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Post by Obadiah on Oct 22, 2021 8:54:51 GMT
This is one that I thought I knew the answer to - it's quite simple, but I have a memory of someone telling me at a tournament that I had it wrong.
When I attack a camp and win, I move a unit into the camp and the camp at that point is sacked, and counts as a unit lost for the enemy. I thought I could then take the unit that has sacked the camp and use it elsewhere in the battle. However I was told that I needed to keep that unit in the camp to claim the unit lost for the sacked camp.
What say you?
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Post by stevie on Oct 22, 2021 10:23:50 GMT
You were right Obadiah and your opponent has obviously failed to read or has misunderstood page 7, second paragraph from the bottom:- “A camp that has been entered by any enemy element either as a tactical or outcome move is immediately sacked and ceases to have any defensive or other value.” In other words, you might as well remove it from the table. By the way, as a House Rule I like to have sacked camps treated as ‘rough going’ (sacked Edifice Camps become ‘bad going’). After all, those ditches, palisades, tents, and other impediments are not going to just disappear. (See the bottom of this for details: fanaticus.boards.net/post/22836/ )
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Post by martin on Oct 22, 2021 11:25:39 GMT
This is one that I thought I knew the answer to - it's quite simple, but I have a memory of someone telling me at a tournament that I had it wrong. When I attack a camp and win, I move a unit into the camp and the camp at that point is sacked, and counts as a unit lost for the enemy. I thought I could then take the unit that has sacked the camp and use it elsewhere in the battle. However I was told that I needed to keep that unit in the camp to claim the unit lost for the sacked camp. What say you? No need for the winning element to hang around after winning the fight for the camp and moving into it. The only troops who are ever obliged to remain in place is the element which moves into a captured city to sack it….and then only until a certain PIP roll (from memory a 5 or 6).
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Post by Les1964 on Oct 22, 2021 11:45:40 GMT
The only troops who are ever obliged to remain in place is the element which moves into a captured city to sack it….and then only until a certain PIP roll (from memory a 5 or 6). They can then either stay in it , or vacate it . If they vacate or get destroyed by shooting , the original owning player can spend 5 PIPs to have it back under their control .
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Post by Haardrada on Oct 22, 2021 13:02:08 GMT
What is the consensus on a camp not having an element of camp followers or figures on the base?....for clarification.😁
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Post by menacussecundus on Oct 22, 2021 13:48:35 GMT
What is the consensus on a camp not having an element of camp followers or figures on the base?....for clarification.😁 I'm not sure there is a consensus. Personally, I'm happy to accept that there will always be camp followers in the camp somewhere, whether or not they are represented by a figure, but some players follow the rules to the letter and play it that no figures mean the camp is undefended. (So for them, I take a spare element of figures.)
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Post by Haardrada on Oct 22, 2021 14:24:52 GMT
What is the consensus on a camp not having an element of camp followers or figures on the base?....for clarification.😁 I'm not sure there is a consensus. Personally, I'm happy to accept that there will always be camp followers in the camp somewhere, whether or not they are represented by a figure, but some players follow the rules to the letter and play it that no figures mean the camp is undefended. (So for them, I take a spare element of figures.) I've noticed there are games where players have said that if there are no camp followers then the camp is undefended, therefore I deliberately added an extra 2-3 figure element to every army just in case.Even an extra Ps element does the job.
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Post by Les1964 on Oct 22, 2021 15:33:36 GMT
I'm not sure there is a consensus. Personally, I'm happy to accept that there will always be camp followers in the camp somewhere, whether or not they are represented by a figure, but some players follow the rules to the letter and play it that no figures mean the camp is undefended. (So for them, I take a spare element of figures.) I've noticed there are games where players have said that if there are no camp followers then the camp is undefended, therefore I deliberately added an extra 2-3 figure element to every army just in case.Even an extra Ps element does the job. I always make my armies with a bakers dozen of elements . You can't sally out , if you don't have the element .
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Post by stevie on Oct 22, 2021 15:55:52 GMT
All my camps have camp followers defending them… …and it’s not my fault if my opponent can’t 'em because they are hiding out-of-sight in tents, buildings or towers. ("Look harder" I say, "...they are actually there")
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Post by pawsbill on Oct 22, 2021 16:24:42 GMT
All my camps have camp followers defending them… …and it’s not my fault if my opponent can’t 'em because they are hiding out-of-sight in tents, buildings or towers. ("Look harder" I say, "...they are actually there") "Prove it" I say.
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Post by Haardrada on Oct 22, 2021 17:40:08 GMT
All my camps have camp followers defending them… …and it’s not my fault if my opponent can’t 'em because they are hiding out-of-sight in tents, buildings or towers. ("Look harder" I say, "...they are actually there") "Prove it" I say. ...what if you put footprints to the tents....does that count?👣 😁
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Post by Les1964 on Oct 22, 2021 19:34:46 GMT
All my camps have camp followers defending them… …and it’s not my fault if my opponent can’t 'em because they are hiding out-of-sight in tents, buildings or towers. ("Look harder" I say, "...they are actually there") Look on page 7 under CAMPS , 3rd paragraph , you'll find them there .
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Post by Baldie on Oct 22, 2021 19:36:32 GMT
You do realise many of us reading this may actually be odd enough to prefer to model footprints, shadows, faces at windows or shapes in the tent rather than ever get round to basing up one more stand.
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Post by menacussecundus on Oct 22, 2021 19:45:39 GMT
All my camps have camp followers defending them… …and it’s not my fault if my opponent can’t 'em because they are hiding out-of-sight in tents, buildings or towers. ("Look harder" I say, "...they are actually there") Look on page 7 under CAMPS , 3rd paragraph , you'll find them there . And the very last sentence in the rules (on page 12) suggests they will always be there.
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Post by timurilank on Oct 22, 2021 19:58:04 GMT
You do realise many of us reading this may actually be odd enough to prefer to model footprints, shadows, faces at windows or shapes in the tent rather than ever get round to basing up one more stand. A pair of dainty toes protruding out under a haystack might work as an inducement for an enemy element to not leave the camp at all.
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