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Post by jim1973 on May 1, 2019 13:35:51 GMT
Hi all.
Asking for some advice for Saxons facing a raiding Viking army. Seemed to be getting trounced and not really causing any damage. Any ideas would be welcome!
Cheers
Jim
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Post by jim1973 on May 1, 2019 13:32:10 GMT
I'm leaving this campaign here for now. I'm struggling to get much traction with Saxons against the Vikings. I'll be posting in the strategy section to try and get some advice. But I think I'll continue with the campaigns. Either Carthage v Greeks (Syracuse or Kyrene) or Gauls v Thracians. I'll keep you informed.
Cheers
Jim
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Post by jim1973 on May 1, 2019 13:23:47 GMT
Here is the final installment:
Aldhere regrouped deep in his territory. He sent messengers to his kin to come to his aid. But reports of pillaging, looting and murder kept coming in to his camp. He couldn’t wait for help. He decided to fight now with what he had or else all would be lost.In the middle of a glorious summer he set out to find his foe.
Set up
Saxon Viking
Climate Cool Cool
Terrain Arable Littoral
Aggression 2 4
Season Summer (previous decisive battle pushed next encounter into new season)
Dice roll 5 5
Aldhere’s army composition was chosen by Hjor as per the mapless campaign rules. He would have to make do with the Great Fyrd again. An identical dice roll meant once again an Arable battlefield (72x72cm) with battle starting at 1000 (hrs), more than ample time for the morning Mist to clear (5-5=0; Sunrise 0330 hrs).
Aldhere caught up with Hjor along the coast as he was returning to his ships. The small fields had been abandoned by the farmers for weeks. As the Saxon scouts came out from the woods, they saw the Viking camp. Hjor had turned and was eager for battle. Aldhere deployed his army in echelon as he was wary of the Viking’s seafaring ability. However Hjor was confident that he had the Saxon’s measure and deployed into line. Hjor found himself and his berserkers facing the Great Fyrd at the end of the line. Aldhere and his Hirdmen were there to help bolster the flank with archers also in place. The lines clashed and the initial push went in favour of the Select Fyrd but no breakthrough could be made. Aldhere pushed forward but as he turned he saw the Great Fyrd and archers routed by Hjor. Soon his Select Fyrd also gave way and Aldhere knew he had no choice but to take his followers and escape to friendly territory.
Hjor gains another +2 strategic points to go to a 4-1 lead. This gives Hjor a Major Victory in the campaign.
Hjor watches the green hills disappear over the horizon. His ships are slower than usual, weighed down with slaves and plunder. But he knows these waters well enough. He will soon see the fjords of home. For once, the bitter cold of winter will be easy to ignore. For he will busy enjoying his success and planning his return. But this time he means to stay.
Cheers
Jim
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Post by jim1973 on May 1, 2019 2:58:14 GMT
Try it out. It works, doesn't affect you about 80% of the time, but it also leaves Alex with a functioning phalanx when he is winning... Sounds good. Particularly if it helps Alex's 3x2 mini-phalanx hold out a bit. Cheers Jim
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Post by jim1973 on Apr 28, 2019 10:58:32 GMT
Three words: I WANT ONE! So I've emailed Rod to see if postage to Australia is practical. Also, as per your comments Tony, sent him some ideas in case he wants a new projects. Cheers Jim Yes - really interested in your response. I’ve been most impressed with Rod’s three latest creations, the Asian War Wagon, Cyrus’ War Tower and the Chinese Battle cart. Excellent models! I’d love it if these were commercially available. I’d buy them! If Rod is looking for new projects and is willing to go Medieval then I’d love for him to do a Plaustrella or a “Martinella” like Mirliton do in 25mm: www.mirliton.it/index.php?page=2&cName=complete-unity-commune-wars-xiii-century&sort=3aHi paddy649. I mentioned Persian Fire Temple, Ziggurart, Cyrus the Great's tomb and a Gulay Gorod for the Post Mongol Rus. Unfortunately the current lists don't have as many exotic constructions as previous lists. Cheers Jim
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Post by jim1973 on Apr 27, 2019 22:24:41 GMT
Thanks stevie. I knew the answer was in there somewhere. Just couldn't find it last evening.
Cheers
Jim
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Post by jim1973 on Apr 27, 2019 10:58:41 GMT
Interesting situation today. The Viking shieldwall had the very last element trailing by one basewidth, ie it was front right corner to back left corner contact with the group. The Saxon advanced a Psiloi to touch the far edge of the TZ of the last element of the group, though most of the element lay in front of the trailing element. Now it's the Viking turn. I want to reform his line and engage the Ps, preferably at the end of the line. But when I read the rules I was struggling to find the exact moment that conforming occurs. Is it at contact or at the end of movement?
If it is at the end of movement then I would follow this route:
- Advance the solitary element to contact. Advance the group alongside to reform the line. Slide the Ps laterally to line up with extreme end of the line.
If it occurs at contact then I would have to follow this route;
- Advance the group to contact. Force the Ps to conform to the group. Then advance the solitary element back into line, "overlapping" the Ps (though it doesn't actually matter).
This would place the Ps aligned with the second last element of the line. This is not a deal breaker and better than the following outcome:
- Advance the solitary element. This now has to slide to conform to the Ps and is overlapping the last element of the group, which is also in TZ making manoeuvre a right old mess!
So learned friends, do you conform at contact or at the end of movement?
Cheers
Jim
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Post by jim1973 on Apr 27, 2019 10:37:39 GMT
That was a wake-up call. The Vikings annihilated the Saxons, destroying 3xSp, 1xPs and 2xHd for no losses. I think I got a bit over-confident with the Saxons and will have to carefully think about strategy for the following battle. Happy for any tips to help the Saxons.
