|
Post by justin on Dec 27, 2020 14:03:59 GMT
If one scores more than hordes but doesn't double against them, then only knights, elephants, warband and archers will have any effect on them - the others don't even inflict a recoil. Add to that the fact that they are 3 vs foot and 2 vs mounted and they become a very desirable troop type. But they're hordes! Any reason for making them so superhuman?
|
|
|
Post by timurilank on Dec 27, 2020 17:11:05 GMT
If one scores more than hordes but doesn't double against them, then only knights, elephants, warband and archers will have any effect on them - the others don't even inflict a recoil. Add to that the fact that they are 3 vs foot and 2 vs mounted and they become a very desirable troop type. But they're hordes! Any reason for making them so superhuman? Part of your answer can be found on page 14, Historical Refights. These represent 1,000 + which is double the size of other infantry and four times the number of mounted. I would not describe them as being superhuman, as these cost an extra pip to move every turn. True they will not recoil unless shot at, so destroying them on a combat outcome of ‘twice as many’ score is your only option. However, they pursue everyone (1BW), including psiloi and cavalry. Cavalry are useful as even losing on a ‘twice as many’ score they flee (4BW) with the horde in hot pursuit. I would suggest have fun with enemy horde. Manoeuvre them out of position and let them block you opponent’s advance or retreat.
|
|
|
Post by justin on Dec 27, 2020 20:52:10 GMT
I rather doubt the additional numbers historically would have helped them much. They have the same frontage as other elements so the numbers would have added depth. But if depth can't be used in combat then it serves no purpose. The Theban column was 25 - 50 men deep and all its ranks helped in the othismos push, allowing it drive back any hoplites, Spartans included.
The rear ranks of hordes however can't help the front ranks in any way. Everything depends on how well the front rank fights the enemy front rank. If the front rank is outfought (a likely case with every troop type except psiloi) then it will try to fall back. If it is prevented from falling back by the ranks behind it then it is destroyed. The next rank takes up the fight and suffers a similar fate, and so on until the horde finally breaks.
Armies of the Fertile Crescent did deploy their infantry in depth but that seems to have been a counter against chariot charges - and hordes are vulnerable against heavy mounted. The Achaemenids deployed their rubbish infantry in depth but that seems more for psychological intimidation than combat effectiveness, since the infantry weren't expected to do any fighting.
That said I'll give them a try. If they make the game fun I won't complain too much. ;-)
|
|
|
Post by lkmjbc on Dec 27, 2020 21:52:09 GMT
They are this way because they produce historical results. Try them.
Joe Collins
|
|
|
Post by snowcat on Dec 28, 2020 0:03:16 GMT
If you had the choice between 3 x Hd or 3 x Sp, I reckon you'd still take the Sp.
Kn and Wb and El will make short work of Hd.
|
|
|
Post by paulhannah on Dec 28, 2020 0:42:21 GMT
Hordes rule!
|
|
|
Post by sheffmark on Dec 28, 2020 12:33:38 GMT
When fighting them don't do what I did in a tournament - used a PIP to move from an overlap to 'close the door' on their flank.
It was then pointed out that even though I'd beaten them as they don't recoil there was no additional effect for fighting on their flank as opposed to simply out flanking them, so PIP wasted!
Ah well, I learnt for next time.
|
|
|
Post by stevie on Dec 28, 2020 13:52:29 GMT
I rather doubt the additional numbers historically would have helped them much. They have the same frontage as other elements so the numbers would have added depth. But if depth can't be used in combat then it serves no purpose. The Theban column was 25 - 50 men deep and all its ranks helped in the othismos push, allowing it drive back any hoplites, Spartans included. The rear ranks of hordes however can't help the front ranks in any way. Oh yes they can! (tizz the pantomime season after all... ) I do sometimes get annoyed when modern historians go on about rear ranks ‘pushing’. Even Donald Kagan in his “Men of Bronze: Hoplite Warfare in Ancient Greece” talks about ‘rear ranks in a column pushing their friends in front of them’, with no mention of fatigue. (See books.google.co.uk/books?id=xx6orLkVV4YC&pg=PA1&source=gbs_toc_r&cad=4#v=onepage&q&f=false )Many modern scholars assume that the best troops at the front did all the fighting, and an ancient melee was like some sort of rugby scrum, with the rear ranks merely pushing the front ranks forward. This is rubbish. The truth is when rear ranks push people at the front are crushed to death! Especially if both sides are doing it. The front ranks certainly couldn’t raise their arms to use their weapons effectively. No, the real reason they fought in multiple ranks was because of fatigue. Troops don’t stand in the front rank until they are killed. They stay in the front rank until they feel tired or fatigued, then step back to let a fresh man step forward. And in DBA if an element represents about 8 ranks deep, and a Horde is 16 or more ranks, then even though the 8 ranks are successful their entire formation will still become fatigued more quickly. (Technically the Horde should ‘recoil’ a bit to show this ‘stepping back’, but under DBA’s Grand Tactical Scale falling back a single pace or two is far too small a distance to be represented)Now some of the Horde attributes are a little bit artificial and made-up in order to fit them into the DBA combat system and make them more useful. But as J oe Collins has already said, their overall effect does seem to simulate their real life behaviour on our wargames table. Having said that, don’t expect your Hordes to win a battle for you. I find their best use is to distract and delay the enemy, keeping one wing busy while you concentrate your better troops on the other wing to achieve victory (especially as their loss doesn’t count).
