some mounting/dismounting rules for the cavalry, particularly in Palestine/Middle East theatre. If you want a great description of the gameplay I thoroughly recommend this blog site: mrfarrow2udba1519k.blogspot.com.au/search/label/HITTwhich also has write ups of the Russo-Japanese War using HITT. Cheers Jim
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Post by jim1973 on Feb 15, 2018 10:12:39 GMT
Excellent, I did the same thing in 20mm. Add a couple of aircraft more for show than anything else. Looks like lots of fun for the future. Thank you. The beauty of doing these in 10mm is that I get to use my extensive Wings of War planes, for which I've made some bases. I've also painted up some to cover the Ottomans. All you have to do is paint a black square over the cross! I did paint up the Pendraken Bristol fighter which came up a treat! Jim
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Post by jim1973 on Jan 17, 2018 1:28:08 GMT
How often do you get the dice rolls for your "Maginot Line"? I'm thinking of a house rule that allows the invader to avoid battle on that day and try to manoeuvre to another region. In game terms the defender would reroll the terrain dice. Maybe a die roll for the attacker to see if there are any consequences (desertion, morale drop, etc)
Jim
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Post by jim1973 on Jan 13, 2018 11:27:32 GMT
I've always thought that DBA 3 was robust enough to take more than the "park the bus in your penalty area then charge" set up. As there is an opposed die roll to start things off it does offer some options (e.g. ambush, chance encounter (both armies enter in marching column) etc). not too much. Most battles were "line'em up and sort it out". Did some preliminary work a while ago trying to set the strategic situation for the battle. Must dig it up and have another look.
Jim
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Post by jim1973 on Jan 13, 2018 11:15:59 GMT
Very happy with the news. Sent in my deposit today. Great to see quality ancients being manufactured DownUnder!
Jim
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Post by jim1973 on Jan 3, 2018 13:38:22 GMT
This is a difficult bit of the rules because you can make logical arguments for both sides. In my opinion, in comes down to what rear support is supposed to represent, albeit in an abstract form, from the ancient battlefield. We can't ask Phil directly as to what he was thinking but it may have come up in conversation with the playtesting group. Clearly, it gives the player the decision to increase his frontal combat factor at the expense of a shorter line, potentially exposing the flanks. On the gaming table it also increases the depth significantly but is this intentional or unintentional? I say that because I imagine the two groups of troops merging into one mass more or less rather than standing apart. This would put all the troops near the front edge of the element. By allowing side to side overlap on the rear element to affect combat we are effectively treating the two elements as a double-based element. I don't see reinforced warband or pikes as similar to the 50-deep Theban phalanx.
Personally, I wish we could ignore the rear element in this situation, letting it act simply as a marker, and all contact is adjudicated in relation to the front element but that can never happen. So we are again left with the two choices:
1) All forms of contact can affect the supporting element (overlap is listed as a form of contact in the rules "Moving into contact with enemy") 2) All forms of contact except overlap can affect the supporting element
I like number 2 but I can certainly see the arguements for number 1
Jim
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