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Post by ronisan on Sept 16, 2020 19:18:40 GMT
Page 9: "The general principle is that troops that would contact in real life do so in the game so that moving a front edge (!!! Not a side edge !!!) into contact with the enemy always results in combat.“ No one is saying otherwise. But contact and close combat are not the same thing. Yes. They are two entirely separate and completely different things. You seem to be implying that ANY kind of contact IS close combat. No. Indeed, Figure 16a shows that you can still be in contact without triggering close combat. The question is, how did the elements in Figure 16a get into that position? Was it by a voluntary tactical move, No ... that's not allowed! Cv A and Bow Y are in side edge to side edge contact. But you can't move the Cv A into contact with Bow Y that way! or was it because of a combat outcome? Probably yes, because such situations often occur during battle.
And putting myself in the shoes (or should that be the sandals?) of an ancient warrior, I cannot think of any logical, realistic, real-life reason why a body of 500+ men could not move into corner-to-corner or mutual side-edge contact with an unengaged enemy.
Is there some sort of invisible force field that surrounds elements that prevents any kind of contact until this force field is switched off by first engaging them in combat? That just doesn’t make any sense. Figure 16a: You want to contact Bow Y with the Cv A element? ... your men elbow to elbow with the enemies??? ... Well - if the Bow Y wants to walk away having lunch ... they can do it, leaving your Cv alone on the field! Now that's a "very realistic" contacting of an enemy! ;-)
The fact is DBA uses the word ‘overlap’ to describe a particular type of contact position. A type of contact position that doesn’t result in close combat. Wrong ... you NEED an adjacent close combat to talk about the term "overlap"! It's a tactical factor ... tactical factors only occur in combat and shooting! It's supporting a close combat! If there is no close combat, there is no overlap!
And page 9 says: “(d) with no enemy to its front, but in an overlap” is a perfectly valid legal end-of-move-phase position. No ... figure 10 shows you some forbidden end-of-move-phase positions. Look at Cv C ...if you would pivot it 90 degrees to the left, it would be your "side edge to side edge contact version", which in fact is even worse than Cv C in figure 10!
So why do you keep on trying to ignore “mutual flank-edge contacts overlap each other, whether in close combat or not”. And IF you are right, then why doesn’t the overlap rules say: “elements can ONLY contact and overlap an enemy that is already engaged frontally”? In close combat: "mutual flank-edge contacts overlap each other, whether (the overlapping element is) in close combat or not”. You are ignoring words that are there, and trying to add words that are not. Interesting... Stevie is telling about adding words that are't there! But you are ignoring the word "front edge" in moving into contact ... and you are ignoring the word "front edge" in turning to face a flank (your obscure flank-to-flank) contact... All I can say is my little group of DBA players do not play it that way. And the few tournaments I have been in don’t play it that way either.
Still, “each to their own” as they say...
No problem - stay healthy. Cheers, Ronald.
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Post by stevie on Sept 16, 2020 22:26:07 GMT
“Never give up! Never surrender!” (yes, I’ve just watched the film “Galaxy Quest” again. ) I’m game for continuing this debate. Added words. What it actually says is:- “Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.” No, I’m following the rules, word-for-word, exactly as they are written:- “The general principle is that troops that would contact in real life do so in the game so that moving a front-edge into contact with enemy always results in combat.” * quote: “troops that would contact in real life do so in the game” * quote: “moving a front-edge into contact with enemy always results in combat.”This raises the following question:- What happens if you make contact but the front-edge is NOT in contact? Answer: see Figure 16a. And what has ‘Turning To Face’ got to do with it? Quote:- “Immediately after the movement phase, elements contacted to flank or rear by an enemy front edge turn to face the first enemy element to contact them (unless they are already in full front edge contact with another enemy element, or providing rear support) (see figure 14a).” But we are not talking about anyone having front-edge contact. We are talking about corner-to-corner and mutual side-edge contacts. Irrelevant. Figure 10 says that each Cavalry element’s maximum move distance has been exceeded. There is no such thing as an 'illegal contact' (otherwise Figure 11 would be illegal). It's the failure to conform that makes a move illegal. And page 9 says at the end of the move phase someone must conform in either:- Some sort of front-edge contact position (options a, b, or c) ---OR--- In an overlap position (option d), otherwise the contact will be illegal. ...and page 10 says an overlap is corner-to-corner contact, or mutual side-edge contact. Over to you...
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Post by Les1964 on Sept 16, 2020 23:18:49 GMT
Added words. What it actually says is:- “Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.” Ax 2 is in an overlap with no enemy in contct to its front . Take Ax 1 away its just 2 elements in side edge to side edge contact not in overlap . As for Figure 16a , I think its just an example of when an element can fire and nothing to do with how a normal move without combat can end .
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Post by jim1973 on Sept 17, 2020 4:05:32 GMT
Added words. What it actually says is:- “Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.” Ax 2 is in an overlap with no enemy in contct to its front . Take Ax 1 away its just 2 elements in side edge to side edge contact not in overlap . As for Figure 16a , I think its just an example of when an element can fire and nothing to do with how a normal move without combat can end . But they do overlap each other! Page 10 clearly states " Any enemies in any mutual flank edge contact overlap each other whether in close combat or not." This is unambiguous. Overlap is independent of close combat. It just doesn't mean anything unless there is close combat, where it would provide the tactical factor. I can't see why PB would write this rule in this way unless he specifically wanted elements to be able to move into this position regardless of close combat. I think that it is good to remind ourselves that PB doesn't consider the diagrams the rules but rather just aids to understand the rules. Most of the time this is a moot point but it is important when you need to clear some space for another element to attack the front of the enemy or if you want to exploit a hole in the enemy line with fast moving troops. Maybe this should go to the FAQ committee? Cheers Jim
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Post by Baldie on Sept 17, 2020 5:59:33 GMT
I always thought you couldn't move like this unless you had already engaged the unit but my history of rules interpretation are dreadful..
