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Post by mthrguth on May 11, 2017 17:43:01 GMT
menix-miniatures.blogspot.com/These are Alain Touillier figures. Sadly, he died recently. But, if you compare the mounted to the Outpost you can see similarities. I don't know if anyone inherited the molds for Alain's figures. I think he was a one man show. RIP buddy.
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Post by mthrguth on May 11, 2017 8:39:26 GMT
Outpost miniatures Byzantines; support with some random figures from Legio Heroica Crusaders range. You could probably use the Legio Heroica figures alone-use the Turcopoles and Armenians as the HC, perhaps along with some Muslim Gilman as heavy cavalry. I think they match well with the Outpost heavy cavalry. I like the Outpost cavalry, but might use Armenian infantry and Muslim infantry as the Byzantine foot. The Outpost Crusader command group and Byzantine mounted command groups are very nice.
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Post by mthrguth on Apr 21, 2017 16:41:28 GMT
I managed to get Friday and Saturday off that weekend. Hope the events may be on one or both days. I would love to see the NICT be some form of double elimination format. I think Bob meant Fall In, not Cold Wars.....
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Post by mthrguth on Apr 15, 2017 16:16:56 GMT
Spears are why God invented 6 figure knights with a general.
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Post by mthrguth on Jan 27, 2017 10:15:00 GMT
No DBA events scheduled that I know of, probably HOTT in 28mm on Sunday. I think the PEL is up. ''
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Post by mthrguth on Dec 12, 2016 10:15:37 GMT
flank support is different from overlaps. If I have a line of 3 spears all lined up in side edge to side edge combat then they are all a factor of 4+1=5 due to the flank support rule. A spear lined up adjacent to a solid blade also gets a +1. A spear adjacent to a 3 figure fast blade does not get the +1.
Overlaps is a tactical factor the next bullet down, and is not dependent on 'fast'.
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Post by mthrguth on Nov 19, 2016 13:50:45 GMT
1. Know the rules. Particularly about double or subsequent moves, group move in bad going, lack of overlap against psiloi, doubling up of light horse, multi move for light horse, combat factors near the edge of the board, vacuuming single elements into bad going by contact with a group in bad going, and combat outcomes against LH and psiloi.
2. Take the enemy camp......
3. Downside to getting the terrain is that you set up first. So, if you set up to dominate on one wing the enemy will plop a line of hard troops in front of you. Set up on the other wing and bam, there he is in front of you. Might want to set up in the center and maybe a little bit back so you can use your speed on turn one, don't roll a one on the first pip roll; to move out against one end of the enemy line. Set up back so that you don't get frozen in place by the first enemy move.
4. Don't commit suicide. If a situation arises where you have enough bad going to hide your entire army; don't feel compelled to come out and challenge superior troops in the open. Play for 'pip starvation', maneuver for a small advantage on a flank, or set up a 2 vs 3 with an automatic kill against a knight while your opponent becomes frustrated that he can't get to you. In other words, be mentally prepared for a long, time consuming game.
5. Large pieces of terrain can be great; but some terrain pieces are so big that you can only get one per sector. Might want half size terrain pieces so that you can get two down in a sector and not lose any. think of the terrain as safe islands and 'hop' your psiloi from one to the other.
6. Use any special army characteristics to your advantage. Example you gave, Lithuanians-they dismount as bow! That can be an annoying surprise.....Bow will outshoot aux or psiloi in bad going, although it can be nerve racking...
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Post by mthrguth on Nov 6, 2016 16:15:01 GMT
Sorry, duplicate post.
Mike
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Post by mthrguth on Nov 6, 2016 15:13:27 GMT
Post here if you would be interested in playing DBA 3.0 at the HMGS east convention at Fall In in March.
Feel free to comment on events in which you might be participate. Right now a list would include
1. Midnight Madness: Preconvention event for Thursday night at 8pm (night when registration opens);
2. Medium BBDBA: 24 elements at side, one ally detachment of 3 elements, play solo or as a team, for Friday morning of convention.
3. Armies and Enemies of Justinian theme: any enemy of the Early Byzantine list. Saturday Morning
4. 15mm Book 1 period, Sunday Morning
Mike Guth
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Post by mthrguth on Nov 6, 2016 15:05:49 GMT
Dear Bob and Joe,
Thanks for putting on a great slate of events. It was good to get some experience with different players using the 3.0 rules. I hope there will be more players now that we know that people know there are still gamers who like a fast playing and short set of rules with familiar mechanisms.
It might be a good idea to try and get an idea of attendance ahead of time, and maybe take a poll as well. I'd suggest a Midnight Madness event for Friday night; a pre-event 'elephant meat' event-all armies must have an elephant, and a theme event; how about armies and enemies of the Early Byzantines? I'd also suggest a double sized BBDBA-24 elements,rather than 36 with ONE allied detachment allowed.
