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Post by medievalthomas on Sept 1, 2016 15:59:11 GMT
Bill:
I agree that some parts of the victorous element would pursue (in real world terms). But parts would not as they are in combat (and may know little of what's happening down the line). So in real world terms both things happen. But in game terms we can't split the element (and one thing great about the Element/Group mechanics is that you can split larger Groups into smaller units to show recoil/pursuit/disorder's effect on a battleline). But we have to have an atomic unit at some level.
By not having the element pursue out of close combat we are saying that that's the most important or real world signifigant thing that body of troops is doing (though it might not be everything they are doing).
Of the two choices staying in combat seemed the best.
But we invite player feedback on this issue.
TomT
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Post by ronisan on Sept 2, 2016 6:56:46 GMT
Hi guys,
just for 'clearness' and 'going back to the roots'. The question: 'Can your Auxilia do this?' Answer: By being in the Thread Zone of the LH (none of you did mention that - didn't you?), the Ax 'has to' move in contact or moving closer to the LH! The only alternative would be straight back out of the TZ!
Cheers, Ronald.
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Post by Tony Aguilar on Sept 2, 2016 12:13:38 GMT
Hi guys, just for 'clearness' and 'going back to the roots'. The question: 'Can your Auxilia do this?' Answer: By being in the Thread Zone of the LH (none of you did mention that - didn't you?), the Ax 'has to' move in contact or moving closer to the LH! The only alternative would be straight back out of the TZ! Cheers, Ronald. Oh damn, you are right they WERE in that sneaky X-ray ZOC. However, they still will be able to make the above move as they are making CONTACT with the ZOCing LH.
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Post by wjhupp on Sept 2, 2016 13:02:12 GMT
Tom,
Thanks for your explanation. Let me offer an alternative real world explanation that takes into account the unit level aspects of the game and why it might be a better game answer.
One of the things on the table top that is misleading is the depth of the units, even in a system like DBA that does a nice job with relative depth. As a former reenactor, those lines of men are VERY THIN, even at 6 to 8 ranks deep. The vast majority of men are going to be facing the new unit crashing in from the right. Also, the flanking impact on the original Ax under attack from the Knights is not the number of men in contact maybe 6 to 20 in the LH unit, but the threat that the unit will be trapped, just a morale aspect of being overlapped (Hey they are behind us now). When they recoil is when they get into combat by the flanking unit.
From a game standpoint, if the supporting Ax unit can get there, then shouldn't it be able to pull a unit that pursues it away? It 'evens up' a bit for the I-go, U-go limitations of the turn sequence. And it is a hard choice/alternative for the Ax owner.
So requiring the unit to pursue makes more sense to me. But if the answer is it doesn't it is no big deal.
This does seem BTW as a real situation that could crop up with pursuing Blades or maybe trying to save a General exposed and flanked in a Knight on Knight battle. Others who have played large numbers of games can probably better judge how often this might happen (I don't think I am much over 100 yet.)
This thread is helpful if detailed. I would not have thought of making that move.
Bill
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