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Post by nangwaya on Feb 10, 2019 0:32:12 GMT
Hopefully this is the right area to post this.
I am just wondering if anyone has done historical battles using 12 elements for each side?
I am interested in primarily Biblical events, and many of the accounts are not very detailed, relying on pictures from wall reliefs and/or writings on clay tablets, which leads me to believe that I could make attempts to just use 12 vs. 12 or thereabouts.
Might tweak the army composition from what is listed in the book, but still limit it to a standard DBA sized army for each side.
Good idea?
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Post by jeffreythancock on Feb 10, 2019 1:41:37 GMT
Peter Sides wrote a series of booklets with historic battles, and I believe they include both 12 vs 12 match-ups, as well as different element count lists based upon available historic information, intended for DBA and/or DBM.
A member of Fanaticus also published a series of historic battles, but I don't recall if it was 12 vs 12 or larger battles for DBA.
Try searching Fanaticus for "historic battles".
Folks?
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Post by davidjconstable on Feb 10, 2019 1:51:01 GMT
I had the series of books, John Curry had them, so I cannot answer.
An historical 12x12 match up will only really work if the armies are reasonably matched, so you might have to introduce some kind of bias such as a points system. If you then make the smallest army 12 elements, the largest might achieve a balanced game at 14 or 15.
David Constable
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Post by stevie on Feb 10, 2019 3:29:31 GMT
This is a very interesting subject. I myself am a great believer in the 12 element-a-side format, where each base represents 1/12th of an army, no matter its size. After all, Alexander the Great with 47,000 men (4,000 per element) wasn’t afraid of 150,000+ Persians at Gaugamela (roughly 12,000 men per element...mostly poor quality troops), so why should we? Many people try to re-create an historical battle from the bottom-up, and start with the numbers of men involved...if you can find such detail from ancient accounts, which vary widely. But DBA is unique in that it is an ‘Army Level’ set of rules, that starts from the top-down. Thus every army can be split into 12 parts, no matter how many men were actually present. This greatly simplifies historical simulations, even if a bit abstract. Here are some of the tips I have found when re-creating an historical battle:- Pre-Programming: we know the outcome of an historical battle, and we know how the winning side achieved victory. So I like to ‘pre-program’ a battle by setting the element choices and their positions so that the outcome and how that battle played-out is reproduced on our wargames table...even taking into account the effect of adverse die rolls where possible. Natural Formations: I think it is very important that both armies be deployed in what I call ‘natural formations’, or on the very first bound a player will simply move their elements about. For example, trying to re-create Cannae with the Roman Blades two elements deep in columns (because the historical accounts say they were deeper than usual, and it allows Hannibal to overlap and envelop the Romans) won’t work. The Roman player will simply use their first bound to lengthen their line...unless you make special artificial rules preventing this. The natural formation for a Polybian army is to have 6 Blades in a line in the centre, the Cavalry on the wings, and the Triarii in reserve, with the velites either out in front skirmishing or also in reserve. That is their ‘natural’ formation...it is what players would do naturally. Another case in point (and one that demonstrates why numbers and extra elements can actually distort a battle) is the battle of Pharsalus in 48 BC (see en.wikipedia.org/wiki/Battle_of_Pharsalus). Here Caesar was outnumbered by Pompey by 2:1, but the length of both battlelines was equal, because Pompey’s legionaries were twice as deep as normal. If you give the Pompey player twice as many elements, he’ll just outflank Caesar, and adopt a ‘natural formation’. So now you have to make special rules saying why Pompy can’t actually use his extra elements but must keep his Blades in columns. Why give Pompey twice as many elements, but then tell him he can’t actually use them! Ah, but using DBA’s clever 1/12th element system, it’s easy. Both sides have 12 elements, although Pompy’s represent more men. Excessive Numbers: if the idea of having both sides with 12 elements, even though in reality one side outnumbered the other bothers you, then here is something you could do ---> have what I call ‘decorative double bases’. These are two normal elements on a temporary card base in a column, but they are purely decorative and the entire two-base column acts just like a single element...it just looks impressive. So the Roman Blades at Cannae and Pompy’s legionaries at Pharsalus, and even the Persians at Gaugamela, could all be on ‘decorative double bases’, but still only really be 12 elements a side (but boy, do they look imposing!).Here is an example of ‘decorative double bases’ in action: fanaticus.boards.net/post/10770/Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by jim1973 on Feb 10, 2019 9:17:46 GMT
As always stevie, very well thought out.
It is important to think of overall effect in DBA and not historical numbers. As you say, ancient numbers can be misleading. But also, extra element numbers have a specific game effect so should only be used if the scenario designer believes this effect existed or could have existed in the battle (e.g. could Darius III's levies really act as 10 elements of Hd in a DBA battle even if they were present?) Athenian hoplites were clearly outnumbered against Syracuse (according to Thucydides) but didn't seem too troubled in the open field battle described.
Decorative elements are a great concept. If I were starting again I may look at 6mm to make elements "look" right but still have the defined game function.
Cheers
Jim
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Post by nangwaya on Feb 10, 2019 14:40:41 GMT
Thanks for all the replies.
From what I am gather from the above, it is more important that I focus on the terrain involved in the battle and the composition of each army, rather than the size of each.
My first crack at doing a historical battle will be the Battle of Til-Tuba (battle of the Ulai river), and if I am fortunate enough, next week I will go to the British Museum and get to see the actual wall reliefs of this battle!
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Post by wyvern on Feb 11, 2019 4:34:22 GMT
It's an interesting prospect. I am sure there is a Slingshot issue with the Battle of Kadesh for DBA for sale in it at the SOA shop.I don't know if it's based on the standard game or not though.
