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Post by paulisper on Aug 13, 2018 6:48:33 GMT
Bob me old matey, I have found the solution to this shooting dilemma! ...but you are not going to like it I’m afraid. Figure 15b: Distant Shooting dialogue, paragraph 2:-“Although Pike X presents a target of less than ½ BW, Bow A can shoot at all of one edge and must do so because targets within the shooters TZ always take priority.” (Not relevant in Tony Aguilar’s picture, as the Blue Cv is outside of the Red Bow 1 Threat Zone)Figure 15b: Distant Shooting dialogue, paragraph 3:-“If Pike X was a little further away outside the TZ, Bow A would (i.e. must) shoot at Bow Y because a target that shoots back takes priority over one that does not.” (This is relevant...the Blue Cv is not shooting at Red Bow 1, but Blue Bow 2 is, and that takes priority. So Red Bow 1 cannot shoot at the Blue Cv but must shoot back at Blue Bow 2, even if the Red Player had announced his intention to shoot at the Cv. In other words, the Red Player’s choice of target has been vetoed by the need to shoot back at the Blue Bow, but only if a Blue bow does announce it's intention to shoot at Red Bow 1)Figure 15b: Third Party Shooting, last paragraph:-“In the above diagram Bow A shoots at Pike X (compulsory, it’s in the TZ) but, before that is resolved, Bow Y must first shoot at Bow A as a third party shot.” (In other words, Bow A is unable to shoot back at Bow Y because the Pike in it’s TZ takes priority...that’s why it’s a Third Party Shot. Third Party Shots are forced on players that are unable to reply, not by choice)Lastly, at the very bottom, “This sequence is followed regardless of whose bound it is.” (So the bounding player cannot use the ‘Third Party mechanism’ to bypass, override, or ignore the ‘Shooting Priorities’)Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
You’ve nailed it, Stevie 👍😎 P
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Post by Simon on Aug 13, 2018 7:23:25 GMT
I agree with Stevie and Paul.
Simon
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Post by wjhupp on Aug 13, 2018 17:51:45 GMT
Per Chaotic as per earlier in the thread (sorry I missed this simpler explanation of the sequence and did my own). I am going to call this the Australian Answer and I endorse it only because I like the answer better and not because it is the correct reading of the text.
As in your original picture, it is Red Team's bound. 1. Red player confirms that Red Bw 1 is eligible to shoot at Cv (moved <1 BW, in arc, in range, not in TZ) and decides to do so. 2. Blue player declares that his Bw 2 is eligible to shoot at Bw 1 (not in TZ, in arc and in range) and decides whether Bw 3 (not in TZ, in arc and range) will assist. 3. The combat between Bw 1 and Bw 2 is resolved first. Bw 1 retains its die roll for the attack against Cv. (No harm can come to Bw 2.) 4. If Bw 1 remains eligible to shoot at Cv after the pre-emptive attack is resolved (it might have been recoiled or destroyed), it shoots using the same die roll.
Sorry, Stevie, I think you are reading into the diagram language, the 'regardless of whose bound'. Sounds like from Tony's initial comment that this was directly in 2.2 but not in 3.0? Where does it say in the rules directly, " because a target that shoots back takes priority over one that does not."
"A target that can shoot back and indicates they will takes priority over one that does not or cannot shoot" becomes the first step in the example, if the example was as per paragraph 3 of 15b, and X was outside of the TZ.
Bob, your comments on intention, considering the lack of direct rules on prioritization, is helpful.
Bill
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Post by primuspilus on Aug 13, 2018 18:08:34 GMT
I have always felt that the main issue with shooting is the "fanatical" need (see what I did there? ... ) to resolve everything in a single die roll. In many cases, it is simple, elegant, and clean. In a lot of other cases, it feels kind of like a dog's breakfast. This is one of those cases. From what I have read of Triumph (and I do not own it, and will never play it, for other reasons) they did get the right mechanism for shooting. A tad more tedious, to be sure, but none of the unfortunate, occasional clusterf***ery the current DBA 3.0 system seems to cause.
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Post by medievalthomas on Aug 13, 2018 18:11:00 GMT
Stevie is, in the last post, entirely correct. At the start of shooting phase - all Bow must shoot its mandatory. So all Bows are shooting at any Bow in arc/range at the start of the phase. (But I do understand the the problems with the original text and acknowledge that the diagrams must be treated as additional rules - which can be disconcerting as they require flipping around in the book to find additional rules). Final note: re helpers. These do NOT need to shoot as a helper just because they can. The target IS NOT shooting at them, they are free to help or shoot at a different target (but you must make this clear before you drop dice).
