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Post by jim1973 on Oct 10, 2022 11:52:36 GMT
4BW is a lot of space on a 600x600mm board!
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Post by jim1973 on Oct 10, 2022 10:36:08 GMT
Now stevie, I was trying to not mention the war. You know I agree that the current popular interpretation is broken and we'd be better using the alternative. But even if this was the popular interpretation, you still can't get a flank river to anchor your line and that irks me when I read the ancient battle reports. Jim
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Post by jim1973 on Oct 10, 2022 10:30:12 GMT
Is 0 double -1 and is 1 double 0? You've hit the nail on the head sheffmark! You cannot double 0! So those Hordes at -1 are (relatively) safe if they can roll a 1. Cheers Jim
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Post by jim1973 on Oct 9, 2022 11:33:22 GMT
maybe around river theme? (opening Pandore Box i know... ) as i like the possibility to have river on game board, but it seem "unplayable" or at last not interesting to play with... we often discussed about what are the advantages or disavantages of different type of rivers... but no way for me to remember the rules subtilities about that (maybe it's because nobody want to play with river!) Ahhh... rivers. Not only do the current rules have them avoided like the plague but they also cannot turn up on a flank, which historically was not uncommon as a flank anchor. Jim
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Post by jim1973 on Oct 9, 2022 11:25:00 GMT
Xyston Parthyaian (as opposed to Parthian) Horse Archers may suit.
Jim
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Post by jim1973 on Oct 7, 2022 14:39:56 GMT
A thread about a rule question has taken a depressing turn. I must say, it has felt a bit stagnant of late. I guess all rulesets get played until they break or become repetitive. The beauty of DBA3 for me is the genius of the 12 elements and the enormous army lists that allow you to change period quickly with minimal outlay. It keeps the game fresh. A rewrite/revision/review is very much dependant on if/when the rights are acquired. It will never be perfect but I hope that if it does change, it doesn't split the community. It is nice to know that across the globe adults a pushing toy soldiers around (in roughly) the same way. I hope we remain a tolerant group and accept each other's views without antagonism. No rule set will ever be all things to all people. But these few pages still seem to give a great game based on player decisions rather than special rules and buckets of dice. I would love to see a DBA 3.0.5 produced, if not in book form, then as print on demand or PDF, rewriting the current rules in a more accessible way, hopefully with the WRG tick of approval.
Cheers
Jim
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Post by jim1973 on Oct 7, 2022 14:13:48 GMT
Tony, thank you for your videos. They certainly have made DBA3 more accessible. But all wargamers move on eventually and I wish you well with your future projects. I do hope you keep playing DBA3 and enjoy it for what it is, warts and all.
Cheers
Jim
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Post by jim1973 on Oct 5, 2022 11:55:17 GMT
Brilliant stevie!
Definitely needs to be added to the list of aids for the new (and not so new) players.
Jim
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Post by jim1973 on Oct 3, 2022 23:29:19 GMT
This is the case for just about everything and one of the reasons I have soured on these rules as of late. It is ridiculous to have played as many games as I have and still have trouble finding stuff. I love these rules (and Phil) but it is an absolute disservice to torture those of us that are trying to promote them. What they really need is a good index. What a good idea! It chills me to the bone to hear Tony say he is souring on DBA3 (though I am interested in what he's going to do with the tanks he's painting...). But maybe an Index could be written by the community as a living document on Fanaticus? I think stevie is halfway there with his sectioned version of the rules. It would take a few drafts but eventually it would settle down. Are there people interested in this project? Together, the FAQ and the Index could do for DBA3 what WADBAG did for DBA2.2. Cheers Jim
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Post by jim1973 on Sept 22, 2022 7:46:41 GMT
Here's another radical idea: 3pts for a win, 2pts for a "near" win (for you stevie), 1pt for a draw, 0pts for a loss. If time runs out, the player leading is declared the "near" winner (eg 3-1, 3-2, 1-0 etc) otherwise it's a draw. Players tied on points will be seperated firstly on the head-to-head results, then on the difference of elements killed v elements lost. Now where did I get this idea from?
Cheers
Jim
PS Seriously, this started as a laugh but there may actually be some upside. It encourages aggressive play to win but also allows some grand strategy thinking. After all, it is historical to retreat and fight another day rather than impale your troops on pikes to hope you get one kill.
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Post by jim1973 on Sept 19, 2022 17:04:14 GMT
And of course, medievalthomas's D3H2 amalgamation of DBA3 and HOTT can give you the best of both worlds.
Cheers
Jim
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Post by jim1973 on Sept 16, 2022 20:43:14 GMT
Yes. One and four for the trip but good fun!
Jim
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Post by jim1973 on Sept 16, 2022 18:28:55 GMT
Hi Brian. I did some Time and Weather rules using PB's ideas from DBM and DBMM that may give you some more uncertainty.
Cheers
Jim
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Post by jim1973 on Sept 16, 2022 18:26:22 GMT
Those pictures remind me of our games when I was in Old Blighty from Downunder. I think they were the matched pair?
Where did you get the backdrop? I've been looking for something like that.
Cheers
Jim
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Post by jim1973 on Aug 22, 2022 13:23:14 GMT
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