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Post by jim1973 on Jun 16, 2021 6:41:09 GMT
Quite by chance I have just come across the following in a Facebook post by Bob Beattie (one of the v3 play testers). "I for one, asked that overlap be allowed without frontal contact. This was changed from 2.2." I'm happy to take that as conclusive as to what (d) was intended to mean. That is interesting! If we could get Bob, Joe or medievalthomas to confirm this decision then we are almost there. I am in this camp too! I can see the other side but watching Tony's video, where and element couldn't move away because its side would rub against the side of an enemy really bothered me. Made me think that an element that destroyed the element to its front couldn't breakthrough unless the enemy on either side was engaged. But we are told by the ancient writer's that this happened. One thing though is the idea of reversing backside to backside to block retreat ("buttocks of death") that a more liberal approach would allow. Particulalry as you must move directly backwards if in a TZ. This is a tactic I don't like. Cheers Jim
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Post by menacussecundus on Jun 16, 2021 8:36:03 GMT
I am not sure if I understand any of you I just keep nodding and smiling looking like I am taking it all in. Encouraging to know that anyone else is still listening, Baldie.
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Post by stevie on Jun 16, 2021 8:52:34 GMT
One thing though is the idea of reversing backside to backside to block retreat ("buttocks of death") that a more liberal approach would allow. Particulaly as you must move directly backwards if in a TZ. This is a tactic I don't like. Ah…good old page 9 “Contacting The Enemy” has the answer to that Jim. You cannot use a Tactical Move to end a move phase in such a position. Only (a), (b), (c) AND (d) are allowed…and having anything other than a front-edge touching an enemy rear just ain’t on the list and is a no-no. (Of course, it could still happen accidentally due to a recoil)
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Post by ronisan on Jun 16, 2021 10:30:38 GMT
@ jim1973
Hi Jim, quoting you „ watching Tony's video, where and element couldn't move away because its side would rub against the side of an enemy “. Well - Tony was wrong, because it would have been a legal move as long as „at the end of the movement“ there wouldn‘t be a side edge to side edge contact. See page 8 second paragraph „can pass through any gap it’s lading edge...“. So if it‘s allowed to „rub“ both side edges against enemies... it‘s obviously allowed to rub one!?
A different situation would be if one of the „rubbing“ enemies is in Close combat to its front! Then it would be allowed to „park“ your element in the gap, because it would provide overlap!
It‘s interesting for me, that my criticized interpretation of the rules doesn‘t lead to complicated or unsolvable problems.😉 The rules are just perfect ... and easy.🤣
Cheers, Ronald
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Post by jim1973 on Jun 16, 2021 11:28:33 GMT
@ stevie Thanks stevie. I thought p9,point d) was specific about corner to corner overlap. But it just says overlap and refers to p10 to define overlap. So I'm definitely with the "not requiring frontal contact" view of the rules
@ ronisan It seems a stretch to say you can move through but just can't stop, particularly as the rules state "straight back" indicting no change in formation. Does the enemy just wave as you pass?
This interpretation, which is just as criticized, also doesn't lead to complicated or unsolvable problems. It is also easy and makes all moves, tactical and outcome, follow the same pattern. This makes the game even simpler.
But if the author did specifically address this issue then we would be best to hear from the playtesters and then be in a better position to decide which interpretation we wish to play.
Cheers
Jim
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Post by ronisan on Jun 16, 2021 12:40:26 GMT
@ stevie Thanks stevie. I thought p9,point d) was specific about corner to corner overlap. But it just says overlap and refers to p10 to define overlap. So I'm definitely with the "not requiring frontal contact" view of the rules @ ronisan It seems a stretch to say you can move through but just can't stop, particularly as the rules state "straight back" indicting no change in formation. Does the enemy just wave as you pass? This interpretation, which is just as criticized, also doesn't lead to complicated or unsolvable problems. It is also easy and makes all moves, tactical and outcome, follow the same pattern. This makes the game even simpler. But if the author did specifically address this issue then we would be best to hear from the playtesters and then be in a better position to decide which interpretation we wish to play. Cheers Jim Hello Jim, But it just says overlap and refers to p10 to define overlap. So I'm definitely with the "not requiring frontal contact" view of the rulesYou know that the chapter on page 10, defining overlap, is titled "Close Combat"? ;-) "When an element is in close combat both to front and to flank or rear or in close combat to its front and overlapped, only it and the enemy element in front fight each other. Others only provide tactical factors." ... like -1 for being overlapped by the element in frontal contact? ;-) Does the enemy just wave as you pass?Hmmm ... Told by somebody who thinks side edge to side edge contact is allowed to move into contact with enemy? ... and doing what? ... shaking hands? ;-) Cheers Ronald.