Cheers
Jim
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Post by jim1973 on Apr 27, 2019 10:33:52 GMT
Here is the next installment:
Hjor was in a rage after his first encounter with Aldhere. Not only had darkness fallen before he could force a result, but his troops had the worst of the fighting that did occur. Aldhere, for his part, was confident that he had the Viking’s measure and was eager to settle this matter and rid his land of the invader. He did not have to wait long for his opportunity. Hjor soon regrouped and advanced seeking redemption. In the mid-morning of a clear Spring day, after the mist had risen, their forces met on the battlefield…
Set up
Saxon Viking
Climate Cool Cool
Terrain Arable Littoral
Aggression 2 4
Season Spring (my decision for the narrative)
Dice roll 5 5
As the previous battle was inconclusive, I decided that the armies would meet again in the same season, Spring. The dice roll meant an Arable battlefield (72x72cm) with battle starting at 1000 (hrs), ample time for the morning Mist to clear (5-5=0; Sunrise 0600 hrs so would clear by 0900).
Aldhere took a stand near an ancient stone ring (Ediface) with a river on his right and a wood on his left. He lost momentum early trying to get the Great Fyrd (Hd) into line to cover his flank, their movement hampered by the woods. His other flank anchored to the river by his archers. Hjor in the meantime, was able to form his army in good order. His Vikings extending all the way to the river and he and his beserkers on the right flank opposite the Great Fyrd. The Saxon archers did little to slow the Vikings so Aldhere ordered his troops to advance. He and his Hirdmen started well, forcing back the invaders. However, he didn’t realise that Hjor and the berserkers had eventually broken the Great Fyrd. In addition, the Select Fyrd had multiple holes punched through the shieldwall and his archers were last seen fleeing into the river. Realising the day was lost Aldhere and his remaining men fell back and left the field to Hjor.
Hjor gains 2 strategic points for routing the enemy. In addition, Hjor will choose the composition of Aldhere’s army in their next encounter. This will occur in Summer given the size of the victory.
Hjor looks over the battlefield as night falls. Few Vikings would enter Valhalla that day. He laughs. He’d better find some gold for those that remain. Luckily, he is surrounded by Saxons that won’t be needing their possessions any longer. Aldhere will be back but not for some time. He’ll need to replace his losses. Then we will see who will rule this land. Now for some plundering.
Cheers
Jim
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Post by jim1973 on Apr 27, 2019 1:43:22 GMT
Three words: I WANT ONE!
So I've emailed Rod to see if postage to Australia is practical. Also, as per your comments Tony, sent him some ideas in case he wants a new projects.
Cheers
Jim
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Post by jim1973 on Apr 23, 2019 21:17:04 GMT
I am used ot reading rulebooks but the DBA ones are a slog. Dry as can be. But I suspect if I were to start using them actively... which I hope to soon do solo, they'd stick. Welcome to the forum! A little hint on learning the rules is to watch a few of Tony Aguilar's videos on Youtube. Makes the rules much easier to understand and you get a feel for how the game should flow as well as a crash course in tactics. Cheers Jim
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Post by jim1973 on Apr 22, 2019 21:10:26 GMT
I think you can find them on the Fanaticus Wiki. And yes, they are at the end of the Time Display rules.
Jim
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Post by jim1973 on Apr 22, 2019 21:08:08 GMT
Perhaps the "front edge" part is there to allow you to wheel past "geometrical" ploys on your own bound to attack a different enemy. But the inside part allows you to threaten flank/rear. The touching part is difficult. PB must've realised that it would keep mounted in TZ on recoil. It simply boils down to whether flanked lines are so restricted. I don't think that a flank threat would be ignored but I never fought so it's just my opinion. Others disagree, which is fine.
Jim
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Post by jim1973 on Apr 22, 2019 10:30:36 GMT
I am count sub-lists as distinct armies and only score an army when I can field it “Purple Book Compliant” although most are “All Options.” Given the discussion about the rules themselves, I would hate to see a thread defining "How to officially count your DBA armies"! Seriously great work by the Centurions. And paddy649, at your rate of painting (more 20/20 than Test Match), you'll be there soon enough! Jim
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Post by jim1973 on Apr 22, 2019 10:24:19 GMT
Does it all boil down to the following? Take 1: "An element or group which...touches its (TZ) far edge...?" Element 2's left edge is clearly touching it. That is is the point Jim makes and supports Joe's conclusion. Take 2: "An element or group ... whose front edge...touches its (TZ) far edge...?" In this case the front edge (assuming we discount the front corner) is not touching it. As proposed by Stevie et al If so, then, Jim's very sensible approach to presenting the rules has one problem for me, which is starting to change my mind on the subject. Jim has added the word "that" in point iii to make it read. The fact it needed adding could mean that Take 1 reads: "An element or group ... touches its (TZ) far edge...?" In other words it does not "read", and hence Take 2 is correct. (Contrary to my interpretation to date). I will now have to go and contemplate the consequences... Thoughts? Fair enough. I guess the point I was trying to make with my last post was that we can dissect the linguistics of the sentences or (I am starting to hate that little word) we can see if the rest of the development team come to the same conclusion that Joe came up with regarding PB's intent. If they agree then I am happy to go along with the intent and add it to the FAQ. If they do not agree then we may have a potentially nasty mess as this will make a huge difference to gameplay. Now I don't have a major preference which way the rule plays, though I am slightly swayed by the more restrictive interpretation as I don't think top down ancient generals can overcome the natural instincts of a group of men in very real danger and have them execute a tactically beneficial manoeuvre. But if it goes the other way then that's fine with me too. I'm just worried that this may cause such a ruckus as to drive players away, which would be such a shame. Cheers Jim
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