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Post by snowcat on Oct 23, 2020 23:36:50 GMT
Or here's another option:
Use universal rear support. But...
Fast troops who lose a combat vs solid troops, lose by 1 more.
It can replace the lose on ties rule.
You won't be so quick to choose fast troops over solid troops now.
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Post by greedo on Oct 24, 2020 3:46:01 GMT
Hmm, perhaps that's the key. I still don't agree with looser troops with rear support.
BUT, if we're going in that direction, finding a simple way to nerf Fast troops in some small way so that's more of a choice as to whether the player takes fast or solid troops. That however, can be a different thread...
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Post by snowcat on Oct 24, 2020 6:26:08 GMT
I agree with you.
Consider this. Under RAW and in the open, a 2-deep Pk block vs fast Ax is CF6 vs CF3. So the fast Ax (javelin throwing hillmen usually) are a speed bump for the Pk. Best the 3Ax could hope for is a flanking element providing overlap against the Pk, bringing them down to CF5. But that's still CF5 vs 3.
Currently, with 'universal rear support', the 2-deep Pk block is CF5 (3+2 for rear support). And if rear support is allowed to 3Ax, that gives them CF4 (3+1). So frontally (ignoring a potential overlap) we've gone from CF6 vs CF3 to a CF5 vs CF4 if the 3Ax player uses rear support.
That's quite a departure.
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Post by stevie on Oct 24, 2020 9:51:16 GMT
Part of this is also to make the choice between fast and solid troops a choice. Hmmm...the II/8c Apulians don’t have a choice, the II/14 Kappadokians don’t have a choice, nor do the II/28bcd Armenians, the II/54 Scots-Irish, the III/1ac Slavs, nor do many others, not to mention almost all the armies in the Book 1 army lists... (Well, players do have the choice of not playing with those armies I suppose)You are forcing me to repeat myself, and thereby suffer the wrath of Snowcat ( )... ...let us look at the bigger picture. If both 3Pk and 4Pk had a CF of 4, then:- ...with the bad going penalty being -1, they’d be equal to Ax (would that be right?)....in rough going they’d both be superior to Ax (would that be right?)....when shot at, they’d both be the same as shooting at Bd (would that be right?).Phil Barker has already found the best solution: make all Pk CF 3 with rear-support. Getting back to 3Wb, the historical accounts indicate there were two types of Warband; a slower moving but tougher type (Germans and Galatians), and a faster moving lighter type (Ancient Britons), with Gauls being either, depending upon the period and location. But both types seem to have fought in deep columns, as it's simple & requires no training. Now having a preconceived notion, such as all ‘fast’ foot cannot receive rear-support is fine... ... providing it doesn’t create more problems than it solves, and flies in the face of history. And trying to shoe-horn troops into following this preconceived notion seems to do just that. All ‘fast’ foot already do have a disadvantage to compensate them for their extra speed. They recoil more often, on an equal score, so are more likely to be overlapped and have a lower combat factor when fighting ‘solid’ troops. They don’t need another penalty. As I said before:- Let players decide for themselves...form-up shallow to outflank, or form-up deep to live longer.
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Post by barritus on Oct 24, 2020 11:14:17 GMT
Ok this (as I've read almost none of this interesting but voluminous thread) is where I make an arse of myself (again).
Re Fast troops I certainly feel that they are a bit too uber. My 'solution" at moment is too make them more vulnerable to mounted than Solid foot. Why? Well historically I suspect the most common tactic that foot in open going would make vs enemy mounted was to adopt a VERY close formation. This is evidenced throughout history eg in the napoleonic era squares/masses, or the ECW advice to pikemen to close up tightly or the adoption of shieldwall tactics by the Romans when facing cataphracts etc etc. When they didn't then as happened in one murderous tourney during the HYW - the foot get bowled over by the horse (a Frenchman cheated - well well ..... and during refreshments mounted his horse and rode into the melee knocking over the English/Gascon knights leading to a French victory!).
So the rule I use at moment is (new tactical factor):
-1 if Fast foot (except Ps) in open going and in close combat with any mounted other than LH, El or SCh.
