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Post by menacussecundus on Jun 10, 2020 15:18:35 GMT
No there isn't Joe. Break that sentence down and it says "An element or group whose front edge enters an enemy TZ or touches its far edge can move......to advance into or towards contact with the enemy generating the TZ...." Nothing there to say that the move can only be directly forwards. And, as we know, the diagrams are not part of the rules - and the textual gloss is perhaps even less so. (In fig 7b, once Sp B enters the TZ of Bd X, there is nothing in the actual rules to prevent it moving to contact Bd X, even though the explanatory text says it cannot.) menacussecundus , according to your interpretation, the Ps diagonal movement in Zendor's diagram should be allowed also in absence of the Ax unit. Would you allow that? In practice, I don't think it would make any difference. The Ps is a single element contacting another single element. It therefore has to conform to the Bd, so the end result is the same as it would be if it had moved directly forward. If the Ps were part of a group, it wouldn't be able to move diagonally and the question of the Bd having to conform would not arise.
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Post by menacussecundus on Jun 10, 2020 15:28:49 GMT
...(In fig 7b, once Sp B enters the TZ of Bd X, there is nothing in the actual rules to prevent it moving to contact Bd X, even though the explanatory text says it cannot.)
Yo Menacus !
Are you sure that's what the caption of fig. 7b says? It certainly doesn't say anything about Sp B moving towards Bd X, and does not prevent it. That caption is incomplete, sure, but does not contradict the rules.
And I agree with you that as soon as SpB enters the ZOC of BdX, it can then move towards it, or line up, or all that good stuff. But this has nothing to do with Zendor's quandary, no?
You are right, arnopov. The text accompanying 7b doesn't say in terms that Sp B cannot contact Bd X. However, my understanding is that, as for Sp A, it lists all the possible options open to Sp B - and that doesn't include contacting Bd X, which we both believe it can. This has no bearing on zendor's query. Simply an illustration as to why I don't consider the use of the word "straight" in the text of the diagram's is as conclusive as Joe appeared to be suggesting.
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Post by lkmjbc on Jun 10, 2020 15:59:09 GMT
Err.
No. The diagrams are part of the rules. You are relying on Bob's interpretation of a remark made by Phil in a moment of great frustration.
Bob is wrong.
The diagrams list Phil as one on the authors. They are in the rulebook. They were very unfortunately left out of the new "Purple Primer".
The diagrams do have errors and omissions, but so does the text.
Look, you can play the game however you want.
You can certainly ignore the diagrams, and the FAQ if you wish.
In my experience no one I know plays it this way or has played it this way in the past.
I have no memory of the development team considering such possible. In fact the original wording limited the move at one point with the odd construction "toward lineup". We convinced Phil to reword that part.
At least we do have diagrams to help. But now I am doubting that they really do. Perhaps Phil was correct in not wanting to include them.
Joe Collins
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Post by menacussecundus on Jun 10, 2020 17:29:51 GMT
Err. No. The diagrams are part of the rules. You are relying on Bob's interpretation of a remark made by Phil in a moment of great frustration. Bob is wrong. The diagrams list Phil as one on the authors. They are in the rulebook. They were very unfortunately left out of the new "Purple Primer". The diagrams do have errors and omissions, but so does the text. Look, you can play the game however you want. You can certainly ignore the diagrams, and the FAQ if you wish. In my experience no one I know plays it this way or has played it this way in the past. I have no memory of the development team considering such possible. In fact the original wording limited the move at one point with the odd construction "toward lineup". We convinced Phil to reword that part. At least we do have diagrams to help. But now I am doubting that they really do. Perhaps Phil was correct in not wanting to include them. Joe Collins Thank you, Joe. Actually, until now, I too have been playing it that the Ps wouldn't be able to attack the Bd. It was only when I read the rules again that it occurred to me that another interpretation was possible. I think I'll stick to the earlier interpretation. (Even though it is in the TZ of both, I really don't like the idea that the Bd could side-step the Ax to attack the Ps.) When you say the diagrams were left out of the new "Purple Primer", do you mean Sue Laflin-Barker's "Start Ancient Wargaming" or the new print-on-demand edition of the rules? I thought the latter did include the diagrams, although I also gather that the change of formatting meant that, in the early copies at least, some of the elements appeared as parallelograms rather than as rectangles. Regards, Menacus
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Post by lkmjbc on Jun 10, 2020 18:17:34 GMT
The diagrams aren't in "SAW". A poor decision in my opinion. Though once again... just having diagrams doesn't mean that everyone will accept them. This makes me wonder at their value. Phil was against them. He thought they wouldn't solve many of the issues. I now am thinking he may have been correct.