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Post by stevie on Jun 16, 2021 12:59:16 GMT
Yes, page 10 is titled “Close Combat”… …and the paragraph that concerns us is titled “Combat When Overlapping”… …giving us the effects of being in certain positions. But before you can roll the dice for combat, you have to be in a legal position. And that is covered by the page 9 “Contacting The Enemy” section… …which comes before the “Close Combat” section and the positional effects. (“The horse pulls the cart…the cart doesn't push the horse” )
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Post by menacussecundus on Jun 16, 2021 13:04:28 GMT
........... Does the enemy just wave as you pass?Hmmm ... Told by somebody who thinks side edge to side edge contact is allowed to move into contact with enemy? ... and doing what? ... shaking hands? ;-) Cheers Ronald. What they do when passing depends: left side to left side, they just bump shields; right side to right side, the non-moving element holds its spears upright and the moving element drags its spears along them like a kid with a stick and some railings. Alternatively, one could take the view that although each element is depicted as a rigid rectangular block, this does not imply that the troops it represents are necessarily in such a block or do not vary their positions and, consequently, that even though the elements are in contact, the troops they represent may not be.
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Post by jim1973 on Jun 16, 2021 13:49:59 GMT
@ stevie Thanks stevie. I thought p9,point d) was specific about corner to corner overlap. But it just says overlap and refers to p10 to define overlap. So I'm definitely with the "not requiring frontal contact" view of the rules @ ronisan It seems a stretch to say you can move through but just can't stop, particularly as the rules state "straight back" indicting no change in formation. Does the enemy just wave as you pass? This interpretation, which is just as criticized, also doesn't lead to complicated or unsolvable problems. It is also easy and makes all moves, tactical and outcome, follow the same pattern. This makes the game even simpler. But if the author did specifically address this issue then we would be best to hear from the playtesters and then be in a better position to decide which interpretation we wish to play. Cheers Jim Hello Jim, But it just says overlap and refers to p10 to define overlap. So I'm definitely with the "not requiring frontal contact" view of the rulesYou know that the chapter on page 10, defining overlap, is titled "Close Combat"? ;-) "When an element is in close combat both to front and to flank or rear or in close combat to its front and overlapped, only it and the enemy element in front fight each other. Others only provide tactical factors." ... like -1 for being overlapped by the element in frontal contact? ;-) Does the enemy just wave as you pass?Hmmm ... Told by somebody who thinks side edge to side edge contact is allowed to move into contact with enemy? ... and doing what? ... shaking hands? ;-) Cheers Ronald. But I am consistent. I don't think the elements are interacting in terms of combat when in overlap because only front edge contact allows combat. So whether they touch in overlap, side-to-side or corner-to-corner, outcome or tactical move, it's one and the same. Your position has a tactical move rule if you end in contact, tactical move rule of you brush edges but don't end in contact, and an outcome move rule that are different. Explain to me why troops shrug their shoulders if the element pursues after combat but not a tactical move even though neither is in a Threat Zone. I would say if they are not threatened then maybe they are OK to move. But each to their own. Cheers Jim
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Post by jim1973 on Jun 16, 2021 13:53:36 GMT
@ stevie Thanks stevie. I thought p9,point d) was specific about corner to corner overlap. But it just says overlap and refers to p10 to define overlap. So I'm definitely with the "not requiring frontal contact" view of the rules @ ronisan It seems a stretch to say you can move through but just can't stop, particularly as the rules state "straight back" indicting no change in formation. Does the enemy just wave as you pass? This interpretation, which is just as criticized, also doesn't lead to complicated or unsolvable problems. It is also easy and makes all moves, tactical and outcome, follow the same pattern. This makes the game even simpler. But if the author did specifically address this issue then we would be best to hear from the playtesters and then be in a better position to decide which interpretation we wish to play. Cheers Jim Hello Jim, But it just says overlap and refers to p10 to define overlap. So I'm definitely with the "not requiring frontal contact" view of the rulesYou know that the chapter on page 10, defining overlap, is titled "Close Combat"? ;-) Ronald. Yes. And Phil Barker directly refers us to this section from P9, "Moving into Contact with the Enemy". Given Phil's history of limiting his explanations, it would be prudent to think he believes that overlap is well defined on p10. Otherwise, why refer to it? Cheers Jim
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Post by chrishumphreys on Jun 24, 2021 5:15:38 GMT
Hi all,
In the absence of a FAQ on this issue I would like to propose a few Q and A of my own in the hope they can be either disputed, rejected, agreed or amended and that a clarification can be published in the next FAQ.
Q: Are the front corners of a element part of the front edge?
A: No. Front Corners and the front edge are consistently treated differently in the rules. We see this principle apply to threat zones where the front edge generates TZ but the front corners do not and in legal and illegal contacts where contacts with a front edge are legal and contacts with a front corner are not, see fig 10 and FAQ "Moving into contact with enemy".
