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Post by stevie on Sept 13, 2020 8:45:35 GMT
Having thought very deeply about this, I think I can see the cause of the problem.
“Moving Into Contact” on page 9 has four options. Options (a), (b), and (c) are movement position instructions...they tell us how to orientate our elements so that they are touching the enemy legally by the end of the move phase.
But option (d) is different. (d) is not a movement position instruction...it is a combat effect positional requirement. It is telling us that to be able to apply the overlap penalty on an enemy element, your element must be in corner-to-corner contact with no enemy contact to its font.
Treating (d) as a movement position instruction leads to some weird on-table effects. For example: IF you take (d) as a movement position instruction, and try to follow it literary, word-for-word, as it is written, you get this situation:-
Bow Ax Bd Sp
Here the Sp has previously recoiled the Bow, but is not of a type that is allowed to pursue. * the Sp cannot ‘hard flank’ the Ax, because it must respond to the Bow who’s TZ it is in. * but the Sp also cannot advance to contact the Bow, because option (d) says “with no enemy in contact to its front, but in an overlap”, and it will be in contact to its front while side-edge overlapping the Ax. So the only move option left for the Sp would be to back-out of the Bow Threat Zone! This is obviously ridiculous.
Option (d) is in the wrong place. It should be on page 10 under “Combat When Overlapping”, along with the mutual flank edge rule, and option (d) should merely say “(d) in an overlap position, see page 10”.
That would make things clearer and less confusing by separating the movement position instructions from the combat effect positional requirements.
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Post by menacussecundus on Sept 13, 2020 10:25:14 GMT
I think you are misquoting (d) stevie. It simply says "overlap" and then refers the reader to p10 for what an overlap means. It doesn't specify corner-to-corner.
I think too that you are over-thinking the position of the Sp in your example. If it wants to contact the Bw, it chooses option (a) and ends its move in full mutual front edge contact. There is nothing in the rules which says an element cannot end a move in front edge contact with one enemy element and side edge to side edge contact with another.
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Post by ronisan on Sept 13, 2020 10:50:29 GMT
Of course the Sp element is allowed to contact the Bw in frontal close combat!
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Post by stevie on Sept 13, 2020 11:05:07 GMT
You are of course correct people.
Perhaps I have over analysed it...but I’m not the one saying you can’t move into mutual side-edge to side-edge contact unless some other condition also applies.
Very well, let’s keep it simple. There are four ways to end the move phase touching the enemy:- Three ways with your front-edge in contact (options a, b, and c), and the last way is to be in an overlap position (option d)... ...and all that guff about “with no enemy in contact to your front” is entirely meaningless, and refers NOT to how you end the move phase, but whether you can apply the overlap penalty. (In other words, it’s a combat effect requirement, NOT a movement positioning instruction)
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Post by haywire on Sept 13, 2020 13:04:21 GMT
Stevie. Concerning your last post, which has made things much clearer to me. You state "the last way is to be in an overlap position". By "overlap" which of these do you mean?:
1) supporting an element in combat by being in side-to-side contact with it or it's opponent 2) geometrically overlapping, not necessarily involved in any combat.
If it is the former, then your element cannot go side-to-side with an isolated enemy. If it is the latter, then it can.
I guess you mean 2)
BTW when they were revising DBA for it to become DBA 3 did they test it on new players, with them reading the rules in isolation? I get the impression testing by newcomers was limited and that is why we have some of this confusion.
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Post by stevie on Sept 13, 2020 21:37:44 GMT
Hmmm...I think it’s actually both Haywire.
Page 9 “Contacting The Enemy” says you can only end a move phase touching the enemy if:- * your front-edge is in contact (options a, b, and c) * or in an overlap position (option d). ...and there are two types of overlap position:-
Wd Bd Here the Ps is in a corner-to-corner overlap, Ps while the Bd is in a mutual side-edge to side-edge overlap.
Of course, as nobody is fighting the front of the Wb, both these overlaps have no effect. Nonetheless, they are overlaps, therefore legitimate contacts at the end of the move phase. Now compare the above diagram with the following:-
Bow The Ps is no longer overlapping the Wb, because it is in front-edge contact. Ax Wd Bd But the Bd is still in a mutual side-edge to side-edge overlap with the Wb, Ps Sp and it too will be mutually side-edged overlapped itself as it fights the Bow.