The effects being that Fast foot are more chary of facing mounted in open going - those 3Bw are a bit more skittish as are various mountain peoples (eg 3Ax or 3Pk etc).
So if thinking of choosing Fast foot there's more of a player decision to be made than at the moment about the relative worth of such vs Solid foot.
Just my tuppence worth!
Barritus
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Post by snowcat on Oct 24, 2020 12:21:43 GMT
In principle, I like that.
Someone will no doubt be along shortly to skewer it, but I like it.
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Post by snowcat on Oct 24, 2020 12:23:48 GMT
Part of this is also to make the choice between fast and solid troops a choice. You are forcing me to repeat myself, and thereby suffer the wrath of Snowcat ( )... ...let us look at the bigger picture. It is truly a wrath to be feared too. I mean look at me. Am I not terrifying?
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Post by greedo on Oct 24, 2020 16:11:55 GMT
I like that Barritus. Has a good rock, paper, scissors feel to it.
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Post by barritus on Oct 25, 2020 0:31:22 GMT
I like that Barritus. Has a good rock, paper, scis9sors feel to it. Thanks Greedo. One thing I forgot to mention. Another slight adjustment to RAW is also need witg the above change I mentioned. Namely, Warband are changed to +3 vs mounted. So Wb(F) would be worth +2 vs most mounted. And Wb(S) would be +3. Which I hope would keep Snowcat happy😂.
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Post by snowcat on Oct 25, 2020 1:24:13 GMT
I like that Barritus. Has a good rock, paper, scis9sors feel to it. Thanks Greedo. One thing I forgot to mention. Another slight adjustment to RAW is also need witg the above change I mentioned. Namely, Warband are changed to +3 vs mounted. So Wb(F) would be worth +2 vs most mounted. And Wb(S) would be +3. Which I hope would keep Snowcat happy😂. Damn right it would!
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Post by snowcat on Oct 26, 2020 1:55:04 GMT
Barritus, I recommend you put this forward as a suggestion under its own title in House Rules.
I'll support it.
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Post by barritus on Oct 26, 2020 6:59:45 GMT
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Post by snowcat on Oct 26, 2020 8:08:03 GMT
The Wrath of Snowcat
A subject worthy of its own fearsome thread!
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Post by greedo on Oct 27, 2020 5:01:24 GMT
Ok so I’m liking the fast vs solid vs mounted rule (different thread). But that did get me thinking, would double ranks gain or lose anything against mounted? In a sense they lose because they are expending 2 elements for the same frontage but no combat gain. I’m ok with this as it represents a disadvantage vs mounted but wanted to bring it up.
The other thing I was thinking was what do we do about double elements (8Bw, 6Bd, 8Sp)? The only advantage to taking these now is that you get a free rear supporting element, which is nice. I think the downside of this is that those deep formations aren’t all that special anymore since everybody can effectively be a Theban phalanx, sparabara etc now, with the added negative that you lose two elements when the first one is killed. It’s a knock on effect. I am coming around to the idea of universal rear support but this did occur to me.l that it might need dealing with.
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Post by greedo on Nov 4, 2020 7:37:41 GMT
Ok, have STILL been thinking about this one, and started worrying that the deep units that are already in DBA will lose out a bit. i.e. 8Sp represents really deep Theban spears. Even pikes are generally the few units that get rear support, but that doesn't seem so special when everybody has rear support.
Now reading DBMM, I see that a lot of units get rear support too, and even Pike has 3 and even 4 element columns (perhaps representing Philip II's deep pikes).
This might only work with BBDBA, but what about allowing 8Sp to get rear support from other 4Sp, +1, and 4Pk can get two levels of rear support, +2, and +1..
So 4Pk with 2 levels will be 3+2+1 = 6. Pretty nasty but does take 3 elements to do it. 8Sp with rear and side support would be 3+1+1+1 = 6 (and with a general will be 7). Also nasty, but again takes one of the 8Sp and another 4Sp to make it happen.
So this takes them back to their original cf before the heavy drop -1, but it also takes quite an investment to make it happen, BUT it also allows you to have those REALLY deep units that you read in the history books, along with the great house rules that we're coming up with.
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