(Well, not really!)
Joe Collins
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Post by paulisper on Jun 10, 2020 18:52:53 GMT
The diagrams aren't in "SAW". A poor decision in my opinion. Though once again... just having diagrams doesn't mean that everyone will accept them. This makes me wonder at their value. Phil was against them. He thought they wouldn't solve many of the issues. I now am thinking he may have been correct.
(Well, not really!)
Joe Collins Hi Joe What would have solved all the issues is if the author had continued to engage with the DBA community to resolve the myriad of inevitable rules questions that have come out since the publication of 3.0. However, he hasn't and won't, so what we have is the next best thing with the FAQ group and fora such as these.... I'm very glad that the diagrams were included in the book and it would be great if future iterations (whenever and however that happens) expand these, along with a rule book that is written and presented properly, in line with all the other ancient and medieval rulesets published in the past fifteen years! P.
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Post by bob on Jun 11, 2020 5:57:39 GMT
A couple of comments by Phil about diagrams. Unlike Joe, I do not know Phil's state of mind. Was he frustrated? How does that impact his beliefs?
In response to question about role of diagrams vis a vis the rule text
From: "'Phil Barker' pc.barker@blueyonder.co.uk [DBA]" <DBA@yahoogroups.com> Subject: Re: [DBA] Re: More Than One Threat Zone Date: August 9, 2014 at 3:39:08 AM EDT To: <DBA@yahoogroups.com> Reply-To: DBA@yahoogroups.com
On the contrary, the text IS the rules. Diagrams are an aid to understanding the text, for those that need it. Phil ---------------------------------------
During discussion of whether the diagrams should be interspersed in the text.
"I don't see why people who can understand the rules should have to navigate around a block of diagrams they are not using. Diagrams are to help the player who cannot understand, and hopefully when he has referred to the section at the back once, he will rarely have to do so again. Most games are NOT between beginners. For 10 years, DBA has had only a single diagram page."
------------------ When asked about the relationship between rule text and diagrams
"The purpose of diagrams is to help explain the written rule. They are a double edged sword in that someone will always claim that a diagram supersedes the written rule."
------------------------- Warning us not to be critical of the diagrams. I attach so show Phil's plan for who will take over DBA.
"Chris is working on the diagrams and sending doubtful bits to me progressively for vetting
I should perhaps point out that he is not a retired gentleman of leisure, but works long hours in a full time job, is a working director of 2 companies and has a leading role in our other big new set HFG. I dare say he will consider putting the final version out to this group for checking, provided he is not cheesed off by too much nagging.>>> I regard him as my intellectual rule writing heir should I vanish prematurely, so do not annoy him needlessly, lest he look with a jaundiced eye on your favourite armies... Phil"
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Post by sheffmark on Jun 11, 2020 8:18:54 GMT
Hmmm...that’s a good point Baldie. Well, players are going to have to decide for themselves. * Do we take the FAQ at face value, and accept that when lined-up in TZ you must stay lined-up? * Or do we assume there is an unwritten hidden clause, not mentioned in the FAQ or shown in the diagrams, that allows a lined-up element to become unlined-up when it is moving into contact? I can see exploitation problems with the latter interpretation. Suppose in Zendor’s diagram the red player has say an elephant next to the blade. The green player couldn’t announce that the Ps will contact the elephant, as it must react to the the blade who’s TZ it is in. Ah...but if it were allowed to become unlined-up because it wants to make contact, it could shuffle sideways to avoid the Aux, move forwards to contact both the blade AND the elephant, then use the free sideways slide to conform frontally solely with the elephant. There you go...the Ps has slipped out of the TZ of the blade and made contact with the elephant as if the blade TZ wasn’t even there! Do players think this is a good interpretation of the spirit of the TZ rules? Presumably in this case the Ps would not be allowed to contact any El because it didn't start in the El's TZ? The difference between the two Sp in the diagram in 7b is that one (Sp A) starts in both TZ so can contact, or line up with, either Bd X or Y. Whereas Sp B starts only in the TZ of Bd Y so is not allowed (i.e. the option is not listed) to contact, or line up with, Bd X. I presume this is even though if Sp B slid sideways to line up with Bd Y (an allowed option) it would then enter the TZ of Bd X? I must admit I struggle with Sp A being allowed to move across the front of Bd Y to contact Bd X. I always thought you should move to the most easily reached. It says this in the first para of Moving Into Contact With The Enemy on page 9, but presume the bit about lining up with "one such enemy" in the Threat Zone section above trumps this.