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Post by ronisan on Sept 14, 2020 5:49:15 GMT
Hi Stevie, I don‘t agree with your statement that moving into an overlap position without enemy having close combat is allowed. If there is no frontal close combat for the enemy element, there will be no overlap, because overlap is a support for a close combat (combat factor subtraction for the fighting enemy)! Corner to corner contacting or side edge to side edge contacting without supporting a (neighboring close combat) is not allowed! Cheers, Ronald
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Post by stevie on Sept 14, 2020 8:53:54 GMT
I’m only going by Figure 16a Ronisan, which says:- “Although Bow Y can shoot at Warband A, there is no close combat between any of these elements because no element is in both front-edge and front corner-to-corner contact with the enemy.” Note that it says “no close combat”...it does not say “these contacts are illegal”. Now you could say these are examples of legal contacts that do not result in combat... ...but I prefer to call them legal overlaps that do not result in combat. (“A rose by any other name would smell as sweet...” )I think this is clearer and more precise, as some corner-to-corner contacts are not legal. Take figure 13d for example, and imagine Spear A were on its own and not part of a group, or take figure 11 and imagine that the centre Wb and Ax corners were touching each other. Is its front-edge in contact?...no, so it doesn't fulfil options a, b, or c. Is it in an overlap position?...no, corner-to-corner overlaps require like corners touching (i.e. left to left or right to right) Therefore it cannot end a move phase in such a position. Someone needs to conform. For what it’s worth, here is a list of all the times the word ‘overlap’ is mentioned in the rules:- Overlaps:- Page Paragraph Moving into contact 9 9 (see figures 16a, 16b, and 16c) If conforming is blocked 9 10 (see figures 13a to 13e) Overlapping a WWg 10 1 (see figure 7e) A shooting target 10 3 (see figure 15c) Combat when overlapped 10 7 (see figure 16b) Mutual side-edge overlaps 10 8 (see figure 16b) No overlap on Ps or SCh 10 8 (see figure 16c) Only 1 overlap per flank 10 8 (see figure 16b) Phantom overlaps 10 8 (see figure 17) City/Fort/Camp assaults 10 9 Combat tactical factors 11 3
(The above was taken from my "Detailed Rules Index", which can be found here:-vignette.wikia.nocookie.net/fanaticus-dba/images/c/c8/DETAILED_RULES_INDEX_FOR_DBA_3.0.pdf/revision/latest?cb=20190304111629 )
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Post by ronisan on Sept 14, 2020 10:55:48 GMT
Hi Stevie, sorry but you didn‘t get it. In figure 16a, there is no overlap! Overlap needs a close combat! See page 10 „close combat“! Bow Y has no enemy in frontal close combat - therefore, no overlaps are generated! The positions of Wb A and Cv A may be a result of outcome moves... but not a result of „ moving into contact“! In figure 9a blade C is only allowed to move into that position, because of blade A being in close combat (front edge to front edge contact) with bow X! If blade A wouldn’t be there, blade C wouldn’t contact bow X that way!
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Post by stevie on Sept 14, 2020 12:49:58 GMT
Hi Stevie, sorry but you didn‘t get it. In figure 16a, there is no overlap! Oh yes there is...Overlap needs a close combat! Oh no it doesn’t...See page 10 “close combat“! I have...Bow Y has no enemy in frontal close combat - therefore, no overlaps are generated! Well, my rules say:- “Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.” What do your rules say?The positions of Wb A and Cv A may be a result of outcome moves...but not a result of “moving into contact“! Ah, ‘may’...or may not...Page 10, “Combat When Overlapping”, 2nd paragraph, 2nd sentence, clearly says:- “Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.” Now the next question: in figure 16a, how did Bow Y and Cavalry A end up in mutual edge contact? Neither of these element pursue...so how did they get into such as position? Voluntarily during a tactical move perhaps? Finally, let’s look at ending a move phase touching the enemy. Page 9, “Moving Into Contact”, 1st paragraph, option ‘d’ says:- “(d) with no enemy in contact to its front, but in overlap (see page 10).” Neither here, nor on page 10, nor anywhere else in the rules, does it say:- “You cannot move into a corner-to-corner or a mutual side-edge contact unless the enemy is already being engaged frontally first.” All page 9 says is at the end of the move phase you must be either:- in frontal contact (options a, b, or c), ---OR--- in an overlap position (option d). Remember, page 10 “Close Combat” is giving us combat effect requirements, NOT legal movement positioning instructions. In other words, page 9 tells us how to move, and page 10 tells us how to fight. Not the other way round. Still, if you object to my use of the word ‘overlapping’, let’s use a different phrase instead. Call it ‘outflanking the enemy’... Call it ‘potentially lapping around an enemy’s undefended side-edge’... Call it ‘extending your front beyond an enemy’s open flank’... Call it ‘ending the move phase in proper legal contact’... Call it whatever you like... ...there is still nowhere in the rules that says “You cannot move into a corner-to-corner or a mutual side-edge contact unless the enemy is already being engaged frontally first.”
