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Post by timurilank on Mar 25, 2021 18:45:44 GMT
These past months, in total immersion with the late medieval period, has renewed my thoughts about the 6Kn or DBE for the Medieval German lists. The suggestion made for Companion wedge made by Stevie, ignore corner-to-corner overlaps, is a good one and should added to the list of changes for 3.1. Review the discussion here “House Rules/ Companion Wedges” fanaticus.boards.net/thread/1315/companion-wedgesSome clarification is needed about ignoring corner-to-corner overlaps. Question: Would this be valid for 3Kn + 6Kn in contact with foot only or would this include cavalry?
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Post by stevie on Mar 25, 2021 21:15:41 GMT
I don’t see why it should only be limited to Knight wedges fighting foot. After all, in DBA 3.0 the SCh and Ps elements aren’t limited in this way. (And adding rules with exceptions just complicates things)By the way, I’ve expanded this idea to also include LH ignoring corner-to-corner overlaps, for the same reason that Ps do... ...they are lobbing missiles (javelins or arrows) from a distance, and want to avoid standing toe-to-toe with their enemies. (See fanaticus.boards.net/post/30985/ )
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Post by snowcat on Mar 25, 2021 22:02:25 GMT
What about the big Byzantine kataphraktoi wedges?
Also, the Avars were said to have used wedges, but I've not been able to confirm it with great certainty.
Cheers
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Post by jim1973 on Mar 26, 2021 0:55:00 GMT
By the way, I’ve expanded this idea to also include LH ignoring corner-to-corner overlaps, for the same reason that Ps do... ...they are lobbing missiles (javelins or arrows) from a distance, and want to avoid standing toe-to-toe with their enemies. (See fanaticus.boards.net/post/30985/ ) I do like this for LH. It makes them more useful for armies with a small number of "scouts" that can act as a nuisance and cover flanks. It allows armies a large number of LH the confidence to attack in a line on masse. It can allow the removal of the rear-support as a trade off, which shortens the line and causes that silly "die on fleeing" result. Cheers Jim
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Post by snowcat on Mar 26, 2021 1:29:17 GMT
Yup, agree with LH getting it too.
Cheers
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Post by stevie on Mar 26, 2021 6:04:50 GMT
What about the big Byzantine kataphraktoi wedges? Also, the Avars were said to have used wedges, but I've not been able to confirm it with great certainty. That is a good point Snowcat. I must confess that I’m not looking at this from an historical perspective, but merely from a ‘game-play-balance’ point of view... ...if Mr Barker wants me to have my 3Kn wedges on 1 BW deep bases, where they’re likely to be destroyed when recoiling from a flank attack, then give me an advantage for doing so, not penalize me with a disadvantage! Otherwise I’ll just have my 3Kn on 30mm deep bases thank you very much. Double-based troops only gain their +1 when in close combat with foot. So 6Kn and 6Cv gain nothing when fighting mounted, but their extra deep bases means they often can’t ‘shut-the-door’ and ‘hard-flank’ an opponent simply because there isn’t enough room for them to do so (a disadvantage). Perhaps Page 10 paragraph 8 should say:- “An element not in frontal close combat but in mutual right-to-right or left-to-left front corner contact with any enemy element (except Psiloi, Scythed Chariots, Light Horse, 6Cv, 6Kn, and 3Kn on 1 BW deep bases) overlaps this;” (See figure 16c)
As for LH...well, we all know they are weak and underpowered. Even Mr Barker knows this, which is why he gave them rear-support. And it strikes me as being absurd to have skirmishing Psiloi armed with javelins and bows ignoring corner-to-corner overlaps, yet skirmishing Light Horse armed with the very same weapons won’t use them until they can reach out and physically touch their enemies! Having LH acting like Ps, in addition to gaining rear-support, might just make the Huns, Mongols, Numidians and the like more of a threat rather than being the poor quality Cavalry wimps they are at the moment. (Come to think of it, the same could be said of the 3Ax and 4Ax Peltasts. They too were armed with javelins, and liked to keep their distance. Indeed, the Thracians were noted for inventing 'pelt-the-enemy-from-a-distance' tactics, which proved to be so effective that the Greeks adopted it and even gave up using their old 'toe-to-toe' fighting Hoplites. So did many others. Perhaps ALL 3Ax and 4Ax troops should also ignore corner-to-corner overlaps. It might make them survive a bit longer when fighting heavy foot... ...instead of being slaughtered like helpless sheep as they are at present.)
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Post by snowcat on Mar 26, 2021 6:52:33 GMT
Ah, but where do you stop...?
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Post by stevie on Mar 26, 2021 7:15:42 GMT
All right then Snowcat... ...let’s just stop at 3Kn wedges and LH can also ignore corner-to-corner overlaps. ( It was you that brought up Byzantine 6Kn Kataphraktoi )
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Post by snowcat on Mar 26, 2021 7:25:21 GMT
The Byzantine one is tricky. It was a bull-nosed beast of a thing, not especially quick either. I reckon the Macedonian companions could hit quicker and narrower before you had as much time to react.
