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Post by stevie on Feb 12, 2021 21:50:02 GMT
Actually Paul, not only is your group waaaaay ahead of me, but things would be even easier than I had originally stated:- “A recoiling foot element always moves back ½ a BW.” (see Figure 19a for a visualization) There we go...no exceptions, no matter what the base depth. Easy peasy lemon squeezy. So we have three options people:- a) turn your 15mm deep bases into 20mm deep with Milliput or putty... b) or change the rules so that all foot always recoils ½ a BW... c) or just accept that if your opponent is using 20mm deep heavy foot bases, then they are going to have a slight recoil tactical advantage over you. (It’s either that or refuse to play them...)
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Post by Baldie on Feb 12, 2021 21:51:02 GMT
...so ban Xyston and other oversized minis... ...or have Xyston only tournaments... (“I didn’t invent oversized figures”)  I will be very interested to see you try to ban this oversized figure
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Post by snowcat on Feb 12, 2021 22:19:06 GMT
I think it's about time DBA caught up with other systems' visual appeal. Using a 2nd rank for foot figures goes a long way to achieving this, and 20mm deep bases make this practical. It's still tricky with certain figure poses, but worth the effort. My current basing system (although I'm still tinkering with it) is:
All base sizes as per rules, with 20mm deep bases employed rather than the 15mm depth option.
Mounted troops: unchanged, except cataphracts can be 3 to a base, packed closely, whereas other knights and cavalry are arranged with a little more space in between. Infantry: Fast foot: 4-5 figs/base in loose formation, checker-boarded; 4 figs if Fast Bw; 5 figs if Fast Pk; 4-5 figs if Fast Wb/Ax/Bd. Solid foot: 6-8 figs/base. Solid Sp, Pk, Bd, Ax, Wb in 2 ranks, in even or uneven ranks depending on type. Solid Bow: 6 figs in 2 ranks. Hd: 10+ figs, on 30-40mm deep bases as desired. Double-elements: comprised from the above. Ps and everything else: unchanged. This system provides a balanced look between the different elements as an overall relationship.
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Post by robert on Feb 13, 2021 11:10:11 GMT
Forming groups with 15s after 20mm recoil you would have to imagine 5mm of base as with command range (your 20s are just in not sure about my 15s) ok for friendly's but real pain for competition organisers. just a few more thoughts.
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Post by stevie on Feb 13, 2021 11:51:26 GMT
You are right Robert...changing the recoil rule to say “all foot recoil ½ a BW” is only a partial solution for 15mm deep bases, that doesn’t help group forming.
The best thing to do is have all the heavy foot on 20mm deep bases. That allows them to recoil flush with other foot, it makes troops move a little further when forming columns, and reduces the multiple pinning effects of X-Ray Threat Zones, as well as making it a tiny bit easier to stay in command range.
About the only disadvantage I can find with 20mm deep bases is the extra 5mm depth may mean their rear is still in hindering terrain when moving through such features... ...but that is a minor inconvenience compared to all the advantages.
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Post by greedo on Feb 16, 2021 1:29:46 GMT
You are right Robert...changing the recoil rule to say “all foot recoil ½ a BW” is only a partial solution for 15mm deep bases, that doesn’t help group forming. The best thing to do is have all the heavy foot on 20mm deep bases. That allows them to recoil flush with other foot, it makes troops move a little further when forming columns, and reduces the multiple pinning effects of X-Ray Threat Zones, as well as making it a tiny bit easier to stay in command range. About the only disadvantage I can find with 20mm deep bases is the extra 5mm depth may mean their rear is still in hindering terrain when moving through such features... ...but that is a minor inconvenience compared to all the advantages. you could combine this with the “fast foot can recoil 1/2BW or 1BW if they choose”. That would give them the ability to dance away from the heavier solid foot if they wanted. Might help negate the always follow up of blades and pike a bit.
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