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Post by genoansteel on Nov 11, 2020 3:11:10 GMT
Ok, here's a redo of the diagram based on Diades' image and comments, using an animated gif. Hope it works
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Post by diades on Nov 12, 2020 8:57:25 GMT
Ok, here's a redo of the diagram based on Diades' image and comments, using an animated gif. Hope it works Thanks Genoansteel, that’s spot on. There were also more combatants flank to flank with red Ax and blue C and more combatting elements still further left and right. Sliding huge amounts of troops to permit red Cv and blue B to align would have meant moving many elements into different terrains as a result, which would have completely nullified most of the game manoeuvres up to that point.
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Post by genoansteel on Nov 14, 2020 8:40:51 GMT
Happy to help (+ I was "working" from home). It looked like some people were having trouble visualizing how the situation came to be.
I don't think the other elements were relevant to the discussion. Blue B cannot slide to the right because of Red Bd/Blue A and Red Cv cannot slide left because of Red Ax/Blue C. This is illustrated in Figure 13b of the rule book.
I also agree with the general consensus that if the Bd is forced to recoil, it is eliminated. I think this is regardless of whether the Cv combat has occured or not.
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Post by bob on Nov 16, 2020 1:18:16 GMT
I see no rule that prevents the Bd from recoiling into and pushing back the Cv. I am happy to be shown differently. Events occur as they happen. Fight B vs Cv or A vs Bd and take outcomes as they occur. No qualifiers here "...friends facing in the same direction can be interpenetrated if allowed (see p.9). If not, they are pushed back far enough to make room unless they are Elephants or War Wagons."
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Post by ronisan on Nov 16, 2020 6:09:41 GMT
Hi Bob, so if Cv is pushed back by Bd and the close combat B vs Cv is still to be fought (!) you also adjust („push“) B, C and Ax? Remember that Cv could only leave its own close combat by dicing „win“, „recoil“ or „flee“. Cheers, Ronald
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