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Post by phippsy on Apr 15, 2018 12:06:14 GMT
How does one actually do this in practice. A situation came up at the recent Alton Matched Pairs on this theme, and many of the experienced players present had variations.
1. Do you have to move into the centre of the camp and stay there at the end of the bound. 2. Can you sweep through the camp centre and out the other side and call it captured. 3. Can you pass through a corner of the camp and call it captured? 4. Can you end a bound partly in a camp and call it captured.
Any advice?
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Post by Antoine on Apr 15, 2018 17:37:52 GMT
All my camps are undefended as I'm a lazy camp buidler: so when an element ends its move in contact with the camp, it is destroyed. That's how I play it
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Post by scottrussell on Apr 15, 2018 19:14:13 GMT
I was one of the experienced players mentioned, and my interpretation was that you had to end the move in the camp. Simply touching the camp at the end of the movement phase was sufficient as an uncontested fight then in effect took place, and the winning element (i.e the attacking one) was able to move in as an outcome move. Scott
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Post by phippsy on Apr 15, 2018 19:21:17 GMT
Scott,
Ok noted. As you advised we actioned that advice in that game, but in following ones asked a similar question, and got some differing answers, hence the question.
Will take forward your response.
Thanks peter
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Post by scottrussell on Apr 15, 2018 20:22:32 GMT
Peter, I was only joining the debate. There is no reason to assume I am correct! Scott
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Post by menacussecundus on Apr 15, 2018 20:45:52 GMT
I treat all camps as defended, whether or not they have any figures stuck on the base. It saves a lot of unnecessary Angst.
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Post by felixs on Apr 15, 2018 21:19:58 GMT
I treat all camps as defended, whether or not they have any figures stuck on the base. It saves a lot of unnecessary Angst. I agree and do it the same way. Plus I find it very strange that anyone would want to play that rule by the book. The idea that whether a camp is defended or not depends on whether I mount human figures on the camp base or not is a hugely strange one. So this simply does not happen, unless someone actually sallies from the camp with the followers (which I believe is possible). In that case, I would treat moving through any small part of the camp as sufficient to capture it.
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Post by weddier on Apr 15, 2018 22:39:00 GMT
A camp is defended if it has figures in it, either elements or decorative fixed figures. It is undefended if it has no figures in it. Undefended camps can be entered freely. Other camps must be assaulted. See the rules section on "Camps".
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Post by bob on Apr 15, 2018 23:39:50 GMT
Ditto to menacussecundus. Whenever I run a tournament, I instruct players that camps are considered defended by "camp followers" unless one of the 12 elements is in the camp. Note that it is possible for an army element to defend, but then leave the camp, making it undefended. You cannot have both notional camp followers and an army element in at same time. Take your pick at start of game.
Note too that camps are not "captured." They can be sacked. The rule states, "entered," so that would eliminate just contacting an empty camp.
"A camp that has been entered by any enemy element either as a tactical or outcome move (see p.12) is immediately sacked and ceases to have any defensive or other value. "
1. Do you have to move into the centre of the camp and stay there at the end of the bound. Why move into the center, just put all of an element into camp through the gate. What if camp has no wall? Then just enter the camp perimeter.
The FAQ says, "Q: My attacking element is moving into an enemy camp after destroying the defenders. How far does it "move in" to occupy the enemy camp? A: The element moves its normal pursuit distance if allowed, otherwise foot move one-half BW, mounted 1 Base Width. "
Since all wins over camp defenders result in a pursuit, then the "otherwise" applies to tactical moves into the camp even though the question referred to destroying the defenders. Maybe the A should be "All elements defeating defenders pursue, thus entering the camp; if foot, move one-half BW, mounted or Hordes, 1 Base Width. It does not occupy the camp, but immediately sacks it. "
I guess, strictly speaking, an element could enter a camp via combat or tactical move, causing it to be then be sacked, and resulting in it becoming good going, and then keep moving.,
2. Can you sweep through the camp centre and out the other side and call it captured. Do camps have exits other than the front gate? See comment above regarding entering and leaving.
3. Can you pass through a corner of the camp and call it captured? Element must enter the camp to sack it.
4. Can you end a bound partly in a camp and call it captured. No, element must enter to sack it.
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Post by felixs on Apr 16, 2018 6:08:46 GMT
A camp is defended if it has figures in it, either elements or decorative fixed figures. It is undefended if it has no figures in it. Undefended camps can be entered freely. Other camps must be assaulted. See the rules section on "Camps". No-one has contested that this is, in fact, in the rules. The question is whether it makes any sense to play like that. I find it to restrict modelling options, it is not even possible to find suitable camp follower minis for all armies. And above all, I find that rule to be extremely unnecessary.
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Post by Baldie on Apr 16, 2018 13:37:54 GMT
I treat all camps as defended, whether or not they have any figures stuck on the base. It saves a lot of unnecessary Angst. The idea that whether a camp is defended or not depends on whether I mount human figures on the camp base or not is a hugely strange one. A figs a fig not just human, my chickens are deadly defenders of the realm. TBH nearly every game I play a base is considered to be defended, cant remember a game where I have put a specific base in or or sallied out. I am usually wiped out long before that stage
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Post by Simon on Apr 16, 2018 15:34:15 GMT
I have generally seen it played that a camp is defended unless the player has a base of followers and then moves them out of the camp.
Simon
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Post by martin on Apr 16, 2018 18:57:53 GMT
P7, second para from the bottom, is worth a read...”At the start of the game....”.etc
There was a definition/clarification on the wall at Alton about sacking camps, by the way.....just a local interpretaion.
M
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Post by menacussecundus on Apr 16, 2018 20:45:31 GMT
P7, second para from the bottom, is worth a read...”At the start of the game....”.etc There was a definition/clarification on the wall at Alton about sacking camps, by the way.....just a local interpretaion. M True, Martin, but I shall continue to ignore it and save myself the bother of sourcing, purchasing and painting extra figures which are mere decoration. Many of my camps are tents and I would much rather have the camp followers inside the tent peering out (as LBJ probably intended to say).
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