David C. Your are correct. Its why I did Knights & Knaves and made sure the basic game allows players to convert to DBA 3.0 once they had gotten the basic concepts explained in human readable text. (I changed only one basic concept to solve a long standing DBX problem). Its an excellent teaching tool that every DBX evangelist should have. It was created to teach my 10 year son how to play DBX with his toy soldiers - and he plays to this day. Don't start new players using the obscure rule book filled with what the f's like we have just been discussing. (It is also an excellent competitor to One Hour Wargames - the Advanced game by the way is an excellent vehicle for historical medieval battles - great for demos). Just spent a whole weekend play testing a new version using "big trays" like those of Kings of War and Song of Ice and Fire. Plan to use it to make inroads for DBX in those communities (and it allows the addition of attrition rules). I understand your worries re DBX dissolution but intend to put my considerable energies into preventing.
I quoted the Knights & Knaves rule in my original post - you'll note it solved this problem with no need for complex text/diagram analysis. You'll note how many expert experienced players still could not figure out the DBA shooting rules until Stevie the magnificent did so with his detailed and scholarly analysis. And I appreciate from a new player perspective how game killing the need for such rule parsing even for basic concepts is. (But bear in mind that 3.0 is actually better than most prior version and vastly better than DBMM re this matter).
Final note: third party shooting was intended to handle situations where you are shot at and cannot shoot back (by a shooter our of arc etc.) so its use would be fairly rare - unless we foul up the shooting priorities.
TomT
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Post by chrishumphreys on Aug 15, 2018 2:28:58 GMT
Let's stay with what Phil has written in the rules on page 10.
Bows and war wagons ... "MUST shoot at a target that IS shooting at them". It says "IS", not "might" or "could" or "is capable of" or "should be". So Bw1 declare that they are shooting the Cv. No problem because no one is shooting at them; but, before this can happen we need to know what Bw2 and Bw3 are doing because Third Party Shot takes priority. If either Bw2 or Bw3 shoot at Bw1 in this bound then Bw1 must change targets because now Bw1 has an eligible target that IS shooting at it and it MUST shoot at that target. If neither Bw2 nor Bw3 shoot at Bw1, then it does not have a target that IS shooting it and Bw1 can then choose any eligible target and is able to shoot the Cv.
In the same way if Bw1 chooses to shoot Bw2, Bw2 MUST shoot back, but Bw3 does not have to.
BTW, in 15b the bow at the top must shoot ("is shooting") the bow at the bottom because they must shoot someone and have no other eligible target. This is the problem, I wish Phil had written "a target which is shooting back" in the third paragraph, if that is what he meant.
It is also not clear if he meant "is shooting at them" to mean any time in that bound (my interpretation) or in the instant when Bw1 Shoot the Cv, I think this is the heart of the different interpretations and because it is unclear there is no solution to this problem. Either way there is a lot of debate and I shall look forward to the next FAQ to find out what the rule actually is.
Historically, I believe, looking at it and imagining I was there, both Bw2 and Bw3 would be highly motivated to shoot the knights and Bw1 would be firing every arrow it had at the Cv.
Chris H
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Post by markbb on Aug 15, 2018 6:22:43 GMT
It is also not clear if he meant "is shooting at them" to mean any time in that bound (my interpretation) or in the instant when Bw1 Shoot the Cv, I think this is the heart of the different interpretations and because it is unclear there is no solution to this problem. Either way there is a lot of debate and I shall look forward to the next FAQ to find out what the rule actually is. Spot on, Chris......all comes down to interpretation and could be taken either way. Personally, I'm still with Bob.
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Post by chrishumphreys on Aug 15, 2018 7:30:25 GMT
In support of my interpretation, reading page 2, Time scale, it is clear that shooting is continuous and takes place on both sides for 15 minutes. Thus it is not consistent for Bw1 to be shot at by Bw2 for say 7.5 minutes under third party shooting and then conveniently forget it has been shot by an eligible target in range and arc to ignore its shooting priorities and shoot the Cv for the second 7.5 minutes.
Taking turns to shoot is an artifact of the game but not part of the design philosophy.