If you can only perform side edge to side edge if element you are contacting has already been engaged is it only to front.
Can you engage to rear then send something into side edge
Can you do same on a flank such as hitting a chariot then sending something into side edge contact so when chariot turns to face it has no recoil.
Can it be done if the engaged element is for eg aux so when it turns to face opponent the unit that moved into side edge is no longer touching.
Also presume a recoil, flee or pursue into side edge to side edge contact if fine as they are not voluntary moves.
Be kind
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Post by ronisan on Sept 17, 2020 6:53:42 GMT
: Exactly! Thank you lesp1964.
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Post by ronisan on Sept 17, 2020 6:57:32 GMT
Hello Jim, overlap is not independent of close combat! Overlap is explained in the close combat section! It is only „generated“ or used in a close combat!
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Post by stevie on Sept 17, 2020 7:07:45 GMT
Can it be done if the engaged element is for eg aux so when it turns to face the opponent, the unit that moved into side edge is no longer touching. That situation is already covered in the page 10 “Turning To Face” section Baldie:- “Existing contacts are adjusted by moving the elements forward, back or the minimum sideways to maintain contact.”Look, if people want to imagine there is some sort of mysterious invisible force field surrounding elements that can only be switched off by making front-edge contact (thus triggering close combat), then by all means please continue to do so. Don’t let me or anyone else put you off. Everyone should be allowed to play the way they want, that’s why we have House Rules. Speaking of which, it must seem like I’m being a bit of an hypocrite here, as I am notorious for inventing and using various different House Rules. But at least when I use a House Rule I have the honesty to openly admit that I’m not playing by the rules as written. Everyone should be allowed to play in their own way.
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Post by ronisan on Sept 17, 2020 7:31:49 GMT
Yes Stevie, it‘s always better to play ... than not playing at all. I’m off now. Stay healthy. Greetings, Ronald
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Post by stevie on Sept 17, 2020 8:14:10 GMT
An afterthought. if people want to imagine there is some sort of mysterious invisible force field surrounding elements that can only be switched off by making front-edge contact (thus triggering close combat), this would have one positive benefit... Wb Wb Wb Wb Wb Wb
Ps Ax Ax Ax The flanking Warbands couldn’t ‘hard flank’ the Psiloi because of the Ax Threat Zones. And they also couldn’t move into mutual side-edge contact with the Psiloi, or even into corner-to-corner contact (which would have no effect anyway) unless the centre Warband first moves into front-edge contact to switch off this mysterious force field. In effect, it would be as if the Psiloi were spread out in a long thin unseen skirmish line that covered the entire front of all three Warband columns. What a pity it’s not what the rules say. (Anyone care to suggest this as a House Rule?... )
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Post by ronisan on Sept 17, 2020 8:24:09 GMT
Well Stevie, that‘s how a tactical game works. You may invest 3 PIPs (one PIP per Wb-column) to advance and attack Ax - Ps - Ax! But if you just want to spend only one PIP for advancing your whole group of Wb... They have to deal with the Ps first! Easy and quite „realistic“ - isn‘t it? Cheers, Ronald
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Post by jim1973 on Sept 17, 2020 8:24:24 GMT
Wb Wb Wb Wb Wb Wb
Ps Ax Ax Ax And they also couldn’t move into mutual side-edge contact with the Psiloi, or even into corner-to-corner contact (which would have no effect anyway) unless the centre Warband first moves into front-edge contact to switch off this mysterious force field. One of the benefits of these discussions is that it makes you read and re-read the rules. On page 9, in "Moving into contact with enemy", the second sentence states "At the end of the movement phase..." Does that mean that you adjudicate the legality of the contact only after all movement is complete? If so, you can make room by moving into overlap and then moving into frontal contact. Thoughts? Cheers Jim
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Post by ronisan on Sept 17, 2020 8:32:22 GMT
Hello Jim, that’s absolutely correct. That‘s what the rules say. „At the end of the movement bound...“
Now spend 1 pip to contact the Ps with the whole red group ... The Ps ignores the corner to corner overlap on each side! Now spend 3 pips to move red forward ... Middle into front edge contact (close combat)... left and right column slightly farther into side edge to side edge contact ... eh voila... the Ps has to fight with -2 being overlapped on both sides!
Don‘t movIng the middle red column and only moving the outer columns into corner to corner or side edge to side edge contact won‘t be allowed!!! Because at the end of the movement phase there is no legal contact and no overlapping of the Ps!
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Post by jim1973 on Sept 17, 2020 8:38:56 GMT
I agree. But I'm sure I've seen them played differently.
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Post by stevie on Sept 17, 2020 8:52:48 GMT
Well Stevie, that‘s how a tactical game works. You may invest 3 PIPs (one PIP per Wb-column) to advance and attack Ax - Ps - Ax! But if you just want to spend only one PIP for advancing your whole group of Wb... They have to deal with the Ps first! Easy and quite "realistic“ - isn‘t it? Cheers, Ronald Ah, but you’d have to do that anyway, even without the ‘force field’. So this mysterious invisible force field is not needed, and the current rules (“Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.”)already covers the choice of whether to spend 1 PIP or 3 PIP’s.
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