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Post by bob on Oct 16, 2021 20:57:19 GMT
In a recent Big Battle game, one Army general hero was bespelled and sent to enemy Stronghold. His army had a Magician. We all agreed that it would take 3 PIPs for the Magician to make a tactical move, but there was disagreement about whether the Magician needed 3 PIPs for bespelling. The rules say "A tactical move is a voluntary move that uses up PIPs and happens before bespelling, shooting and close combat. " So I ruled that bespelling is not a tactical move so does not require the extra PIP.
Also, we read the rules to mean that PIPs to deploy gods, dragons or lurkers, desorcell a hero or magician or replace destroyed hordes do not require an extra PIP if general is lost.
Only the actual moving of elements requires the extra PIP if the general is lost.
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Post by bob on Jul 19, 2021 6:05:12 GMT
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Post by bob on Jun 6, 2021 22:55:00 GMT
Stevie, thanks for the comments. I quoted the 2.2 rule in my original note compare that to the 3.0 rule.
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Post by bob on Jun 6, 2021 20:24:56 GMT
I recall that during development one aspect of 2.2 that people wanted to change was moving into overlap. In the earlier game, an element could not move to overlap against an enemy if that enemy was not in frontal combat. "Other troops can move into contact with enemy elements only if a single element or at least one element of a group ends in both front edge and front corner-to-front corner, or full front edge to rear edge, contact with an enemy element or _overlaps enemy already in close combat_.
The change came out to allow overlap contact with enemy not in frontal combat. "At the end of the bound’s movement phase the contacting element or at least one element of a contacting group must be lined-up with an enemy element, either; ... (d) with no enemy in contact to its front, but in overlap"
Or so I remember. Is it the case that in 3.0 an element can move into overlap position with enemy element even if no friend is in frontal contact with that enemy?
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Post by bob on May 31, 2021 5:05:12 GMT
Isn't it the case that no element can give corner to corner overlap if itself is in frontal contact, but can if it is in side edge to side edge overlap while in fontal contact.
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Post by bob on May 31, 2021 4:56:48 GMT
The situation was his wanting to fly with an aerial through my elements TZ. So he can fly over it? Can a ground element, then move under certain aerials if so allowed. Is there somewhere a chart showing allow moves involving ground and aerial Threat Zones vis a vis each other? In our recent Lord of the Rings campaigns there were all sorts of aerials-- flyers, gods, dragons and air boats and much confusion about what to do. 10 players with 0 to 2 to 30 years experience and the others did not take my interps:)
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Post by bob on May 28, 2021 21:29:03 GMT
Does this section of the rule mean an element can pass through an enemy element threat zone (sometimes called ZOC)? If so, then what is the restriction of the rule? In a recent game, a new player read this to mean an element can move from left to right to pass through the 1 BW area as long as it moved all the way through. I could not find a way to disagree☹
CROSSING AN ENEMY ELEMENT'S FRONT No element can make a tactical move within 1 element base width distance in front of an enemy element (see P.68) or within 1 base width distance of an enemy stronghold except in any of the following circumstances:
• To pass through, over or under it. The move must clear the enemy base.
The "it" is the base width area?
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Post by bob on May 27, 2021 20:47:15 GMT
I have been playing HOTT for almost 30 years but almost never aerials so never noticed that tactical factor note on up hill combat. Thanks. The locals just did a 3 day Lord of the Ring campaign with tactical battles done with HOTT. 6-8 players doing 3 games per night with so lots of aerial fights – dragons, gods, airboats, and flyers. More than I have even seen in those previous years of play. Lots of tricky situations ☺
Most games I have done in the past were with preset terrain, or at least limited pieces to deploy. This campaign had pretty much unlimited terrain available so there were all sorts of configurations. Stevie, I like your limiting method and will force this on future play.
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Post by bob on May 27, 2021 6:30:39 GMT
Is there a minimum size for a single bad going terrain piece? I could not find reference. Can an aerial be down hill from a ground element (allowed to attack it). A flier was stopped at lowest contour of hill and hero came down hill to attack it. Hero claimed +1.
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Post by bob on May 27, 2021 6:15:14 GMT
Please point me to the rule that gives Spears +2 in woods. Thanks.
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Post by bob on May 23, 2021 2:59:04 GMT
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Post by bob on May 22, 2021 17:40:01 GMT
Stevie, sorry for presenting you with the dilemma. All of my HOTT stuff is 28mm so do not think of smaller scales./ Consider mounting your 28mm Dr Who contingent on 40mm wide bases and treat it as giant 15mm figures. See example here of HOTT skirmish, but you could still do mass battles with the small bases with big figures, www-personal.umich.edu/~abeattie/dbasum2005/HOTTZombie.htm
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Post by bob on May 21, 2021 20:22:48 GMT
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Post by bob on May 21, 2021 20:15:51 GMT
I cannot find in the rules a requirement to put the terrain in order of placement, within categories. You must, however, pick all the potential pieces prior to placement rolling.
There are three categories. It seems to me that you just pick all the terrain you want to use and then roll for placement within categories.
Waterway must go first. No choice here.
Next comes compulsory. If one then roll for it. It two, then pick one as you want, and roll for it, then pick the other one. If different sizes, for example, no need to determine the order in advance.
Optional. if, two, pick one and roll for it. Then roll for other one. Likewise, if 3. Pick any one of the 3 and roll for it. Then pick either of the next 2 and roll for it. Then roll for last.
So, for example if you have an optional Woods, Gentle Hill, and Scrub, you and pick any of them for first selection. Then pick the second one based on the placement of the first one. Then roll for last one.
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Post by bob on Apr 28, 2021 20:44:56 GMT
Thanks for all the good info. One basic question. Do you think 600p length and width means each dimension can be 600 so 600 by 600 is legal. Or does this mean the sum of length and width is 600, so for example 400 x 200 is max?
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