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Post by sonic on Oct 8, 2022 11:03:21 GMT
Following on from another thread, what are the rule interpretations that cause the most difficulties/need to reference?
For me, it's the interpenetration via tactical move/recoil. I am never confident that I've remembered these right, so constantly have to refer back to the rules.
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Post by stevie on Oct 8, 2022 11:35:46 GMT
I’m the same Sonic. It doesn’t help that the recoiling passing through rules are on page 9. These would be much better on page 12, after (not before) combat. I don’t know if it helps, but I made a set of “Detailed Crib Sheets” here:- static.wikia.nocookie.net/fanaticus-dba/images/c/cf/DETAILED_CRIB_SHEETS_for_DBA_3.0.pdf/revision/latest?cb=20170104004718 These try where possible to present the rules in the order where they are needed. So instead of having Elephants recoiling from a gate mentioned on page 12, the fact that CP/Lit/CWg fight as Blades is mentioned under the Combat Factors instead of being hidden on page 4, Garrison Artillery (with a CF of 2) is in the Combat Factors instead of being hidden on page 7 under the BUA-City rules, and Mounted-Infantry are treated as Bowmen is shown on the page 11 Combat Outcomes Chart.
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Post by sonic on Oct 8, 2022 11:47:51 GMT
I’m the same Sonic. It doesn’t help that the recoiling passing through rules are on page 9. These would be much better on page 12, after (not before) combat. I don’t know if it helps, but I made a set of “Detailed Crib Sheets” here:- static.wikia.nocookie.net/fanaticus-dba/images/c/cf/DETAILED_CRIB_SHEETS_for_DBA_3.0.pdf/revision/latest?cb=20170104004718 These try where possible to present the rules in the order where they are needed. So instead of having Elephants recoiling from a gate mentioned on page 12, the fact that CP/Lit/CWg fight as Blades is mentioned under the Combat Factors instead of being hidden on page 4, Garrison Artillery (with a CF of 2) is in the Combat Factors instead of being hidden on page 7 under the BUA-City rules, and Mounted-Infantry are treated as Bowmen is shown on the page 11 Combat Outcomes Chart. Wow! Guess who's just printed these??
I wonder if anyone has frequent difficulty with anything NOT on these pages?
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Post by bluestone28 on Oct 8, 2022 16:31:14 GMT
maybe around river theme? (opening Pandore Box i know... ) as i like the possibility to have river on game board, but it seem "unplayable" or at last not interesting to play with... we often discussed about what are the advantages or disavantages of different type of rivers... but no way for me to remember the rules subtilities about that (maybe it's because nobody want to play with river!)
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Post by jim1973 on Oct 9, 2022 11:33:22 GMT
maybe around river theme? (opening Pandore Box i know... ) as i like the possibility to have river on game board, but it seem "unplayable" or at last not interesting to play with... we often discussed about what are the advantages or disavantages of different type of rivers... but no way for me to remember the rules subtilities about that (maybe it's because nobody want to play with river!) Ahhh... rivers. Not only do the current rules have them avoided like the plague but they also cannot turn up on a flank, which historically was not uncommon as a flank anchor. Jim
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Post by stevie on Oct 9, 2022 12:11:00 GMT
Actually Jim, I disagree with you. It’s not that the current rules makes rivers becoming avoided like the plague. It’s the deliberate misinterpretation of the current rules that makes them disliked.
As I keep saying, page 6, second paragraph from the bottom, says:- “For movement, a river is neither good nor other going…” For movement only it says…not combat. Absolutely nowhere in the rules does it say “rivers are not good going for combat.”
Yes, troops in a river should be punished, and they are… …they give the enemy guarding the riverbank a +1.
Someone years ago misinterpreted rivers in DBA 2.2, and they are still trying to push this misinterpretation on the rest of us, even though Phil Barker has tried to clarify things in DBA 3.0 by saying “For movement, a river is neither good nor other going…” Well I want to play by Phil Barker’s rules, not someone else’s misconception.
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Post by jim1973 on Oct 10, 2022 10:36:08 GMT
Now stevie, I was trying to not mention the war. You know I agree that the current popular interpretation is broken and we'd be better using the alternative. But even if this was the popular interpretation, you still can't get a flank river to anchor your line and that irks me when I read the ancient battle reports. Jim
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Post by stevie on Oct 10, 2022 11:38:44 GMT
Page 6, second paragraph from the bottom, fourth sentence:- “(Rivers) cannot start or go within 4 BW of any battlefield edge except the 2 edges it flows into.”
Having a 1 BW wide river running parallel and 4 BW from a table side-edge sounds like a good way of anchoring the flank of one wing of your army.