|
|
|
Post by justin on Dec 28, 2020 18:05:51 GMT
I rather doubt the additional numbers historically would have helped them much. They have the same frontage as other elements so the numbers would have added depth. But if depth can't be used in combat then it serves no purpose. The Theban column was 25 - 50 men deep and all its ranks helped in the othismos push, allowing it drive back any hoplites, Spartans included. The rear ranks of hordes however can't help the front ranks in any way. Oh yes they can! (tizz the pantomime season after all... ) I do sometimes get annoyed when modern historians go on about rear ranks ‘pushing’. Even Donald Kagan in his “Men of Bronze: Hoplite Warfare in Ancient Greece” talks about ‘rear ranks in a column pushing their friends in front of them’, with no mention of fatigue. (See books.google.co.uk/books?id=xx6orLkVV4YC&pg=PA1&source=gbs_toc_r&cad=4#v=onepage&q&f=false )Many modern scholars assume that the best troops at the front did all the fighting, and an ancient melee was like some sort of rugby scrum, with the rear ranks merely pushing the front ranks forward. This is rubbish. The truth is when rear ranks push people at the front are crushed to death! Especially if both sides are doing it. The front ranks certainly couldn’t raise their arms to use their weapons effectively. No, the real reason they fought in multiple ranks was because of fatigue. Troops don’t stand in the front rank until they are killed. They stay in the front rank until they feel tired or fatigued, then step back to let a fresh man step forward. And in DBA if an element represents about 8 ranks deep, and a Horde is 16 or more ranks, then even though the 8 ranks are successful their entire formation will still become fatigued more quickly. (Technically the Horde should ‘recoil’ a bit to show this ‘stepping back’, but under DBA’s Grand Tactical Scale falling back a single pace or two is far too small a distance to be represented)Now some of the Horde attributes are a little bit artificial and made-up in order to fit them into the DBA combat system and make them more useful. But as J oe Collins has already said, their overall effect does seem to simulate their real life behaviour on our wargames table. Having said that, don’t expect your Hordes to win a battle for you. I find their best use is to distract and delay the enemy, keeping one wing busy while you concentrate your better troops on the other wing to achieve victory (especially as their loss doesn’t count). Oh no they can't! The only cases in the sources of rear ranks actually pushing the ranks in front are hoplite and pike phalanxes. In both instances the concave shields permitted the men to breathe under the pressure. See Paul Bardunias' reenactment experiments. In every other case the depth of an infantry line is tied to making it proof against cavalry charges or to prevent it from being too easily ruptured by a recoil. In many cases a line was thick simply because there was nowhere else to put the extra troops. There is a definite limit to the width of an infantry line that can be effectively commanded- about 1km for a consular army or pike phalanx, with a maximum of 1.5km for Vegetius (which demonstrably was the width of the legions at Cannae). Replacing men in the front rank with men in the rank behind is an interesting idea, but there's no evidence in the primary sources that it was ever done. Probably because such a switch was in effect too dangerous in close proximity to the enemy, but also because it probably wasn't necessary: the front rank men were the best fighters but there isn't evidence (except in the case of Gauls) that they went at their opponents hammer and tongs until exhausted. Fighting was more likely bouts of wary sparring - leaving a defensive posture to launch a lightning strike before returning to the defensive posture. The fact that the Romans had a whole line relief mechanism would indicate that they couldn't simply swap in fresh troops on a rank by rank basis.
