|
Post by kaiphranos on Oct 10, 2022 1:29:46 GMT
Had a game with my brother today where a 5Hd ended up in the woods facing off against a 3Bw with two buddies. Horde is +3, down to +1 for the woods, down two more for overlaps... can it go below 0?
|
|
|
Post by macbeth on Oct 10, 2022 4:17:14 GMT
To the best of my knowledge your combat factor can go below 0.
However it may be impossible to engineer the fight between two elements that have factors of -3 and -2 so that when each rolls a one you finish up with totals of -2 and -1
Technically -2 is double -1 so the winner of the fight is killed. In effect we can feel safe that such an event is so unlikely that you can allow combat factors to go below 0 and the outcome of the dice rolls ensures that sensible results will generally follow
Cheers
|
|
|
Post by sheffmark on Oct 10, 2022 7:29:05 GMT
Is 0 double -1 and is 1 double 0?
|
|
|
Post by jim1973 on Oct 10, 2022 10:30:12 GMT
Is 0 double -1 and is 1 double 0? You've hit the nail on the head sheffmark! You cannot double 0! So those Hordes at -1 are (relatively) safe if they can roll a 1. Cheers Jim
|
|
|
Post by stevie on Oct 10, 2022 11:49:06 GMT
This is an interesting issue. Here is my take on it:- 2 is twice as great as 1, even though there is only one point of difference between them. Therefore, 1 is twice as great as zero, as these also have just one point of difference between them. Likewise, zero is twice as great as -1, as these also have just one point of difference between them. And -1 is twice as great as -2, as these too have just one point of difference between them. (Liz Truss should make me Chancellor…ha, ha, ha! )
|
|
|
Post by macbeth on Oct 11, 2022 5:37:11 GMT
It is worth noting that the being doubling the victim is the minimum requirement for the kill
In fact the rules text is "If its is total half or less than half that of its opponents" --> P11 Para 7 line 1
0/2 = 0 and so 0 is less than half the value of 1
The argument that if 0/2 = 0 means that if both sides finish on a score of 0 then they are both doubled can be countered by the fact that further up the page there is a rule for "If its total is equal to that of its opponent" So we're good.
Where we go wrong - from my memory of high school math and my day to day work where I do math for a living
Similarly -2/2 = -1 - so technically the element with a score of -1 is half or less than half of the element with a score of -2 so would be destroyed.
Fortunately it is perilously difficult to engineer a situation where both sides go in with negative combat factors and the odds go up if the situation involves two players who would slavishly hold to the wording and argue that either 0-0 is a double annihilation -2 vs -1 leads to the higher score (-1) being the casualty.
cheers
|
|
|
Post by medievalthomas on Oct 14, 2022 16:40:39 GMT
General rule in DBX is that a positive number doubles zero or a negative number. Not sure both elements can get a negative result but if so "higher" negative (-1 is higher than -2) doubles the lower.
Nothing chills interest in a game system than saying well we need to stop and do some high school math to figure this out...
TomT
|
|