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Post by stevie on Aug 9, 2018 8:23:46 GMT
Hmmm...the detailed analysis given by Chaotic in post fanaticus.boards.net/post/14939/ is very good... ... except that it completely ignores one of the shooting priorities given on page 10 paragraph 4:- “Bows and War Wagons must shoot at a target in their TZ. If there is none, they must shoot at a target that is shooting at them. If neither, they can choose any eligible target”. Therefore I agree with Menacussecundus, Pawsbill and Joe Collins, and the correct sequence of events is as follows:- a) the Red Bw 1 (who’s bound it is) picks a target, and decides on the Blue Cv... b) the Blue Bows (which must shoot at something) can pick either the Red Kn or the Red Bw... c) if one of the Blue Bows shoots at the Red Bw, then the Red Bw has no choice but to shoot back. (The Blue Bows have in effect got the ability to ‘veto’ the Red player’s choice of target)This appears to be the only interpretation that fulfills ALL the shooting priorities (i.e. targets in a TZ and shooting back). Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by paulisper on Aug 9, 2018 9:49:55 GMT
Hmmm...the detailed analysis given by Chaotic in post fanaticus.boards.net/post/14939/ is very good... ... except that it completely ignores one of the shooting priorities given on page 10 paragraph 4:- “Bows and War Wagons must shoot at a target in their TZ. If there is none, they must shoot at a target that is shooting at them. If neither, they can choose any eligible target”. Therefore I agree with Menacussecundus, Pawsbill and Joe Collins, and the correct sequence of events is as follows:- a) the Red Bw 1 (who’s bound it is) picks a target, and decides on the Blue Cv... b) the Blue Bows (which must shoot at something) can pick either the Red Kn or the Red Bw... c) if one of the Blue Bows shoots at the Red Bw, then the Red Bw has no choice but to shoot back. (The Blue Bows have in effect got the ability to ‘veto’ the Red player’s choice of target)This appears to be the only interpretation that fulfills ALL the shooting priorities (i.e. targets in a TZ and shooting back). Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
Yup - I’m with you on this one, Stevie. The players will need to declare their shooting targets, before rollling, to see what the combinations will be, taking into account the various rule priorities and implications. P
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Post by medievalthomas on Aug 9, 2018 20:06:42 GMT
The intent of the rule was that Bow must shoot at Bow that can shoot at them if possible (unless there is a target in the TZ). There certainly was no intent to inflict double results.
But it appears we screwed up the wording of the rule. I'll make sure this is very clear in Knights & Knaves but nothing we can do about the wording in DBA 3.0.
This is the intent of the rule:
All Bow armed Stands must obey the following shooting priority: (1) They must shoot at a target in their TZ. (2) If there is none, they must shoot at a target that could shoot at them during this step. (3) If neither case applies, they can choose any eligible target.
"Gang up" shooting a bit more complex but basically once you declare a shooting attack on an opposing Bow it must return shooting and so cannot shot at another element, so extra Bow elements are then free to shoot at other targets (or gang up).
TomT
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Post by chrishumphreys on Aug 10, 2018 10:22:06 GMT
Here is my interpretation, sorry if I am repeating others, this is an interesting debate.
The last sentence of distance shooting says, "If a shooter whose target does not shoot back is shot at by a third party, this is resolved first, then it shoots using the same dice score."
This overrides sequence of play (3).
If the third party is an eligible target then they shoot each other as per the "is shooting at them" rule. If the third party is not an eligible target, (out of arc, range) then the third party shoots and the shooter responds. If the shooter survives it uses the same dice to shoot its original non-shooting target.
In this example, Bw1 will be either shooting Bw2 (if it is an eligible target) or responding to Bw2 (if not an eligible target) then shooting the Cv, it can't shoot Bw2 and the Cv in the same bound. If the red Bw shoots the Cv and the both Blue Bw shoots the Kn or Wb then that is fine. The Bw do not have to shoot each other unless one of them chooses to (either by nominating Bw as a target or as a third party shooter) in which case they must.
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Post by goragrad on Aug 10, 2018 11:34:55 GMT
Indeed, as to the interpretation advanced by stevie and his cohort, all I can say is 'idem in me...'
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Post by medievalthomas on Aug 10, 2018 16:12:45 GMT
Stevie's interp still represents a massive change in how Bow shooting priority works and what Phil intended (but I agree did not make clear).
Under Stevie Rule Red Bow1 can pick a non-Bow target even though there is a eligible Bow in arc and range. Likewise then the Blue Bow is free to shoot at something else. It also makes a difference on "gang ups" as Bow that could shot at other Bow can now instead gang up on a single target (I assume this would have to be declared with the potential to be vetoed or not by other eligible opposing Bow).
If players want the 12 element tournament game to work this way - I'm fine though I don't think its a very good idea. But recognize that its a big (and unintended) change.
TomT
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Post by Tony Aguilar on Aug 10, 2018 16:50:10 GMT
Stevie's interp still represents a massive change in how Bow shooting priority works and what Phil intended (but I agree did not make clear). Under Stevie Rule Red Bow1 can pick a non-Bow target even though there is a eligible Bow in arc and range. Likewise then the Blue Bow is free to shoot at something else. It also makes a difference on "gang ups" as Bow that could shot at other Bow can now instead gang up on a single target (I assume this would have to be declared with the potential to be vetoed or not by other eligible opposing Bow). If players want the 12 element tournament game to work this way - I'm fine though I don't think its a very good idea. But recognize that its a big (and unintended) change. TomT This definitely needs to be tackled by the FAQ Group so it can be decided one way or the other.
