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Post by diades on Nov 11, 2018 22:51:16 GMT
Frisians were the top army... really - 11Wb with an Aggression factor of 2... what the f**k!!? P So, the results say 16 because it is 3 points for a Win and the Frisians Won five times, the sum of opponents scores/100 is added, in this case 53, hence rounding to 16. The one game they lost was to the African Vandals!
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Post by diades on Nov 11, 2018 17:39:01 GMT
First post of several.
Thank you to all who attended for making it such a pleasure to host.
The armies first....
Position Army Points Player 1 Frisian 16 Martin Smith 2 Carolingian Frankish 14 Matthew Davison 3 African Vandal 13 Alan Davison 4 Alamanni 13 Arnaud Marmier 5 Picts 13 Tim Rogers 6 Sub-Roman British 11 Richard Pulley 7 Three Kingdom Chinese 9 Phil Steele 8 Tarascan 8 Neil Mason 9 Aitolian LHG Tony 7 Tony Green 10 Sassanid Persian 7 Mark Johnson 11 Burmese 7 Scott Russell 12 Aitolian League Mark 6 Mark Skelton 13 Galatian 5 Craig Allen 14 Chimu 4 Colin O'Shea
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Post by diades on Nov 8, 2018 21:44:18 GMT
Neil Mason, Tony Green + Richard Prosser coming from the Coventry crowd ππ» Excellent! Plus Phil Steele and maybe me to make 16? Should be good.
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Post by diades on Nov 4, 2018 22:21:53 GMT
Painting a prize army for Alton, hopefully a simple-but-effective one. Does that refer to the paint job or the table top performance? π
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Post by diades on Nov 4, 2018 10:53:22 GMT
A busy week....
Firstly, thanks to Bill for efficient on the day and through the year organisation and to all of our sponsors, in particular the SoA.
Last Sunday was an excellent day out. I took the Later Achaemenid Persians and despite starting with a draw, was lucky enough to follow up with four wins to top the BC group. It didn't feel like it. The games were not easy. They were all nail-biters, I felt I had lost at some point in all of them.
I had first choice of the Mongol invasion armies for the finals, and had no idea what to choose. Having completed an analysis, they are prima facie well matched. The Teutons are slightly the strongest and the mongols the weakest. I chose Early Russian to control terrain, but managed to make my choice of elements the weakest army in the finals...
Semi-Final vs Arnaud's Early Polish was declared part way through to be the league decider. Another gripping game it was too... Having placed the terrain, I started with an array of knights trapped behind woods...My Light Horse made many a Sally from board side to board side, hoping at some point Arnaud would suffer a PIP drought I could exploit. He didn't! Early combat in the woods saw my two Psiloi both destroyed straight up. From 3-0 down I finally started getting my spears and knights engaged and pulled it back to 3-3 before Arnaud masterfully polished me off 5-3. The third fourth play off did not go so well. I advanced rapidly on Pete's Mounted Samogitians and promptly collapsed to a resounding 4-0 loss.
Congratulations to Arnaud on the double..,Open and League champ! Hope to see many of you at the Tarrington Tourney next weekend.
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Post by diades on Oct 27, 2018 20:41:35 GMT
Bill I aim to be there well before 10. If I encounter problems I will call someone to let them know.
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Post by diades on Oct 25, 2018 21:38:43 GMT
So badly want to be there but just can't manage the trip from Oz at the present time Hopefully one day Cheers You will be most welcome when you do!
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Post by diades on Oct 24, 2018 21:48:38 GMT
Just over two weeks to go. Who plans to attend? So far the list looks like :
Craig Allen Alan Davison Matthew Davison Mark Johnson Arnaud Marmier Colin O'Shea Richard Pulley Tim R Scott Russell Mark Skelton Martin Smith
with "supporters" Jayne Allen David Constable
Anyone can show on the day, it is just a matter of providing enough lunch, so let me know in advance if you can. If you have dietary restrictions, let me know and I'll aim to accommodate.
Phippsy, are you still coming?
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Post by diades on Oct 21, 2018 19:46:29 GMT
I'm yet to be convinced that a point for each Horde (and SCh, should they appear) killed is the right way to go... It seems a good/easy way to wrack up the score in each game. P. Hornet's nest, I know.....I do not believe elements destroyed should in any way be used in the same order of magnitude as game results for determining tournament results. As a tie-breaker, perhaps. I prefer nett element difference based on scoring for victory ( so ignoring SCh and Hd) and only after sum of opponents' scores...
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Post by diades on Oct 21, 2018 15:52:11 GMT
Thanks for a great day's gaming everyone. Special thanks to Simon and David for running the show!
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Post by diades on Oct 19, 2018 17:04:07 GMT
Hi All, Anyone know if there are any places left for this? If so, how do I register? Regards Tim Tim. Just confirm you are coming in advance. Pay on the day. There is plenty of room. I just need to know in advance for lunch numbers ( no shops near / on premises). You'd be most welcome.
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Post by diades on Oct 10, 2018 19:16:48 GMT
Result!! Got the day off, by the look of the provisional November work roster, so βgame onβ...ππππ Now to finish off my tosh army, and find some inappropriate terrain for it to prance around in π€ͺ M Great to hear you can make it. tosh? Given Big Al's performance last year, just go for pretty...anything could happen. I am aiming to create the usual suite of trophies this weekend.
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Post by diades on Sept 27, 2018 20:32:07 GMT
I hope to be there if I can (title to defend and all). Again, no idea what army to use.
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Post by diades on Sept 15, 2018 21:48:54 GMT
I am sure there are many out there whose reasons for playing include a wish to recreate historic engagements. Sometimes the obvious twelve element pairings don't quite satisfy. Big Battle DBA is there as a means of getting closer. Locally, we find the demoralised command rules result in too swift a collapse and hence are constantly experimenting with house rules to compensate. Phil Steele has been championing the twenty-four element approach, where there is a vanguard twelve element force and a main twelve element force. Our favoured local approach at present is for 16 vs 16 element games on 800mm square boards. Victory at 6 elements destroyed. PIPs are d6+1. Occasionally allies must move on separate PIPs as per BBDBA. Occasionally a C-inC is permitterd the one off+1 for one combat. Occasionally a second in command element is permitted, whose only function is to allow command distance to be measured from as required. Occasionally stated above means agreed in advance to attempt an historic simulation. Terrain is as close to historic as possible. Today's recommendation was Chaeronea, Sulla vs Pontic. Sulla: Cv(gen), 2xCv, 5x4Bd ( inc 2ic), 4x4Ax, Art, 4Bw, Ps, LH Pontic: Cv (gen), 1x3Kn, SCh, 4x4Pk, 2x3Ax, Ps, LH, 1x4Ax, plus allied(move separately, but with 2 ic) 1x4Kn (2ic), 2x LH, 1 x 3Ax Pontic victory (7 (6G) - 5). Loads of fun.
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Post by diades on Sept 9, 2018 11:06:50 GMT
(ps, I don't always concur with the interpretations, but I guess that's MY problem...) I am in violent agreement with you, or put it another way, I clearly have problems of my own!
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