Q: Do you have to contact with a front edge to “move into contact with enemy (page 9)” and trigger outcomes (a) to (d)?
A: Yes. The rule on page 9 specifically requires a front edge to move into contact with an enemy to “Move into Contact”
Q: Is moving into an overlap position considered to be a “move into contact with enemy”?
A: No, it’s the other way around, a move into contact with enemy can result in an element ending in an overlap position, (see the next question). Note Fig 10 requires elements A B and C to stop short because the elements concerned are all attempting to move into contact. They could still move into an overlap position, for example, Element A may have the option to move to an overlap position in either front corner-corner to front corner or mutual side edge contact with X if it has the move.
Q: What is (d) for on page 9?
A: (d) is to allow the possibility for an element that has made partial front edge contact with an enemy front edge to slide out of contact and move into an overlap position as it conforms, (see below and see fig 13b). This is one way to end in an overlap position but it is not the only way.
Q: Can a player move into an overlap position using a tactical move if the element being overlapped in not in close combat?
A: Yes, with the exception that CP, Lit, CWg, Art and WWg cannot move into any contact with enemy. An element or group moving into an overlap position without first making front edge contact does so as a tactical move. The tactical move rules on page 8 allow any element to move into any gap its front edge can fit through and because its front edge is not moving into contact it is not covered by the restrictions (a) -(d) on page 9. As a tactical move an element or group is allowed to move into an overlap position regardless of whether the element being overlapped has a close combat opponent or not (see line three paragraph 3 of close combat on page 10). A tactical move can end in mutual side edge contact, move past a side edge and beyond the rear corner, or stop with front corner in contact with the front corner, the subject of this thread.
Q: Does providing overlap by being in mutual side edge contact or front corner to front corner contact constitute close combat?
A: No. If being in overlap constitutes close combat, as has been suggested, then an element in an overlap position would be unable to make any tactical move (page 8 tactical moves line 2) even if it arrived there through an outcome move (this is worse than being in a TZ!). The idea that mutual side edge contact must result in combat is not in the rules, anywhere. Only a front edge can fight (see fig 16a). While the soldiers on the flank of a unit in mutual contact with another such flank may not be shaking hands and indeed may well be killing each other (as well as affecting the morale of troops on either side who are in front edge combat, hence -1 for overlap), the numbers engaged on the flank are negligible compared to the numbers in the front rank and so the effect of any combat can be ignored. As stated on page 2 a typical element represents 1/12 of an army but is typically only 6-12 ranks deep even if it is close armed foot. The argument for not allowing side edge contact as a tactical move because needs to conform to the moving into combat rules on page 9 is not what the rules say neither is it historically justified in my opinion. How about the elephants at Zama? Did they stop at the first corner of legionaries after the Romans had opened their ranks to let them through and say to the them, "Nice try Scipio but we have to stop here because this is an overlap position and our front corners are touching"?
Thanks for reading, I hope the FAQ people can have their Meeting soon and resolve this with some clear Q and A.
Read on in the Appendix below for some examples.
Regards
Chris
Appendix
1 Here is why (d) is in the rules A group of three elements AAA move onto front edge contact with a group of two elements BBB. All three elements of AAA have made front edge contact with BBB and so one of (a) to (d) must happen for each. The AAA elements slide left and conform leaving the left hand element in position (d) overlap, and the other two in position (a) before
BBB BBB AAA AAA AAA
After
BBB BBB AAA AAA AAA
2 A: Moving into overlap is a tactical move. If the two elements of AAA below move into contact with two elements BBB and then the single element moves up into overlap this is a tactical move, it is not an example of (d) on page 9. (the two moves can be done in any order). B: The reason why you can't move the rear element of a group that is two deep into an overlap with enemy to it's front is because moving into overlap is a tactical move and obeys the TZ laws. The element has to go back to its rear and out of the TZ first. A) Before B) Before
BBB BBB CCC DDD AAA AAA DDD DDD (in the TZ of CCC) moving into overlap is not allowed under (d) because moving into an overlap position except by sliding to conform is a tactical move. AAA
After After CCC DDD DDD BBB BBB AAA AAA AAA
3 Finally, I believe this should be a legal move that the interpretation above would allow and which is unhistorical if it isn't. BBB = Blade, AAA = Art, CCC = Cavalry. A group of three cavalry are facing two elements of blades with an element of Artillery set back, one base width behind. The Cavalry and Blades are in each others TZ and lined up. It is the cavalry turn. The centre cavalry element should be able to charge the Artillery in close combat without the two cavalry elements next to it having to move into combat with the Blades first. Before
AAA BBB BBB
CCC CCC CCC
After
AAA BBB CCC BBB
CCC CCC
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Post by ronisan on Jun 24, 2021 15:16:11 GMT
Hello Chris, I think your thinking is still too complicated.
