Erik
Munifex
Posts: 12
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Post by Erik on Oct 18, 2020 19:04:35 GMT
Why would I chose solid over fast infantry? As far as I can see solid only matter when you have a tie i CC. If this is true, I think the extra movement is well worth it.
Am I missing something here?
Cheers Erik
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Post by timurilank on Oct 18, 2020 19:58:17 GMT
Why would I chose solid over fast infantry? As far as I can see solid only matter when you have a tie i CC. If this is true, I think the extra movement is well worth it. Am I missing something here? Cheers Erik Erik, Do not overlook other factors such as ‘home terrain’ and aggression factor as these would influence your choice. Secondly, which serves your playing style best? In general having a mix of both works well.
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Post by arnopov on Oct 18, 2020 21:04:09 GMT
Fast. Every single time. It's not just the (ridiculous imho) extra movement, but the fact that it isn't reduced in Difficult or Rough Going. Diabolical.
(There is another difference. Side support between Bw and Bd only works for solid. Still nowhere near as good as fast imho. Your mileage might vary of course, and Tom Thomas seem to have had great success with HYW English Solid Bw and Bd)
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Erik
Munifex
Posts: 12
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Post by Erik on Oct 18, 2020 21:30:48 GMT
Hi Timurilank Thank you for your answer.
I affraid I still dont see what solid troops can do, that fast cant do just as good (except of course win that CC tie).
Cheers Erik
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Erik
Munifex
Posts: 12
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Post by Erik on Oct 18, 2020 21:34:05 GMT
Hi Arnopov My computer hadn't updated before I answered.
Thank for you perspective. It helps.
Cheers
Erik
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battledamage
Beneficiarii
is currently hitting his Papal Italian 3Kn(Gen) with a hammer.
Posts: 82
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Post by battledamage on Oct 18, 2020 23:35:21 GMT
There are some advantages that are army-dependent, such as the side support mentioned by arnopov that fast elements neither give nor receive. So if you have an army with a mix of Bd and Bw you have some thinking to do about what mix you want. Having faced a number of Communal Italian armies in my time (looking at you, Chaotic), trying to disrupt a line of 8Bw side-supported by 4Bd is quite challenging.
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Post by chaotic on Oct 19, 2020 5:19:07 GMT
There are some advantages that are army-dependent, such as the side support mentioned by arnopov that fast elements neither give nor receive. So if you have an army with a mix of Bd and Bw you have some thinking to do about what mix you want. Having faced a number of Communal Italian armies in my time (looking at you, Chaotic), trying to disrupt a line of 8Bw side-supported by 4Bd is quite challenging. Ah yes, I remember those good old days. I don't suppose there was a valley of death involved as well? I'm looking forward to resuming our battles.
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battledamage
Beneficiarii
is currently hitting his Papal Italian 3Kn(Gen) with a hammer.
Posts: 82
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Post by battledamage on Oct 20, 2020 21:36:00 GMT
There are some advantages that are army-dependent, such as the side support mentioned by arnopov that fast elements neither give nor receive. So if you have an army with a mix of Bd and Bw you have some thinking to do about what mix you want. Having faced a number of Communal Italian armies in my time (looking at you, Chaotic), trying to disrupt a line of 8Bw side-supported by 4Bd is quite challenging. Ah yes, I remember those good old days. I don't suppose there was a valley of death involved as well? I'm looking forward to resuming our battles. In my defence, it's been a significant period of time since I did my best PQ Varus impression and fed my army to you on a plate. But I'm probably so rusty that that level of tactical ineptitude would be an improvement....
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Post by Cromwell on Oct 21, 2020 15:18:14 GMT
Really pleased I read this thread now! For a couple of days after seeing the title appear I held off reading as I feared it was going to be a discussion around the possible side effects of last nights Vindaloo!
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Post by medievalthomas on Oct 21, 2020 17:49:41 GMT
An interesting question probably best solved by a disciplined play test. Take two armies of the same troop type but make one Fast the other not-Fast. Play a hundred games and carefully note the results. Keep Aggression and other factors equal. Switch sides. See what happens.
We did something similar to test whether Blades were still the "king" element in DBA 3.0 (they were but by a lesser margin than in DBA 2.0 and a massively lesser margin than in HOTT).
I have not had great success with HYW English and usually play WOR in competitive tournaments (WOR only have 4 Bow elements while HYW often get 8 an unmanageable army in a tournament). But getting side support does help.
We allow all troops types to take a Fast version (so we have Fast Knights) (well almost all not WarWagons for instance). So we have lots of Fast types running around and so far the consensus of which type is best is: "it depends". We play lots of games almost every weekend with a wide variety of players and play styles so its a decent if unsystematic test. So far I have not been convinced to make Fast cost an extra point. We play 25mm on 4X4 tables so there is lots of room for manuver.
So here are the balancing factors: Fast +1 BW to MA; no deduction for Rough/Difficult balanced by Recoiling on Equals from non-Fast and cannot use Formations (we recognize three Formations: Retinue (side support Blade to Bow), Shieldwall (side support Blade or Spear to Spear), Wedge (Rear Support (+1) Knight or Medium Mounted to Knight).
So if you don't think these balance you need to increase determent of Fast (perhaps Recoil on Equals, Flee on More, Destroyed on Doubled as base combat results or Fast become Clumsy and take 2PIPs to move) or improve non-Fast by improving/expanding the effect of Formations. (Unquestionably speed kills in a game where Hard Flanking is so important.)
So far we have managed not to do these things and feel our games our balanced BUT big caveat: we allow Longbow Shooters (+3 v. Foot, +4 v. Mounted) and Crossbows (+3 v. Foot, +4 v. Mounted shoot only in own bound). These make "Bow" much more viable and so you see a lot more on the table. Since "Bow" Recoil Fast on Equals their Groups are broken up much more easily by shooting than non-Fast. This is a very effective counter but only works if Longbows/Crossbows are given their historical capabilities. Minor caveats: in this vein we only allow non-Fast "Bow" to take Stakes (so get Cry Havoc v. Knights - Destroy on Equals), this helps balance "Fast" Bow. Likewise we also base non-Fast Bow on 20mm depth bases (15mm in 15mm) so that they Recoil the same depth as Men-at-Arms (Blades) and hence hold their Retinue Formation longer.
TomT
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Post by snowcat on Oct 23, 2020 23:42:28 GMT
What if...
Fast troops who lose a combat vs solid troops, lose by 1 more.
It can replace the lose on ties rule.
You won't be so quick to choose fast troops over solid troops now.
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Post by barritus on Oct 24, 2020 12:04:16 GMT
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Post by snowcat on Oct 24, 2020 12:24:50 GMT
Indeed, and it has merit!
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Post by medievalthomas on Oct 27, 2020 17:01:07 GMT
You could use the old DBM rule re (I): Fast troops deduct 1 from an Equal or Less score. Bit more complex then just losing on Equals.
TomT
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Post by snowcat on Oct 28, 2020 0:36:20 GMT
You could use the old DBM rule re (I): Fast troops deduct 1 from an Equal or Less score. Bit more complex then just losing on Equals. TomT That's even more brutal than my idea!
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