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Post by stevie on Jan 22, 2019 7:22:40 GMT
Page 22, bottom of the page, says:- “ -2 if any type (except Shooters, Warband, Lurkers, Beasts, or Stronghold, or when vs. a Stronghold) is in Bad Going on or off-road, (whether in close combat, bespelling, bespelled, shooting or shot at).” So for example: Spears shot at or bespelled in Good Going have a CF of 4 (rear support only applies in close combat). Spears shot at or bespelled in Bad Going have a CF of 2 (i.e. apply the -2). Spears shot at or bespelled in Woods have again a CF of 4 (first -2 for Bad Going, but +2 for being in a Wood or BUA). Could someone please confirm that this is correct, and that I need to amend my Crib Sheets in the Wiki...? Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by jeffreythancock on Jan 23, 2019 0:32:53 GMT
HotT is a great system, but it could do with another update to clarify a few items like this. I don't expect to see it with the principal authors and their current status.
Will you make your notes available to Fanatics after you revise them?
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Post by stevie on Jan 23, 2019 10:01:43 GMT
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Post by Simon on Jan 23, 2019 16:13:38 GMT
Perhaps the rules as written are actually as rules intended. There are only two main types of terrain (Ie good going and bad going not including impassable and rivers) unlike 3 in DBA3. Perhaps the argument is that some troop types being shot at in bad going can't duck and weave out of the way of magic arrows as they could in gppd gpoing. BUT some terrain does really get in the way of the arrows like trees and buildings so the -2 CF is neutralised by the =2. Not the strongest of arguments I admit!!
Simon
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Post by bob on May 27, 2021 6:15:14 GMT
Please point me to the rule that gives Spears +2 in woods. Thanks.
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Post by sheffmark on May 27, 2021 8:27:29 GMT
Please point me to the rule that gives Spears +2 in woods. Thanks. It's when being shot at in woods, all troops get +2 (page 22 first of the Tactical Factors)
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Post by sheffmark on May 27, 2021 8:31:00 GMT
Perhaps the rules as written are actually as rules intended. There are only two main types of terrain (Ie good going and bad going not including impassable and rivers) unlike 3 in DBA3. Perhaps the argument is that some troop types being shot at in bad going can't duck and weave out of the way of magic arrows as they could in gppd gpoing. BUT some terrain does really get in the way of the arrows like trees and buildings so the -2 CF is neutralised by the =2. Not the strongest of arguments I admit!! Simon Agree Simon, and would add that bad going is likely to break up formations, more likely to make troops stumble, so it would be more difficult to present an unbroken line of shields as defence, therefore more gaps for arrows to find their way through?!!
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