-> Appendix 1 (for 1 PIP)
-> Appendix 2 (same result as Appendix 1, but for 2 PIPs) A: Moving into overlap is a tactical move. If the two elements of AAA below move into contact with two elements BBB and then the single element moves up into overlap this is a tactical move, it is not an example of (d) on page 9. (the two moves can be done in any order).Well - that's exactly an example of (d) on page 9 "Moving into contact in overlap"!
-> Appendix 3 Well - that's a normal tactical move of a single element (at the cost of 1 PIP) moving into front edge to front edge contact, accepting being overlapped on both front corners (fighting with -2).
(a) on page 9
Cheers, Ronald
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Post by ronisan on Jun 24, 2021 15:32:12 GMT
Hello Chris,
Q: Do you have to contact with a front edge to “move into contact with enemy (page 9)” and trigger outcomes (a) to (d)?
A: Yes. The rule on page 9 specifically requires a front edge to move into contact with an enemy to “Move into Contact” A: Yes, because by moving into overlap the overlapping element is supporting a friendly element already in its frontal close combat (at the end of the movment bound)!
Q: Is moving into an overlap position considered to be a “move into contact with enemy”?
A: No, it’s the other way around, a move into contact with enemy can result in an element ending in an overlap position, (see the next question). Note Fig 10 requires elements A B and C to stop short because the elements concerned are all attempting to move into contact. They could still move into an overlap position, for example, Element A may have the option to move to an overlap position in either front corner-corner to front corner or mutual side edge contact with X if it has the move. A: Yes, because by moving into overlap the overlapping element is supporting a friendly element already in its frontal close combat (at the end of the movment bound)! Figure 16a doesn't show any overlaps!
Q: What is (d) for on page 9?
A: (d) is to allow the possibility for an element that has made partial front edge contact with an enemy front edge to slide out of contact and move into an overlap position as it conforms, (see below and see fig 13b). This is one way to end in an overlap position but it is not the only way.
A: There is no "sliding out of contact"! Never! You always look at the whole group which conforms.
Q: Can a player move into an overlap position using a tactical move if the element being overlapped in not in close combat?
A: Yes, with the exception that CP, Lit, CWg, Art and WWg cannot move into any contact with enemy. An element or group moving into an overlap position without first making front edge contact does so as a tactical move. The tactical move rules on page 8 allow any element to move into any gap its front edge can fit through and because its front edge is not moving into contact it is not covered by the restrictions (a) -(d) on page 9. As a tactical move an element or group is allowed to move into an overlap position regardless of whether the element being overlapped has a close combat opponent or not (see line three paragraph 3 of close combat on page 10). A tactical move can end in mutual side edge contact, move past a side edge and beyond the rear corner, or stop with front corner in contact with the front corner, the subject of this thread.
A: Figure 16a doesn't show any overlaps! You can't move into those positions by "moving into contact"... these positions where achieved by outcome moves!
Cheers, Ronald
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Post by ronisan on Jun 24, 2021 15:52:31 GMT
Hello guys,
another try. Page 10: ... Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.
AAA, BBB vs. XXX, YYY
1. BBB is overlapped by XXX, whether XXX is in close combat (with AAA) ...
AAA
XXX BBB
YYY
2. BBB is overlapped by XXX, whether XXX is not in close combat ... XXX BBB YYY
3. XXX is overlapped by BBB, whether BBB is in close combat (with YYY) ... AAA XXX BBB YYY
4. XXX is overlapped by BBB, whether BBB is not in close combat ... AAA XXX BBB
That's what this sentence is all about!
But there is no overlap if it looks like this:
5.
XXX BBB
Cheers, Ronald
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Post by menacussecundus on Jun 24, 2021 16:14:53 GMT
Hello guys,
another try. Page 10: ... Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.
AAA, BBB vs. XXX, YYY
1. BBB is overlapped by XXX, whether XXX is in close combat (with AAA) ...
AAA
XXX BBB
YYY
2. BBB is overlapped by XXX, whether XXX is not in close combat ... XXX BBB YYY
3. XXX is overlapped by BBB, whether BBB is in close combat (with YYY) ... AAA XXX BBB YYY
4. XXX is overlapped by BBB, whether BBB is not in close combat ... AAA XXX BBB
That's what this sentence is all about!
But there is no overlap if it looks like this:
5.
XXX BBB
Cheers, Ronald
Re 5. Please show your working. XXX and BBB are in mutual flank edge contact and, as the rules clearly state, whether or not they are in close combat [with another element] is irrelevant.
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