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Post by timurilank on Mar 26, 2021 7:49:31 GMT
I don’t see why it should only be limited to Knight wedges fighting foot. After all, in DBA 3.0 the SCh and Ps elements aren’t limited in this way. (And adding rules with exceptions just complicates things)By the way, I’ve expanded this idea to also include LH ignoring corner-to-corner overlaps, for the same reason that Ps do... ...they are lobbing missiles (javelins or arrows) from a distance, and want to avoid standing toe-to-toe with their enemies. (See fanaticus.boards.net/post/30985/ ) Snowcat, Byzantine Kataphraktoi, yes. Stevie, I posed the question as the cavalry wedge was designed to be effective against infantry. Nowhere in my reading, mention the wedge, as described by Philip von Seldeneck, used in cavalry battles. However, shallow wedges sometimes occur when the better mounted knights move off the mark leaving others to play catch up. Expanding the rule to include LH is interesting as this would better suggest their skirmishing role.
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Post by timurilank on Mar 26, 2021 8:22:41 GMT
Stevie,
From the unpublished work by Philip von Seldeneck referenced by P. Barker.
“Deep wedges of cavalry were used by German armies in the later Middle Ages. At the Battle of Pillenreuth in 1450,both the armies of Albrecht Achilles and Nuremberg fought in wedge formation. The Nuremberg cavalry was drawn up in a wedge led by 5 picked knights, then seven, then nine, then 11. The following twenty ranks held 250 ordinary men-at-arms, then a final rank of 14 picked men to hold the formation together.[8] Sir Charles Oman refers to an unpublished manual of 1480 by Philip of Seldeneck[9] which describes the formation, calling it the Spitz. He gives examples of various formations varying from 200 men to 1000. The formation of 1000 men places seven men in the first rank, with each rank increasing by two men back to the eighth rank with 21. The remaining men are in a column 20 men wide behind the point. The banner would be carried in the seventh rank.”
(8) Delbrück, Hans, History of the Art of War vol III; The Middle Ages (9) Oman, Sir Charles, A History of the Art of War in the Sixteenth Century.
Brace yourself, from the above quotation the German wedge might also be depicted as 3Kn on a square base (40mm x 40mm) as an option to the popular 6Kn, DBE.
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Post by stevie on Mar 26, 2021 12:01:10 GMT
That’s a good bit of research Timurilank. 👍 There we have it then...following on from what both you and Snowcat have mentioned:- “An element not in frontal close combat but in mutual right-to-right or left-to-left front corner contact with any enemy element (except Psiloi, Scythed Chariots, Light Horse, and 3Kn on 1 BW deep bases) overlaps this;” (See figure 16c) 6Kn and 6Cv don’t get this advantage, as they already have a +1 against foot, which is much more powerful anyway. And if players wish to depict their Germans as a 3Kn wedge on a 1 BW square stand, which won’t get the +1 against foot as it’s not a double-base, but will get to ignore corner-to-corner overlaps like Macedonian Companion 3Kn wedges, then let them. After all, I’m the one that wants to use 3Bd to represent Alexander’s Hypaspists, and to have the choice of placing Difficult Hills as Rough Hills instead of Bad Going... ...so I can hardly complain can I. (Plus in HoTT I have my H.G.Wells/Jeff Wayne "War of the Worlds" style Martian Tripods as Blades on 1 BW square stands, as they are simply far tooooo large to fit on 20mm deep bases, let alone on 15mm deep ones!)
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Post by snowcat on Mar 26, 2021 12:36:59 GMT
Ah, 3Bd - they're a bit good, aren't they.
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Post by timurilank on Mar 26, 2021 14:13:09 GMT
If the army list corrections ever see the light of day Stevie, I would suggest Medieval German, IV/13c and d, offer the knight as (6Kn or 3Kn). Currently, the IV/30 Teutonic Order do have that option for both general and ritterbruder. Basing 3Kn in wedge should be presented as an option as it is for the Companions and Scythians, see page 5, “can be on a deeper base”.
Coupled with the corner-to-corner solution for wedges, this would increase the options for players using Medieval Germans.
Further reading has revealed tactical differences between Upper and Lower Germany regarding cavalry and Eltis presents the social and economic influences behind these differences. Lances or gleven comprised of men-at-arms, coutillier, archer/crossbowmen and page, all mounted and were grouped by their component parts at times when deployed. This was the case at Seckenheim, as Frederick I deployed his mounted crossbowmen in separate formations, on either side of his men-at-arms.
Towns and Defence in Later Medieval Germany, David Eltis
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Post by jeffreythancock on Mar 26, 2021 18:12:20 GMT
Let's give all elements the same CF and movement, then use Britain's 4.7 inch naval guns and matchsticks/toothpicks to shoot 'em down!! Ah, but where do you stop...?
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