I have recently playtested the following amendment to Pursuit:
An element of Bd or Pk that started with a friendly element of the same type in side - side OR CORNER-CORNER contact will NOT pursue in such a way as to be entirely out of contact at the conclusion of Pursuit.
What this does is prevent these silly, idiotic pushing matches that can see columns of a Pk phalanx start breaking up and chasing isolated enemy troops clear across the battlefield.
It is especially bad when Bd formations fight Bd formations.
Now, the Bd and Pk formations will still pursue enough to become a bit disrupted, but they to some extent maintain their "blobbiness" and don't scatter in all directions. This is both an advantage and a disadvantage.
Try it out. It works, doesn't affect you about 80% of the time, but it also leaves Alex with a functioning phalanx when he is winning...
By the way, this also allows Ax to "break off" naturally IF you are using 15mm deep bases for Bd and Pk(S).
Helps avoid the blade vs blade back and forth up and down the board all day. Once the blade lines break up, they can't kill each other any longer. If they remain "in" formation somewhat, double overlaps remain a possibility.
I first encountered this issue playing the Spartacus battles. Gladiators vs Roman blade is a pendulum perpetual motion machine if the lines break up. With this fix, the formations fight until the inevitable double overlap catches a 5 on 3...
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