Of course, it all depends on where the defender decides to place it… …but the invader does get to choose whether to have the river running in between the two armies or to have it running parallel to a table-side edge (unless a road crosses it).
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Post by jim1973 on Oct 10, 2022 11:52:36 GMT
4BW is a lot of space on a 600x600mm board!
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Post by stevie on Oct 10, 2022 12:07:24 GMT
Oh I don’t know…you can’t deploy your heavy troops in that 4 BW anyway. And it does leave room for LH/Cv/Cm/Ps/Ax and Mtd-Inf to perform wide outflanking moves.
Plus you know my philosophy: “Let invaders choose the table size, up to 800mm square”. (Allowed for on page 2 of the rules…although Phil Barker bless him neglects to tell us just who it is that gets to choose)
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Ainkatsiss
Evocati
My english is... what it is. If you don't understand me, please ask me to clarify ;-)
Posts: 104
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Post by Ainkatsiss on Nov 7, 2022 18:12:02 GMT
Just to be sure to understand the river rules gate, could you explain to me (a new player) how i should use the river, and how a "misinterpreter" would tell me to use it ? I want to make some rivers, because it looks very cool on the field. But as a new player lost alone in a non player land, i'll also have to be the better with the rules here...
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Post by stevie on Nov 7, 2022 19:22:50 GMT
Ha! I’ll try to be as neutral as I can Ainkatsiss. In the old DBA 2.2 rules, it said “A river is neither good nor other going…”. So players took this to mean it applies to both movement AND combat. However, in DBA 3.0 Phil Barker has clarified the situation by now saying “ For movement, a river is neither good nor other going…”. For movement only it says, not combat. Nowhere in the rules does it say “rivers are not good going for combat”. But some of the older DBA 2.2 players, and the FAQ Team, who have been playing for years with their own interpretation, refuse to acknowledge the words ”For movement…”. The Disadvantages Of Rivers Not Being ‘Good Going’ * it’s not what the rules say. * It prevents rear and side-support, making it near impossible for Pikes to cross rivers. * It means that rivers rarely get used, and players like me simply refuse to enter them. * Not being good going, it’s often better to stand IN a river to prevent many ‘quick kills’. * It ignores actual historical accounts, such as Alexander the Great’s Pikemen fighting their way over the Granicus and Issus rivers in 334 & 333 BC (try CF 3 against a Spear CF of 4 with +1 for side-support and another +1 for defending a riverbank…slaughter).So What Should Rivers Be For Combat?It was Paddy that came up with best solution. Rivers are Linear Terrain, like Roads, and like Roads they are the going they pass through. * It’s what the rules say (at least it doesn’t say otherwise). * If a river passes through good going, side and rear-support it still possible. * Standing IN the river will not protect you from ‘quick kills’. * It allows Alexander’s Pikemen to win Granicus and Issus without being massacred. * Rivers will get used more often, instead of rarely being placed. Still, it’s entirely up to the players themselves as to which they choose.
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Post by Brian Ború on Apr 12, 2023 7:29:44 GMT
I'm not used to light horse tactics yet (and barkerese is sometimes like trying to read Hegel ). Only to see if I get this right in DBA 3: In a column of two attacking light horse units the second unit gives the leading one a rear support of +1 to its usual CF of +2 in CC? enemy Ps attacking LH (CF +2) 2nd rank LH (rear support +1) total LH CF +3 But a leading Cv (or any other than LH) in front with LH in second rank gets no rear support?
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Post by paulhannah on Apr 12, 2023 7:54:18 GMT
But a leading Cv (or any other than LH) in front with LH in second rank gets no rear support? Correct on all counts. Rear support factors "apply when elements have another element of the same type lined-up directly behind..." [emphasis added].
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Post by timurilank on Apr 12, 2023 8:41:01 GMT
I'm not used to light horse tactics yet (and barkerese is sometimes like trying to read Hegel ). Only to see if I get this right in DBA 3: In a column of two attacking light horse units the second unit gives the leading one a rear support of +1 to its usual CF of +2 in CC? enemy Ps attacking LH (CF +2) 2nd rank LH (rear support +1) total LH CF +3 But a leading Cv (or any other than LH) in front with LH in second rank gets no rear support? From Troop Definitions, page 3. Light Horse, “typically fought by sending a constant stream of small parties to gallop past shooting several times at close range”. A second LH element, in theory, would help sustain the volume of missile fire forcing a disordered enemy to recoil or break (destroyed). However, There is a risk, as other foot troops could overcome the onslaught scoring twice as many forcing the LH to flee.
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