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Post by jim1973 on Jan 1, 2022 0:09:26 GMT
I don't know stevie. Half the time you'd want them to come on and not shoot at you. But I made the point that you don't have to attack them in the way that will improve their situation. As you said, they are static.
Jim
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Post by jim1973 on Dec 31, 2021 23:18:41 GMT
I think that I agree with paulisper on this one. Here's my 2c worth. In terms of the "spirit" of DBA3 I think it is well described in the introduction on p1 regarding changes in DBA3 "...Others eliminate geometrical ploys beloved of some gamesmen...". So by that principle, the defender in this situation should be disadvantaged by any rules interpretations as the positioning is...unorthodox. The next point is whether conforming is "movement". A little trickier, as it is certainly movement for the attacker as you use your tactical move plus the 1/2BW sidestep. But I don't consider it movement for the defender but rather a game mechanic to allow fixed rectangles to line up and achieve the "spirit" outlined above. If it is movement then it would be a very small separate category of movement, outside of tactical and outcome movement. stevie makes the good point that this could allow people to create these formations to allow contact from certain types of elements but as it is triggered by the attacking player then I think that it may be a moot point. You don't have to fall into the trap, after all. Cheers Jim
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Post by jim1973 on Dec 29, 2021 3:48:06 GMT
Time for some classical Indians!
Jim
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Post by jim1973 on Dec 22, 2021 11:17:21 GMT
Where to start? EAP are primed and waiting paint. Then in no particular order: Tlingit, Maori, Norman, Crusader, Ayyubid, Nikephorian, Numidian, Illyrian and the entire Hellenistic world morphed. I also have some DBN, DBACW and I want to redo a lot of Hoplite shields now that my painting has improved. Interested to see where I'm at in 12 months.
Jim
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Post by jim1973 on Dec 22, 2021 11:09:17 GMT
Nice figures! Would love to buy more War and Empire figures but not DBA friendly. Wish they'd offer DBA packs.
Jim
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Post by jim1973 on Dec 20, 2021 10:52:40 GMT
Very nice! Shame I've done Anglo Saxons and Welsh. But I do have some thoughts of small scale skirmish and 18mm detailed minis may just fit the bill.
Jim
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Post by jim1973 on Nov 23, 2021 11:56:58 GMT
This is a nice house rule for armies with ridiculous numbers of Sp elements given the narrow deployment zone. (I mean why can Sparta outnumber all other Greek cities in Hoplites when historically this was not the case?). It allows a phalanx to deploy and fight within some terrain limits and bring all elements to bear. It also provides some staying power against blades as it can absorb some disruption to the line at the cost of a shortened line and the potential of two elements outflanked. It would probably help 4Ax heavy armies too, like Samnites.
Cheers
Jim
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Post by jim1973 on Nov 18, 2021 12:22:43 GMT
Translations of the hint cards to spread the DBA3 gospel are completely supported. Go forth and convert! But stevie please don't downplay your role in making them a reality. Cheers Jim
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Post by jim1973 on Nov 16, 2021 3:34:25 GMT
Great report! You could also try D3H2 by medievalthomas, where he meshes DBA3 with HOTT.
Cheers
Jim
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Post by jim1973 on Nov 8, 2021 23:47:39 GMT
Slingshot 42, Asclepiodotus & Polybius, by Richard Nelson references a similar situation of retiring skirmishers and pike phalanx at the B attle of Sellasia, between Cleomenes of Sparta and Antigonus of Macedon, in 222 BC. Light troops were recalled by trumpet signals to allow the phalanx to engage the enemy. The phalanx normal battle interval, according to Asclepiodotus, was 2 cubits (3 ft.); a space sufficient to allow a counter march between intervals. Do not overlook the fact that a pikeman’s smaller shield would less likely present a “shield wall” prohibiting the skirmishers from passing through. In DBA game terms, the second element of pike would counter-march allowing the psiloi to retire to the space vacated. The following turn, reposition the psiloi and reform the pike column. This is where the rules modifiers have unexpected consequences. The supporting element for Pikes or Warband (or LH) is not really a separate battalion from the Napoleonic era. Just more men organized into a bigger unit as per local custom. For Hellenistic Pikes, it would be the standard deployment of 16 deep. Hoplites could be 12 or 16 (or 50) deep. I understand the game mechanism for the rear support rules but a consequence is seen in the interpenetration rules that seems illogical. It would be simpler if the rules stated that these specific troop elements be considered one element for all movement rules. The shortened battleline is enough of a handicap and, as pointed out above, history gives the answer. Cheers Jim
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Post by jim1973 on Nov 8, 2021 10:51:20 GMT
"So an element of Psiloi can recoil through a Theban Phalanx 50 shields deep (8Sp) but not through Macedonian pikes 16 shields deep" he says with a sigh, shaking his head.
Another good argument for double base pikes.
Jim
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Post by jim1973 on Oct 31, 2021 6:10:25 GMT
Mega ditto to Joe! Which are the furies? Top left corner. Here's a close up. Jim
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Post by jim1973 on Oct 23, 2021 2:37:25 GMT
Here is my collection of Greek Myth elements for HOTT or D3H2. The centaurs and Pan are from Eureka, fauns, chimera, gryphons, beasts and furies from Splintered Light and the Cyclops from Wargame Foundry (I think). The stronghold is a sacred spring emanating from a rock thrown by Zeus from Olympus! Cheers Jim
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Post by jim1973 on Oct 23, 2021 2:21:54 GMT
It has always amazed me that such a short set of rules by an author famed for brevity, have such unnecessarily complex rules for BUAs and completely unnecessary rules for the make up of camps. Temporary/Permanent structures? Really? Much like Shooter/Warband in HOTT, I'd love the FAQ to take the leap of faith and come out with recommendations that would almost certainly be embraced by the community similar to: - Camps are always defended either by a troop element present or by camp followers, whether modelled or not. - Sallying Camp followers must be on a separate element base. That's it. Nothing required about how the player models their camp. I'm certain this is how the vast majority play the game. Yes, it is unusual for NKE to bring a pyramid when invading Medieval France, but no more so than them being there in the first place!
Cheers
Jim
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Post by jim1973 on Oct 23, 2021 2:14:21 GMT
Heroes? OK, so some new releases will come out. I'll keep an eye on them. Thanks for the replies.
Jim
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