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Post by stevie on Jun 11, 2020 10:13:46 GMT
You make some very good points Sheffmark.
To stop lined-up elements from using the free sideways slide to end in frontal contact with an enemy who’s TZ they didn’t start in sounds reasonable...but it will require extra rules that do not currently exist in order to determine in which direction the free sideways slide can be used.
In Figure 7b, if the rearmost Spear-B slid sideways to line-up with Blade-Y (a listed move), then yes, it would enter the TZ of Blade-X...but by then it will be too late - they would be lined-up with Blade-Y, and the FAQ says once lined-up in a TZ they can’t move to be unlined-up. They’d become ‘locked’. Perhaps that is why Spear-B is not given an option to line-up or contact Blade-X.
But like yourself I too intensely dislike the notion that Spear-A could move across the front of Blade-Y to engage Blade-X. In reality Blade-Y could counter-charge the Spears half-way through the manoeuvre. That is exactly what a TZ is meant to prevent...moving is supposed to be limited due to a nearby threat.
I also intensely dislike the idea that you can change your target just because you enter a new TZ. I don’t like this for the following two reasons:- Historical Reason: once a body of troops has been told to move towards or charge a certain enemy, it would have been very difficult half-way through the move to say “oh, I’ve changed my mind, go tell every man to go that way instead”. It’s an old military maxim that “order plus counter-order leads to disorder”. Gameplay Reason: threat Zones are supposed to be a restriction that limits your movement. But if you can change your mind just because you enter a new TZ, then it becomes an advantage and not a disadvantage...and each TZ you enter, the MORE, not LESS, freedom you have. Thus we end up with elements bouncing from one target to another like they were ball-bearings in a pinball machine!
One way of preventing this is to say that an element can either move sideways to line-up, OR, move straight forwards to make contact, but not both. But again this would require a new rule that doesn’t currently exist.
So all-in-all I think the FAQ ruling that once lined-up in a TZ they must stay lined-up is the best solution. In effect it creates two ways of ‘pinning’ the enemy:- A soft pin: where the enemy if left unlined-up so could contact either of the two TZ generators... A hard pin: where the enemy is lined-up and becomes ‘locked’ so can only contact one opponent.
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Post by Roland on Jun 11, 2020 12:15:45 GMT
A couple of comments by Phil about diagrams. Unlike Joe, I do not know Phil's state of mind. Was he frustrated? How does that impact his beliefs? In response to question about role of diagrams vis a vis the rule text From: "'Phil Barker' pc.barker@blueyonder.co.uk [DBA]" <DBA@yahoogroups.com> Subject: Re: [DBA] Re: More Than One Threat Zone Date: August 9, 2014 at 3:39:08 AM EDT To: <DBA@yahoogroups.com> Reply-To: DBA@yahoogroups.com On the contrary, the text IS the rules. Diagrams are an aid to understanding the text, for those that need it. Phil --------------------------------------- During discussion of whether the diagrams should be interspersed in the text. "I don't see why people who can understand the rules should have to navigate around a block of diagrams they are not using. Diagrams are to help the player who cannot understand, and hopefully when he has referred to the section at the back once, he will rarely have to do so again. Most games are NOT between beginners. For 10 years, DBA has had only a single diagram page." ------------------ When asked about the relationship between rule text and diagrams "The purpose of diagrams is to help explain the written rule. They are a double edged sword in that someone will always claim that a diagram supersedes the written rule." ------------------------- Warning us not to be critical of the diagrams. I attach so show Phil's plan for who will take over DBA. "Chris is working on the diagrams and sending doubtful bits to me progressively for vetting I should perhaps point out that he is not a retired gentleman of leisure, but works long hours in a full time job, is a working director of 2 companies and has a leading role in our other big new set HFG. I dare say he will consider putting the final version out to this group for checking, provided he is not cheesed off by too much nagging.>>> I regard him as my intellectual rule writing heir should I vanish prematurely, so do not annoy him needlessly, lest he look with a jaundiced eye on your favourite armies... Phil" Well. That was a rather illuminating insight into the thought processes of Phil. Not at all surprising but still, illuminating. I suppose that an argument could be made that Phil Barker and Rick Priestley are the twin fathers of contemporary wargaming. The email excerpts above are a quick reminder how very differently ( and occasionally oddly similarly) the two fellows approach the craft of rules writing.
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Post by medievalthomas on Jun 12, 2020 18:13:39 GMT
Lot of stuff here so I'll try not to miss anything being discussed but probably will.
