Post by crazycaptain560 on Jun 8, 2016 14:43:30 GMT
I like the min - max idea in general, seems to give you the flavour of the army (I note your mins seem to be x2 and your max x3 for most of the troops in what you wrote though, unless I misunderstood, some were x4).
I'm not entirely sure what to do about commands and break points. I'd go for something like.
a) each general above the first (or second) reduces the points you get for the battle by at least 10-20% ish.
b) the over-all break point is based on army points (so 4 for a standard army, 8 for a x2 army, but should probably be the same for both armies). Which is then used either:
1) when the army as a whole reaches that number of losses (my preferred option). or,
2) divided among the commands as equally as possible. so 2 commands in a x2 army has 4 BP each, with 4 commands 2 BP each. And either taking off the elements of broken command or allowing them to hold groups for a pip or two each until they are all gone (with or without a fighting penalty). This complicates the game quite a bit, so I'm in favour of the removal of all its elements (probably at the end of a turn).
I do have a really more complex (than I originally thought) thought, which follows Thomas's idea, but it takes some continuing effort, as DBA is pretty balanced anyway its balance and results will depend on your own play style.
a) a normal army (12 elements) is worth 120pts. so if you want 36 elements you want about 360 pts.
b) make up a list of how good you think each element is say 6-14 pts. Initially guesstimate probably giving each type a value of 6/8/10/12/14 points each. Based on how much you like the elements.
c) adjust elements values over many games with the criteria:
1) Up if people keep taking maximum (or at least more than half of the max).
2) Down if people keep taking minimum (I'm sure everyone will keep taking minimum knights this way .
3) Up if they keep destroying more elements than they lose (probably at least 3:2).
4) Down if they keep losing more elements than they destroy (probably at least 2:3).
5) Up's and downs cancel out, and each battle only one up or down adjustment should be made on each element type.
6) Any adjustment towards 10 should be only 1 pt, and any away 2pts (unless an element keeps fluctuating).
d) The minimum should probably not get below 2 or 3 though. The maximum value is flexible, probably 30 is pushing it though. After twenty or so games you could probably count it as a fixed final value (if you were feeling brave).
e) This system probably works better in a particular period, scale of battle, and for a particular set of players.
f) It could also go horribly wrong, if an army's minimum elements cost more than the total army points for the battle (completely unlikely of course) then I suggest reducing their minimums by 1 until the value of their elements fall under the battle value.
or, much simpler
a) each army (12 elements) is worth 36 pts (very like HOTT), so 108 pts for 36 elements.
b) initially guesstimate if an element type is worth 2,3,4 pts.
c) after playing a few battles decide if a element is better or worse than you first thought. probably no less than 2 or more than 6.
d) after enough battles you'll probably keep it the way you've decided.
Thoughts?
have fun,
Alex.