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Post by hodsopa on Apr 25, 2024 14:07:38 GMT
I have played a few games of ADLG and ADLG Renaissance. My main impressions were that movement was subtler and combat less subtle than in DBA. You don't have the shifting battle line, instead you mark losses with counters. It is perhaps more historical for the commander to have no choices to make once combat is joined - but I prefer DBA nonetheless.
I would be interested to know what others think.
Paul H
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Post by hodsopa on Apr 7, 2024 22:20:19 GMT
Hi Paul, apart from the Wimp Wars rule, is dismounting "rules as written"?
Paul H
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Post by hodsopa on Apr 1, 2024 14:31:11 GMT
It was a brilliant choice brilliantly executed Mark. I am just a bad workman who always blames his Tamils.
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Post by hodsopa on Mar 31, 2024 13:19:23 GMT
Not (to return this thread to its origins) if (a) half of them belong to an ally general and (b) in any case, you have only rolled 1 pip for movement.
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Post by hodsopa on Mar 30, 2024 8:41:09 GMT
I grew up near Manchester so the answer was Turn right at Chester...
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Post by hodsopa on Mar 30, 2024 6:55:35 GMT
One in the back, one in the front and two in the glove compartment. How do you get two whales in a mini?
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Post by hodsopa on Mar 29, 2024 19:37:11 GMT
One in the back and one in the front, of course. How do you get four elephants in a mini?
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Post by hodsopa on Mar 29, 2024 15:56:34 GMT
I liked it that there were roll-over-able camps because I think camp attacks were a thing and the rules make camps too strong. Plus it added one more point of diversity to the circuit. But I agree that, one way or the other, the rule should be sorted out in advance.
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Post by hodsopa on Mar 29, 2024 15:50:13 GMT
I'm currently reading Roger Knight's book "Britain against Napoleon - the organisation of victory", which documents Britain's numerous payments to keep other armies *in* the field. I feel it would be rather unpatriotic to pay to get them *out* of it!
P.S. a bad mahout always blames his mount
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Post by hodsopa on Mar 29, 2024 14:37:05 GMT
Thanks Martin.
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Post by hodsopa on Mar 29, 2024 12:13:14 GMT
Damn Tamils
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Post by hodsopa on Mar 29, 2024 11:08:21 GMT
Hi Martin, owing to incompetence I thought I would be away at the end of April and now will not be. I think I'm too late, though, for a place at Alton. Am I right?
Yours,
Paul
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Post by hodsopa on Mar 26, 2024 18:08:18 GMT
First, what a great venue! I travelled from the city by bus, up and up onto the moor. And the hot sandwich shop at lunchtime was excellent.
Second, my six games:
(1) I invaded with Pete D's Lusitanians (9 Ps...) against Pete with my own Numidians (6 LH 5 Ps El). I invaded; we both discovered that Ps v LH is a stronger matchup than we'd expected; I won 4-1.
(2) I defended in the deep dark forest with the Tamils and Singhalese allies - 5 El, a Hd, 3 Bw, 2 Ps and a Cv - against Baldie. I am not sure what he had - early Germans? - but in any case he has well described my sorry performance. I lost 5-2.
(3) I defended with the Attalid Pergamenes (mostly Ps) against Rory who commanded the Samnites, delightfully embellished with two lots of Samnite allies (all 12 elements Ax). I got on his flank at the start, but couldn't make it pay before the solid Ax arrived. I lost, killing 2 (including a camp).
(4) I defended with the later Moors (3 fast Ax 3 Ps 6 LH) against Tim Kohler with the medieval Irish (3 LH 3 fast Ax 6 Ps). In the context of this tournament these armies were each balanced. I won for the loss of two elements.
(5) I defended with the ancient British (6 Wb...) against Colin A with the Tamils. He skilfully lured me onto his tusks, and I was foolishly aggressive in addition. I lost three and a general, all Wb, killing 2.
(6) I defended with the Scots-Irish (nearly all Ax) against Martin M with the Alans (mostly LH). Losing draw, 0-3. I should have played more aggressively against the LH, I think.
Third, what do we players think makes a weak army, based on this evidence? Low aggression (apart from the Mongols, I was not aware of any army with aggression more than 1); allies who don't bring anything new; few Kn, Bd, Sp etc (obviously) but also few Bw, and more El than you would expect.
Several players brought an army whose camp did not include a CF. I ran over two of these. This I think is historical - in the ordinary game, the reward for breaking through to make contact with an enemy camp seems to me too small/risky.
Keen to play again next year
Paul H
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Post by hodsopa on Mar 24, 2024 18:14:36 GMT
Baldie How do you make a Samnite force worse , when adding allies ? Ask the PIP dice…😁…there were two allies, I think, so three PIPs minimum to move the whole army. (?). The answer: by adding (two pairs of two) Samnite allies!
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Post by hodsopa on Mar 23, 2024 21:51:07 GMT
Ken, you and I can't agree on camels but we can agree on one thing: no one can reasonably be expected to win with a Tamil army with Sinhalese allies (5 El). At least if defending in the deep dark forest. I think you’ll find you can Paul as I won with them against you. You did, Bigus Yinus, and deserved to, as my Ancient British warbands fell into your cunning trap. (Killing the screening bows and charging your elephants.) But although you had to get out of the enclosures, you were at least not obliged to wend your narrow way between large patches of foul forest.
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