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Post by ronisan on Sept 14, 2020 14:07:22 GMT
Hi Stevie. No I still disagree with your IMO much too complex interpretations. Page 10: „Any enemies in any mutual flank edge ...“ The key is the first word in the bold subhead line above: „Combat“! An overlapping element is only overlapping a (let’s call it neighboring) close combat! If such a „neighboring“ combat is not there, there is no overlapping also! I‘m not into making YouTube movies, but I would like to shoot one, trying to explain to you.🙂
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Post by stevie on Sept 14, 2020 16:13:57 GMT
It must be my bound again. Page 10: "Any enemies in any mutual flank edge ...“ The key is the first word in the bold subhead line above: "Combat“! Yep...you’re dead right. The title is COMBAT as you point out, not CONTACTING THE ENEMY! But I’m talking about CONTACTING THE ENEMY, as described on page 9, not COMBAT on page 10. After all, you can’t have combat until you’ve moved into contact (unless you are shooting). Contacting comes first...combat only happens after movement and contact has been completed. An overlapping element is only overlapping a (let’s call it neighboring) close combat! If such a "neighboring“ combat is not there, there is no overlapping also! Yet again, this is not what page 10 says:- “Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.” And you can be in contact without being in combat, as shown in figure 16a. Leaving aside the word ‘overlap’, I’ve searched “Tactical Moves” on page 8, I’ve searched “Contacting The Enemy” on page 9, and I’ve searched “Close Combat” on page 10... ...yet I still can’t find where it says “You cannot move into a corner-to-corner or a mutual side-edge contact unless the enemy is currently being engaged frontally.” Take this example:- Bow Here the red Blades, who have little to fear from Bows, Sp ↑ Sp wants to contact them (or at least pin them with a TZ), ↑ but they are currently 3 BW away. Bd Are you telling me that the Blades cannot move closer to the Bows by at least moving into side-edge contact with the Spear, nor even move into corner-to-corner contact with the Spear, so they can never reach the Bows?
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Post by stevie on Sept 14, 2020 17:51:28 GMT
I think I may have found the clause that may finally settle this dispute. What is an overlap? Page 10 defines it as-: “An element not in frontal close combat but in mutual right-to-right or left-to-left front corner contact with any enemy element (except Psiloi or Scythed Chariots, see figure 16c) overlaps this; even if it is exposed by a frontal opponent having recoiled, fled or been destroyed that bound. Any enemies in any mutual flank edge contact overlap each other whether in close combat or not.”Let’s put this to the test with the following example Sp Ax Here the Sp is not being frontally engaged, and the Bd has advanced into Bd ↑ corner-to-corner contact, and the Ax advanced into mutual side-edge contact. ↑ ↑Is the Bd in frontal close combat?...no, it is not (so that requirement has been met). Does the Bd have its right corner touching the Sp right corner?...yes (another requirement met). Is there any mention of the Sp must be frontally engaged?...no, there is not. Therefore the Bd overlaps the Sp, even though no front-edges are in contact so there is no combat. And page 9 says “(d) with no enemy in contact to its front, but in overlap”... ...exactly what the Bd is doing, so the move is legal. Is the Ax in frontal close combat?...irrelevant, as mutual side-edges always overlap each other (tick). Does the Ax have its side-edge touching the Sp side-edge?...yes (as mentioned above, tick). Is there any mention of the Sp must be frontally engaged?...no, there is not (tick). Therefore the Ax overlaps the Sp, even though no front-edges are in contact so there is no combat. And page 9 says “(d) with no enemy in contact to its front, but in overlap”... ...exactly what the Ax is doing, so the move is legal. (This should have been your bound Ronisan, but I seem to have taken two bounds in a row. Think of it as me making a subsequent move...I do have the PIP’s for it. )
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Post by ronisan on Sept 15, 2020 10:50:53 GMT
Hi Stevie, referring to your example blue Bw + 2Sp and red Bd: if the Bd where fast, they could reach the Bw front edge to front edge, causing a close combat with -2 because of being overlapped on both side edges by the Sp-elements (legal contact at the end of the movement phase). If the Bd where solid their 2BW movement won‘t be enough to engage the Bw into close combat. A 90 degree turn to contact one of the Sps their flank/side edge will probably not possible because of the TZ of the Bw! The Bd could contact one of the Sps front edge to front edge (legal contact). What the Bd could not do is, stopping between the two Sp-elements... sitting there ... hanging around totally unaffected! Cheers, Ronald
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Post by ronisan on Sept 15, 2020 10:58:26 GMT
Hi Stevie, referring to your example blue Sp and red Bd + Ax: your quoting text from page 10 is taken from a text concerning „close combat“! But there is no close combat in you example only two illegal contacts. You ask:“what is an overlap?“ ... you should ask „What is an overlap in close combat? ... but there isn‘t any CC.
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