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Post by Cromwell on Feb 11, 2019 8:48:27 GMT
To do historical battles with 12 elements aside I did the following. I would research numbers involved on each side. Then for the side with the highest troop numbers I would divide the number of troops by 12. this gave me a rough number of troops per element. I then divide the number of troops per element by the number of troops on the other side this gives me the number of elements the opposing side would have.
I have also worked out common troop types such as Blades, Warband, Cavalry etc where the information is available so you have a near as possible if abstracted historical force.
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Post by Simon on Feb 11, 2019 17:53:06 GMT
Peter Sides wrote a series of booklets with historic battles, and I believe they include both 12 vs 12 match-ups, as well as different element count lists based upon available historic information, intended for DBA and/or DBM. A member of Fanaticus also published a series of historic battles, but I don't recall if it was 12 vs 12 or larger battles for DBA. Try searching Fanaticus for "historic battles". Folks? I do like Peter Sides' books but I don't think that the battles are 12 elements per side although the trioop types in the OOB are expressed in DBA and DBM terms. I can't double check as the books are in storage at the moment! Neil Thomas has some battles for his ancient/medieval rules set where he has 8 units per side. As discussed in the thread, he focusses on the key points of the battle rather than worrying about a bottom up get the numbers right approach. In the DBA Great battles of History Book there is one 12 element per side scenario for Marian Romans v Spartacus. The old Fanaticus site had quite a few scenarios but I am not sure where this information is now held. Simon
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Post by bob on Feb 11, 2019 19:33:27 GMT
For many years I ran matched pairs historical battles at the big east coast conventions. I used the historical terrain, abstracted, with the standard 12 element DBA army. Many were based on those of Peter Sides. Most of his were not 12 elements, but the terrain was good. See below. Some games had special situations such as an element changing sides, or late arrivals or not standard face to face deployment. In the tournament, each player took a turn at each army in the 2 games, so played all four armies. All in all these were very successful games. I probably did 20 different battles over a 10 year period. I do regret I neglected to document them for future use www.scribd.com/document/333493415/Peter-Sides-Ancient-Historical-Battles-1479-B-C-378-A-D-Gosling-Press-OCRAttachments:
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Post by nangwaya on Feb 11, 2019 19:41:58 GMT
For many years I ran matched pairs historical battles at the big east coast conventions. I used the historical terrain, abstracted, with the standard 12 element DBA army. Many were based on those of Peter Sides. Most of his were not 12 elements, but the terrain was good. See below. Some games had special situations such as an element changing sides, or late arrivals or not standard face to face deployment. In the tournament, each player took a turn at each army in the 2 games, so played all four armies. All in all these were very successful games. I probably did 20 different battles over a 10 year period. I do regret I neglected to document them for future use www.scribd.com/document/333493415/Peter-Sides-Ancient-Historical-Battles-1479-B-C-378-A-D-Gosling-Press-OCR Nice one Bob!
In regards to Kadesh, and I guess any of those chariot era battles, I would love to try a couple of the ideas mentioned in the thread below, which Stevie alerted me to:
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Post by nangwaya on Feb 11, 2019 19:44:29 GMT
It's an interesting prospect. I am sure there is a Slingshot issue with the Battle of Kadesh for DBA for sale in it at the SOA shop.I don't know if it's based on the standard game or not though. I just went to the SOA site for the first time (man have I been missing out!), and took a look at their article index, and there seems quite a bit of info. on Kadesh.
Looks like I can get a DVD of back issues from the 60's up to 2015 for 35 pounds. Sounds like a steal!
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Post by medievalthomas on Feb 11, 2019 22:45:08 GMT
Its almost impossible to do 12 element chess match style historical battles at least for the medieval period. Different sized armies were common - sometimes 2+X the size of the smaller. Much of the strategy involved positioning to guard flanks with terrain or missiles. Alternatively the smaller could try and smash through the larger before numbers could tell.
Leave the 12 element battles for tournaments. Varied armies and are what makes historical battles so interesting.
TomT
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Post by wyvern on Feb 12, 2019 4:27:35 GMT
It's an interesting prospect. I am sure there is a Slingshot issue with the Battle of Kadesh for DBA for sale in it at the SOA shop.I don't know if it's based on the standard game or not though. I just went to the SOA site for the first time (man have I been missing out!), and took a look at their article index, and there seems quite a bit of info. on Kadesh.
Looks like I can get a DVD of back issues from the 60's up to 2015 for 35 pounds. Sounds like a steal!
Yes, I overlooked the SOA for quite a while but I have since bought a few very interesting publications from them. Oh, and I must say they are very prompt at dispatching merchandise which is nice. Have fun with your battles!
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Post by greedo on Feb 20, 2019 5:28:41 GMT
For many years I ran matched pairs historical battles at the big east coast conventions. I used the historical terrain, abstracted, with the standard 12 element DBA army. Many were based on those of Peter Sides. Most of his were not 12 elements, but the terrain was good. See below. Some games had special situations such as an element changing sides, or late arrivals or not standard face to face deployment. In the tournament, each player took a turn at each army in the 2 games, so played all four armies. All in all these were very successful games. I probably did 20 different battles over a 10 year period. I do regret I neglected to document them for future use www.scribd.com/document/333493415/Peter-Sides-Ancient-Historical-Battles-1479-B-C-378-A-D-Gosling-Press-OCR Just saw this post. I absolutely love the Peter Sides books. I don’t have enough elements to do the full battle but they could easily be scaled down to 12-36 elements on a side.
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