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Post by stevie on Aug 10, 2018 17:36:44 GMT
I think I understand what you are saying Tom. Should the shooting priority on page 10 paragraph 4 be interpreted like this?:- “Bows and War Wagons must shoot at a target in their TZ. If there is none, they must shoot at a target that ‘could’ shoot at them. If neither, they can choose any eligible target”. If so, then Tony’s original picture on the first page of this thread would have the following outcomes:- a) the Red Bow MUST shoot at one of the Blue Bows (but which one?...no rule says you must shoot the closest target). b) BOTH Blue Bows MUST shoot the Red Bow (after all, either of them could be shot at by the Red Bow). (This seems a bit harsh on Blue Bow 3, especially as that Red Kn is the greatest threat)Still, like Tony Aguilar, I’ll abide by whatever the FAQ Team finally decides. Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by Tony Aguilar on Aug 10, 2018 17:43:26 GMT
I think I understand what you are saying Tom. Should the shooting priority on page 10 paragraph 4 be interpreted like this?:- “Bows and War Wagons must shoot at a target in their TZ. If there is none, they must shoot at a target that ‘could’ shoot at them. If neither, they can choose any eligible target”. If so, then Tony’s original picture on the first page of this thread would have the following outcomes:- a) the Red Bow MUST shoot at one of the Blue Bows (but which one?...no rule says you must shoot the closest target). b) BOTH Blue Bows MUST shoot the Red Bow (after all, either of them could be shot at by the Red Bow). (This seems a bit harsh on Blue Bow 3, especially as that Red Kn is the greatest threat)Still, like Tony Aguilar, I’ll abide by what ever the FAQ Team finally decides. Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
And this is how we have been playing it in Florida, until we stumbled upon this dilemma (which made us question what we have been doing wrong) and needed to post about it.
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Post by nangwaya on Aug 10, 2018 17:51:33 GMT
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Post by nangwaya on Aug 10, 2018 17:55:13 GMT
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Post by Baldie on Aug 10, 2018 18:29:12 GMT
DBA, a simple fast play game for quick pick up games. Just as well non of my armies shoot.
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Post by stevie on Aug 10, 2018 22:35:31 GMT
Ah Baldie, DBA IS a simple fast play game for quick pick up games... ...but only if people play by the rules as they are written, and not misunderstand or misinterpret things (and that includes me ) On that note, here is something else that the FAQ Team and other players might like to consider. If the page 10 paragraph 4 shooting priority words “...that IS shooting at them” is interpreted as “...that CAN shoot at them”, then what about the following situation?:- Red Army = Kn Bw Cv
Blue Army = Bw Bw Bw As the Red Bow could shoot at any of the three Blue Bows, all three Blue Bows must shoot at the Red Bow. So if you want to make mounted invulnerable to shooting, just plonk a bow next to them, and they can never be shot at (except by Art). This isn’t very realistic or a good game mechanic is it. That’s why I think that the shooting priority words “...that IS shooting at them” is a much better solution, and it’s what the rules actually say. Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by stevie on Aug 11, 2018 9:24:09 GMT
Following on from my previous post, let us now look at the effects of ‘Third Party Shooting’. (I should have added this to my previous post, but it was getting late, and even someone as good looking as Stevie needs his beauty sleep! )Take the following situation:- Red Army = Kn Bw Blue Army = Bw ArtIt is the Blue player’s bound, and he decides to shoot both the Blue Bow and the Blue Art at the Red Kn. As the Blue Bow is nearest to the designated target, it will be the ‘primary shooter’, with the Art shooting in support (rule 10.5). The Red Bow, which is not being shot at, can chose it’s target, and decides to shoot at the Blue Art. Note that the Blue Art does not shoot back at the Red Bow, as Art have no shooting priority limitations (rule 10.4). This is a ‘Third Party Shooting’ situation, as the Blue Art is not shooting at the Red Bow, so the Red Bow ignores any adverse result. Therefore the Blue Art is only using it’s combat roll to determine how it fares against being shot at by the Red Bow. It will not use this combat roll against the Red Kn, as it is merely the support and not the primary shooter. Had the Red Player decided to shoot the Blue Bow instead, then the Blue Bow would have had it’s target choice vetoed as it must shoot back at the Red Bow. That would leave the Blue Art shooting at the Red Kn all on it’s own, so then it would become the primary shooter, and it’s combat roll would count. Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by davidjconstable on Aug 11, 2018 12:22:13 GMT
Ah Baldie, DBA IS a simple fast play game for quick pick up games... ...but only if people play by the rules as they are written, and not misunderstand or misinterpret things (and that includes me ) PART CUT
Before giving up DBA3.0 I looked at doing my own version by cutting and pasting here and there, the intention being that as far as possible all information was in one place. I gave it up when I realised it was going to be huge and problematical.
DBA is going down with 6th symptoms, having seen it played, people were going to different parts for answers to the problem.
Still, stay in there, it might become a good game if enough corrections/amendments/suggestions are used.
David Constable
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