Mike Guth
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Post by mthrguth on Oct 12, 2016 21:52:10 GMT
archive.org/stream/chronicleofmorea00schmuoft/chronicleofmorea00schmuoft_djvu.txtA professor from the University of North Dakota was working on a military history of the later Byzantine states on a sabbatical to Dumbarton Oaks. He never finished his work, and left the Univeristy without forwarding information! Perhaps, driven crazy by a lack of primary information. Duggan's Lord Geoffry's Fancy covers the two battles between Morea and the Romanian Franks. There is a mention of an invasion by the Knights of St. John, and the Kingdom of Navarre in Greece. I am not finding many details though....
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Post by mthrguth on Aug 19, 2016 12:53:06 GMT
VIEW LARGER
13-1/8" x 9" Clear 6-Compartment Box
13-1/8" x 9" Clear 6-Compartment Box
From The Container Store. The width of the compartments is about 42 mm. You could put a magnetic tape on the bottom to further help hold the armies. The only issue is that if you use really thick bases then some of the spears or elephants may not quite fit the 2 and a half inch height. Might have to cut down some pikes. Because the width is so close to 40mm I find that I don't have to worry too much about the figures jostling about.
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Post by mthrguth on Aug 8, 2016 13:47:47 GMT
Subject of interest to me at this point, particularly for 1227 Kalka River, first encounter of Russians and Mongols; are there any other balanced field battles between them? Don't think so....
So, Gorelik has Russian mounted of this century as no horse armor, bows, swords, spear. Nicolle's book on later Russian Medieval armies has many copies of 13th century illustrations of Russian cavalry. These illustrations show NO LANCES. This is in comparison with 14th century illustration which shows lances. This makes the early Russians seem like Cavalry to me. The McBride illustrations of Nicolle's book show much heavier armor and couched spears AFTER the Mongol invasion.
Early Russian cavalry had been fighting the Cuman/Kipcheks for some decades, so they had plenty of time to adopt to steppe warfare tactics; I would theorize by going bow armed mounted not depending on suicidal charges at light cavalry. The Mongols may have surprised the Russians not with horse archers but with more heavily armored lance armed heavy cavalry closer to Cataphracts.
Gorelik confirms adoption of horse armor AFTER the Mongol contact.
If Russians ever had effective lance armed charging knights it is interesting to ask why they would have disappeared, which they did, by the 15th or 16th centuries when Russian Boyar cavalry becomes all bow/mace/sword armed.
I have to read the poem of Prince Igor, which may bear on this. But right now I think DBA 3.0 has it backwards. Russians were CAVALRY before the Mongol contact and MAYBE knights afterwards, again based on the contemporary illustrations.
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Post by mthrguth on Jul 21, 2016 0:05:59 GMT
I was going to try my Byzantines at Historicon. Both the early and the Maurikians have lots of 6 cav figures. That being said, Tony won one event with Medieval Germans, I believe with 6 figure knights. 6 figure knights are excellent because they actually kill foot just by beating them, the despised term being 'quick kill.' Cavalry have to work their way down the line winning rolls until they can get a 6-2 or 6-1 by getting double overlaps. The 6 figure knight with a general, on the other hand, is a nightmare for blades.
As I have discussed, it is very easy to get bad going in 3 out of 4 sectors. This could leave a 6 figure cavalry army with little room to deploy.
In games against friends, I have lost a 6 figure cav on a bad dice throw. It counts as 2 elements lost, so now you are in trouble
Samurai are more able to exploit the extra combat factor because they have aggression zero, and the early Samurai have lots of Aux as well. Don't know which is stronger in an open environment.
The Byzantines were for a theme event. I would have gone with the Maurikians over Justinians to try to win terrain, and to have some spears to go against knights.
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Post by mthrguth on Jul 19, 2016 19:00:21 GMT
My favorite blade is a either a. a knight (who can dismount as a blade) b. a spear (who fights as well as a blade but is better against knights) or c. a camel-who dismounts as a spear......d. A 6 figure blade, because they can actually beat other blades....
There's not much penalty for being a 'fast blade' or 'fast pike' in DBA 3.0. This contrasts with the new TRIUMPH rules by the Washington Grand Company where the "Raider", a fast blade, is not as good against knights and mounted as other close formation foot troops.
Some of the preference depends on context. For example, would I be playing against army lists with 6 figure knights? Then, my favorite blade is whichever blade is in a list with an aggression of zero or even better, below, because 6 figure knights in the open are really likely to ride you down, barring a tie which is 5/36, less if the general of the knights is involved.
A Warband is a useful tool to have in the box to help deny bad going to fast blades.
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