Phil and diagrams: Phil thinks the rules are perfectly clear experience as game umps/players indicates otherwise. So the request and grudging granting of the request for diagrams. They help but do not solve all problems. Phil no longer participates in active rule interpretations due to health reasons - though he never liked this aspect of rule writing in any case. So as far as DBA goes in the future, its the pirate code: "Their just guidelines..."
Rules: you have discovered one of those odd tossed off sentences in the rules that can have a major impact on play - "No other changes in frontage, direction or facing can be made even if within a TZ, except to pivot, wheel and/or slide sideways to line up in an enemy TZ, or conform in close combat." So the sentence starts off with a rule then adds an exception that completely consumes the rule. The subject of the sentence is "group" and the middle clause allows Groups in a TZ to pivot, wheel and/or slide sideways to line up even without making contact - so yes you can do this as a 1 PIP move presumably if in or entering a TZ. That of course is if we assume it means what it says.
Next the wandering Ps: one note here is that the example diagram included does not represent the Ps' final position as when it touches the opposing element it must slide into full conforming position. So it does end in a legal position for an element in a TZ. If you look at the list of legal moves in 7b 5 says you can move into front edge contact with an element exerting a TZ. In our example the Ps has done this so this suggests legality. Looking at the rules alone: "(b) to advance into or toward contact with such an enemy" which the PS has clearly done as through out its move some part of the Ps is getting closer to the opposing element and in any case it ends in contact. By rule it can "advance into contact" OR "toward contact" so it can do either and has done the first clause in "(b)". It also satisfies the "general principle" that "real life" must be taken into consideration.
So unless you leave a TZ (which you can't do) if you end up in legal contact you have done your TZ bit. A nuance: had there been an opposing group such that when the PS made contact it would have had to slide into contact with another element the move would be illegal as the PS must end up in contact with an element exerting a TZ at the start of the move (you can't switch which TZ influences you in the middle of a move). Another nuance is that the Ps can only bend round the Aux if it does end in full legal contact as to get there you have to become "less lined up" so you can't end in that posture.
If we want a rule that says you must move straight into contact by the shortest path we must write it ourselves.
TomT
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Post by Baldie on Jun 12, 2020 20:01:28 GMT
4 pages Dozens of grade a contributors Pictures Explanations Notes with page numbers
And I still have no idea if I was right or wrong
I love this game of ours
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Post by stevie on Jun 13, 2020 7:43:04 GMT
That is a good assessment Tom...but I do agree with Baldie and others that the current situation is far from clear.
So would the following be acceptable?:- "You must react to one TZ you enter or find yourself in, and once lined-up in a TZ you must stay lined-up, except you can temporarily become unlined-up part way through a move providing you end that move phase in front-edge contact with the one element who’s TZ was influencing you."
A bit convoluted I know...but it does take into account ALL the rules, AND the diagrams, AND the FAQ ruling, without violating any of them.
Perhaps a future version of the rules could make things much clearer and simpler by basing the TZ contact mechanism on how troops would react in reality instead of us trying to string together a set of confusing, dispersed, arbitrary and abstract rules that often seem to contradict each other.
Indeed, such a mechanism is possible...look at the HoTT 2.1 diagrams on pages 28 and 29 of that ruleset to see how “Crossing An Enemy Element’s Front” should be handled...
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Post by zendor on Jun 13, 2020 21:41:17 GMT
Thanks for everyone! All your discussions were very helpful to me. I think it's important we have clarified the point that the groups can make sideways slide to line up while in the TZ, especially in such situations: fanaticus.boards.net/post/31322/thread(at least that's how I understood it). Regarding the example with diagonal movement of Ps element, perhaps I would also like them to be able to do as in my scheme. )) However, Stevie's reasonings are very convincing (hope I got you right), and such understanding and use of the rules will lead to the fact that it will be easy to get out of the emeny's TZ moving as diogonally as possible. And we can get all these weird things:
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Post by Roland on Jun 13, 2020 22:31:52 GMT
Thanks for everyone! All your discussions were very helpful to me. I think it's important we have clarified the point that the groups can make sideways slide to line up while in the TZ, especially in such situations: fanaticus.boards.net/post/31322/thread(at least that's how I understood it). Regarding the example with diagonal movement of Ps element, perhaps I would also like them to be able to do as in my scheme. )) However, Stevie's reasonings are very convincing (hope I got you right), and such understanding and use of the rules will lead to the fact that it will be easy to get out of the emeny's TZ moving as diogonally as possible. And we can get all these weird things: Wait, are you suggesting this is/should be a legal move???
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