|
|
|
Post by stevie on Dec 28, 2020 20:03:53 GMT
Oh yes they can! ( ) Here is a visual, if admittedly modern, example of line relief:- playtube.pk/watch?v=J7MYlRzLqD0Stepping back to reveal a fresh fighter was probably a common tactic... ...unless fighting continuously for two or three hours doesn’t cause tiredness. Even modern boxers, wearing little more than shorts, are knackered after just 12 three minute rounds. Imagine how knackered they’d be if they were wearing armour, carrying large shields, had heavy bronze helmets, and had advanced long distances over the countryside. Anyway, why bother giving the rear ranks armour, shields, helmets, and weapons if their only function was to ‘push’ the Hollywood style front rank fighters? Choppin your way through several ranks of peasant hordes is hard work and will tire you out...even if your fresh mates step forward to take up the fight. And if the peasant hordes have more ranks than you have, then ALL your mates will be knackered and exhausted before you get to the last rank of peasants.
|
|
|
Post by chaotic on Dec 28, 2020 20:57:29 GMT
There have been several modern demonstrations and/or experiments that illustrate the advantages of spacing and depth in formations. Perhaps the easiest to share is this youtube video of Korean police tactics: www.youtube.com/watch?v=oHAl85RbS5w When you see this, I'm sure you will have no difficulty using your imagination to substitute spears and swords for police batons, so I'll leave it to you to draw your own conclusions.
|
|
|
Post by stevie on Dec 29, 2020 13:20:25 GMT
That is a rather nice video link Chaotic. 👍 Thanks for that.
Mind you, getting back to DBA Hordes, It does strike me as a bit odd that other columns and double-bases (such as 6Bd, 8Sp, and the like) will all recoil from a losing fight, while those untrained, poorly armed, and unenthusiastic peasant Hordes in a similar formation simply stoically and heroically hold their ground.
I don’t think that historical Hordes were noted for their staying ability.
Still, in DBA all elements are considered to be (potentially) equal, with different abilities giving them various advantages and disadvantages, and having a troop type that doesn’t recoil does mean they must be treated differently from other normal troops, both by their commanding general and by their opponents.
|
|
|
Post by paulhannah on Dec 29, 2020 14:40:00 GMT
It does strike me as a bit odd that...those untrained, poorly armed, and unenthusiastic peasant Hordes...simply hold their ground. I don’t think that historical Hordes were noted for their staying ability. An expression here in the States (elsewhere too?), "Dumb as a post", perhaps best explains why Hordes simply stand and take it.
|
|
|
Post by justin on Dec 29, 2020 14:54:14 GMT
Oh yes they can! ( ) Here is a visual, if admittedly modern, example of line relief:- playtube.pk/watch?v=J7MYlRzLqD0Stepping back to reveal a fresh fighter was probably a common tactic... ...unless fighting continuously for two or three hours doesn’t cause tiredness. Even modern boxers, wearing little more than shorts, are knackered after just 12 three minute rounds. Imagine how knackered they’d be if they were wearing armour, carrying large shields, had heavy bronze helmets, and had advanced long distances over the countryside. Anyway, why bother giving the rear ranks armour, shields, helmets, and weapons if their only function was to ‘push’ the Hollywood style front rank fighters? Choppin your way through several ranks of peasant hordes is hard work and will tire you out...even if your fresh mates step forward to take up the fight. And if the peasant hordes have more ranks than you have, then ALL your mates will be knackered and exhausted before you get to the last rank of peasants. Oh no they ca-hah-hah-hah-haaaan't! (this is all moot since if hordes work in a wargaming context who cares about their historical niceties?) Modern attempts to recreate in-formation line relief all forget that when you have lethal weapons and your opponents also have lethal weapons and fully intend to kill you, everything changes. You cannot be distracted for an instant and you need to maintain your full fighting capability, which includes the necessary fighting space, at all times. Front rank squeezing back through the second rank would I think seriously compromise all this. Again, infantry combat wasn't a hammer and tongs affair. Infantrymen didn't fight like boxers. See Vegetius' description of legionary combat training. Troops who did go hammer and tongs - like Gauls - did indeed tire and became helpless against the more longwinded Romans. There also wasn't much actual killing in an infantry vs infantry fight until one side routed - about 5% or less than half the front rank of a typical 8-rank formation. It was only when one side broke and ran that the casualties mounted. BTW that's one reason all ranks were armed.
|
|
|
Post by Baldie on Dec 29, 2020 16:07:53 GMT
It does strike me as a bit odd that...those untrained, poorly armed, and unenthusiastic peasant Hordes...simply hold their ground. I don’t think that historical Hordes were noted for their staying ability. An expression here in the States (elsewhere too?), "Dumb as a post", perhaps best explains why Hordes simply stand and take it. I got to think it is a combination of not having tactical nouce to withdraw and a bit of best not run cos the lord will have us killed for running, best not surrender cos we have killed some of their guys, best not run cos we dont know where to go. Maybe even a bit of pride that we have been trained to fight so let's show em what we can do.
|
|