In Time Scale Page 2, Phil allows a "response to be immediate" so once the Bw2 make it clear they will target Bw1 with shooting, the immediate response of Bw1 should be to change its shooting target to the most eligible, a target that IS shooting at them (continuous). BUT if Bw2 and Bw3 do not shoot Bw1 then Bw1 can shoot the Cv. I can't see anywhere in the rules that Bw must shoot Bw if they can.
Chris H
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Post by stevie on Aug 15, 2018 9:22:43 GMT
I entirely agree with you Chris. Using 21st century armchair logic (which I dislike doing), we know that a single bowman can get off several shots a minute. Let’s say a conservative 6 shots a minute x 15 minutes = some 90 arrows (probably more than they carry) in a single bound each. While the first arrow volley from Red Bow 1 to the Blue Cv is in the air, simultaneously a Blue Bow’s first arrow volley is also in the air on its way to Red Bow 1, which once it lands among the Red Bows will cause them out of sheer self preservation to be diverted and distracted into shooting back for the rest of the 15 minute bound. So one volley from Red Bow 1 will be at the Blue Cv, and the 89 subsequent volleys will be against the Blue Bows shooting at them. Meanwhile, all 90 Blue Bow volleys will be directed at the Red Bows... ...and 89 to 90 volleys is going to have a far bigger impact, cause more casualties, and have a much greater effect than just one. Of course, if the Red Bows are not shot at by any Blue Bows, they will not be distracted and diverted, so then they could concentrate all 90 volleys at the Blue Cv...the full effect of which is represented by the single DBA combat die roll. (By the way, I never got a chance to say hello. Welcome to the Fanaticus Forums Chris Humphreys )Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by wjhupp on Aug 15, 2018 13:01:13 GMT
Chris H.,
1- I like reading people's the time and motion study logic, but I rarely find it convincing. For me the command limit design philosophy of the command pip rule in the "you go, I go" structure is more important than simultaneous shooting decisions. Did you ended up arguing that from a historical stand point the bows would have shot at the more important and larger target (a horse) vs. each other.
I did find this googling:
Arrows were produced in sheaves of 24, and archers carried between 60-75 with them into battle. They were expected to be able to shoot about 12-20 arrows per minute (An archer who could shoot no more than 10 arrows per minute was considered to be unfit for military service.
Since we don't have ammo limit rules, I can imagine lots of possible patterns with 75 arrows that could get fired off in 5 minutes in a 15 minute turn. And that is just the speculative long range shots., you'd still need some of that ammo for any close range work.
2- "I can't see anywhere in the rules that Bw must shoot Bw if they can." Me too. It seems like this may be the main problem in terms of the traditions of play and trying to do a close reading of the rules. I played limited 2.2 so never took that rule on completely.
Primuspilus, I do play both DBA and Triumph! and C&CA, too. Simplifying the process gets my vote every time. The one die roll thing is a complexity too far IHMO and the multiple die rolls work fine in these other games. I presume this will end up in the FAQ.
Bill
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Post by martini on Aug 15, 2018 23:35:09 GMT
I'm glad Tony raised this problem. It had not occurred to me that there was any doubt that shooters must shoot at shooters unless there is another target in their TZ. I won't add to the various proposed solutions but I do hope that, via FAQ's or whatever, the way forward can be agreed. It is not a problem for friendly games but it could become an issue in competition games.
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Post by Baldie on Aug 16, 2018 16:20:21 GMT
I have nothing to add
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Post by pawsbill on Aug 16, 2018 20:36:45 GMT
The whole purpose of the Third Party Shooting rule is to allow a shooter to shoot at an enemy of its own choice, when priorities are not in effect. And for that shooter to still be shot at by a third party. No, it is not. The purpose is to prevent a shooter getting a shot off at a juicy target before any shooting it receives itself takes effect.
So (as an extreme example) a single Bow rolling 2 can't shoot and kill a LH rolling 1 before the 3 artillery elements shooting at it and rolling a 6 kills that single Bow.
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Post by arnopov on Aug 17, 2018 9:49:09 GMT
Game, set, match pawsbill
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Post by martin on Aug 17, 2018 11:02:05 GMT
The purpose is to prevent a shooter getting a shot off at a juicy target before any shooting it receives itself takes effect.
So (as an extreme example) a single Bow rolling 2 can't shoot and kill a LH rolling 1 before the 3 artillery elements shooting at it and rolling a 6 kills that single Bow.
Bill, that clarifies the intent admirably, and makes it easier to remember the rule as well. Thanks. M
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