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Post by hodsopa on Feb 4, 2024 20:30:04 GMT
Brentford, the football club that is local to the part of London in which I now live, were promoted to the Premier league in 2021. In the first game of the 2021/22 season, the Friday-nighter, they played Arsenal and won 2-0. "Sing if you're top of the league", sang the Brentford fans. Needless to say, at the end of the season Brentford found themselves not at the top of the league but in mid-table mediocrity, coming 13th. For some reason I feel there may be a parable in there somewhere.
Paul H
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Post by hodsopa on Feb 4, 2024 10:49:10 GMT
It was indeed a good day. Like Colin I liked the venue and admired allnewstevie's organisation of the tournament. 40-minute games took me back to the good old days at PAWS in Portsmouth (35 minutes add-a-bit-on) - I'm not sure I made the mental shift needed, though. I also liked it that the stentorian shout of Last Bound meant no more PIPs dice.
My army was the early Blemmye of Nubia. This is a desert army that looks longingly across the Red sea at its Arabian neighbours because they have already invented the camel - but does not do so itself until a century or so after the tournament's end date of 0 AD. Even so they field a nice combination of cavalry, spears, fast bow and fast auxiliaries. Their poor results (W1D2L3) can be blamed neither on the army nor the dice but on the skills of enemy commanders and the mistakes of their own. Among other things, another time I'd take different terrain (fewer dunes) and do more to avoid my troops getting out of command range.
As an innovation, we could bring two variants of our army and decide which to deploy when we knew that army (but not the variant) we were facing. I would be interested to hear other players' reactions to this. My own first thought is that it added quite a lot of preparatory agonising without making much difference on the battlefields. But I'd be happy to try it again.
Paul H
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Post by hodsopa on Feb 2, 2024 15:34:34 GMT
Clear, Stephen. One more question: when my opponent and I roll up to our table, each of us having decided which variant to use in that battle, do we tell each other immediately? Or do we first decide the defender and choose and deploy terrain, and only then reveal which variant?
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Post by hodsopa on Feb 1, 2024 21:15:46 GMT
Provisional yes, depending on unpredictables
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Post by hodsopa on Feb 1, 2024 21:13:58 GMT
Great theme indeed. Sadly I'll be away then - my warriors will have to keep their shields in good nick for the next chance to fight.
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Post by hodsopa on Jan 31, 2024 8:42:03 GMT
Ain't Nobades loves me better/than you.
Make sure you get one of the later versions (the ones that have discovered the camel).
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Post by hodsopa on Jan 30, 2024 17:49:45 GMT
I'm vexed by all the vexillum variations, Stephen. Another question: when does your opponent learn your army composition?
Yours,
Paul H
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Post by hodsopa on Jan 27, 2024 17:20:18 GMT
Not this time for me - but I (and, I think, other Brits) am/are still hoping to make the October event if you hold one.
Paul H
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Post by hodsopa on Jan 27, 2024 16:27:52 GMT
Yes! and I like the wood/marsh combination, clever. Good to have both big and small ones. It's necessary to decide whether elements will need bluetack to stay on the side of hills.
Yours,
Paul
PS where are you based? if in the UK, any interest in playing tournaments?
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Post by hodsopa on Jan 21, 2024 22:43:36 GMT
Great - so, 5 points for a win, 3 for a winning draw, 2 for a 'drawn' or losing draw, 1 for a defeat. Does the "prise en compte" describe what you take into account if points are equal?
"Francophone" is generous - Monsieur Google helped me, notably with the French for "scoring system"!
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Post by hodsopa on Jan 21, 2024 22:10:31 GMT
ta
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Post by hodsopa on Jan 21, 2024 20:18:19 GMT
Merci pour ces informations, Sylams. Quelle a été la méthode de notation ?
Paul H
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Post by hodsopa on Jan 18, 2024 13:11:17 GMT
Seems to be a consensus that a corner is not an edge - thanks to all! Paul
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Post by hodsopa on Jan 16, 2024 15:18:43 GMT
I can just imagine all these snarling hairy Herberts milling about confused as they remain in a straight line and stopping as soon as one of them hits the corner of the enemy. Both sides then shuffling about rather embarrassed and the warband apologising because it 'Union Rules' and more than their job is worth. Every game has the vices of its virtues, in my opinion, skb. Compared with rule sets like ADLG, DBA has the virtues of a clean battlefield (no damage markers), what I think of as a 'historical looking' battlefield (mess, rather than armies staying engaged in straight lines) and tricky tactical choices such as deciding the order in which you make attacks. (I am not sure that the last has a historical basis, but I enjoy it.) The cost we pay for these virtues, the vice, is DBA's fiddly movement rules. Movement backwards (and pursuit) takes the place of damage markers; the mess is created by this, and by our edging left or right to try and get a flank attack, which is more powerful in this game than others; the order in which you make attacks influences whether and where you make holes in the enemy line. All these things are regulated by the fiddly movement rules, and I've made my peace with them - though I also enjoy their absence in skirmish games like Infamy Infamy. The reason for my original post was that given that we do in fact have this type of rule, the best thing - if we want to keep things moving along rather than getting bogged down in rule discussions during games - is to have a consensus in advance on how the rules should be read. (Another of the virtues of DBA is how quick games can be; different readings of the rules slow them down.) On the substance my instinct is that Brian Ború is right, but I'd also be happy to play the other way. I'd just like to know which. Paul H
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Post by hodsopa on Jan 16, 2024 13:11:11 GMT
(Hi hodsopa, BTW: why do you like your own post? , Cheers, Brian) Out of incompetence, Brian!
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