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Post by Piyan Glupak on Nov 9, 2016 6:25:36 GMT
You can play most wargames solo. The easiest way is to try and do the best for the side whose turn it is. As far as I know, there are not many other wargamers in Bulgaria.
One of the problems that you can have with solo play is that you tend to use similar tactics own, due to your individual method of play. There are methods to make some decisions for one of the sides by dicing. I use 'SoloDBA' for DBA games sometimes.
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Post by Piyan Glupak on Nov 7, 2016 5:25:57 GMT
Welcome to the forum! Good to hear from you.
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Post by Piyan Glupak on Oct 20, 2016 10:58:30 GMT
Thank you. Your explanation makes sense. When I was ploughing through (a translation) of Livy, I didn't notice that many years with no warfare involving Rome.
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Post by Piyan Glupak on Oct 20, 2016 5:40:13 GMT
In versions 2.0 and 2.2, the II/11 Gallic 400BC to 50BC army list had aggression factor of 3 until 225BC, then an aggression factor of 0. The II/33 Polybian Roman 275BC to 105BC army list had an aggression factor of 1 before 202BC, then an aggression factor of 4. The Polybian Roman army list seems to cover from the aftermath of the Pyrrhic War until the reforms of Marius. It is not for me to speak for the authors, but I do get the impression that Rome was a bit less into invading until very late in the Second Punic War. In fact, Hannibal invaded Roman territory in Italy. I think that an aggression factor of 1 means that they did a bit of invading, but not as much as that a state with a higher aggression factor did. I would be interested to hear whether the aggression factors had been altered in version 3.
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Post by Piyan Glupak on Oct 18, 2016 13:29:10 GMT
A bit more back story and some army lists:
The North is less wealthy and up to date with the latest technology than the South. Because of trade routes, the People of the North Wind are wealthier and more developed than their neighbours, the People of the Dawn, and the Painted Ones.
The Empire had obtained tributary status over the Sea People, the Old Kingdom, and the People of the North Wind, but not over the People of the Dawn, or the Painted Ones. This had led to relative peace for quite a long time. After the old emperor died, his successor was a bit of an unknown quantity. It was noticed that some of the people that the old emperor relied upon were displaced from their positions. The nations that had been subjects of The Empire took their independence and prepared to take their chance…
People of the North Wind 1* Hero General, 1* Magician, 2* Blades, 6* Spear
The climate is temperate. Provinces are Maestydf (capital), Conwe, Llyny
Sea People 1* Hero General, 1* God, 1* Hero, 4* Spears, 2* Warband
The climate is warm. Provinces are Kniumea (capital), Susia, Eraro
People of the Dawn 1* Warband General, 2* Riders (centaurs), 6* Shooters, 2* Beasts (boars), 1* Flier(eagle)
The climate is temperate. Provinces are Andeirk (capital), Colwe, Llane
Painted Ones
1* Warband General, 2* Behemoth (giants), 6* Shooters, 2* Lurkers (spiders)
The climate is temperate. Provinces are Risy (capital), Prane, Ciethy
Old Kingdom
1* Blade General, 1* God, 1* Water Lurker (crocodile), 5* Shooters, 3* Blades, 1* Hordes
The climate is hot. Provinces are Hatwas (capital), Medju, Nety
The Empire 1* Knight General, 3* Knights, 1* Magician, 6* Spear
The climate is warm. Provinces are Awak (capital), Tisol, Arak, Arqash
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Post by Piyan Glupak on Oct 18, 2016 12:42:39 GMT
I am working on a new campaign, to be played solo. It is set in a world with Bronze Age technology. The world is called "Egros", and has one known continent. The top bit is cooler in climate than the bit south of the mountains. Here is the map: Six nations will battle it out. Their capitals are shown in bold. There are no Goblins, Orcs, Dwarves, Elves or Hobbits. There is magic, heroes, and the occasional god. There are a few giants and centaurs. I will try 5 campaign years to see how I get on. I intend to use the HotT Campaign rules, with a few additions: 'Mountainous Routes' by Stephen Montague 'Desert Routes' by Alan Saunders Both these can be found on the Fanaticus archive site. The direct link for both is: fanaticus.website/variants/varmountains.html'Terrain for Campaigns' by Alan Saunders from the old Stronghold site: web.archive.org/web/20091027012133/http://www.btinternet.com/~alan.catherine/wargames/campterr.htmKeith McNelly’s ‘Programmed Leaders for Ancient Campaigns’: homepages.paradise.net.nz/mcnelly/ancient/db_campaign.htmSome of these additions were written for DBA. Where they, for instance, say "remove an element" I will be removing 2 army points. Again, for incautious leaders who are prepared to cross the sea in Spring or Autumn, they will also cross mountains in Spring and Autumn and Desert in Summer. EDIT: 11/11/2016 - The alterations to PIP and combat dice scores in 'Programmed Leaders for Ancient Campaigns' will NOT be used.
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Post by Piyan Glupak on Oct 15, 2016 18:09:29 GMT
I have been using it to work out some armies for a Bronze Age fantasy campaign. It works well, although you might want to be aware that it categorises Gods as 'M' for mounted rather than 'A' for Aerials.
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Post by Piyan Glupak on Oct 15, 2016 16:49:03 GMT
Personally, I see everything north of the Danube as being The North. Does that count as 'Dacian-centric', Richard? M If you are worried about me being Dacian-centric we could count anything north of the Star Planina (Balkan Mountains) as being North. On the other hand, that might make me 'Thracian-centric'.
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Post by Piyan Glupak on Oct 15, 2016 8:39:37 GMT
Relative, indeed... People are forever saying I live in the North, but I keep reminding them that Lincoln is part of the East Midlands and the North doesn't truly begin until you're the wrong side of the Humber Not taken that way.
North and South are relative. To a person in Norway, Scotland is South.
David Constable
Personally, I see everything north of the Danube as being The North.
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Post by Piyan Glupak on Oct 9, 2016 11:43:15 GMT
My impression is that the one about having to practice archery every Sunday has been taken off the ststute book within the last couple of decades. Having said that, I have only once spent part of a Sunday practising archery.
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Post by Piyan Glupak on Oct 9, 2016 6:18:44 GMT
Thank you for your reply David.
If anything, I am more worried by the auxilia. I tend to see most auxilia as being primarily armed with javelins and shields. I can not recall noticing reference to massive numbers of javelins, although there are references to "darts".
Although the Dunlendings could and did break Rohirrim shield-walls, usually they did so when numbers were in their favour. I think that they would have needed more than auxilia to do that. On the other hand, I think they would have been much more dangerous to dismounted and infantry armies (such as at the Fords of Issen) if the predominant troop type was warband.
Concerning examples of historical armies from upland areas that were not usually subject to strong central control, I haven't seen the army lists for version 3, but for version 2, the North Welsh, the Picts and the Pre-Feudal Scots have a lot of 3Sp. On the other hand, the Scots-Irish tend to be mainly auxilia and the Caledonians have a lot of warband. It might be suggested that the North Welsh, the Picts and the Pre-Feudal Scots had had to adapt to enemies with a significant mounted contingent. The Thracians, Samnites and the Italian Hill Tribes tended to fight armies with limited numbers of mounted troops.
Both Luke Ueda Sarson and David Kuijt mention that Saruman had "pikemen" who, they feel, would have been Dunlendings rather than half-orcs. Unfortunately, I can't find the references because my copy of 'Lord of the Rings' is in one volume, which mucks up the page numbering. The troop type '3Sp' tend to have long spears that can, or are likely to be wielded with two hands, and not be over-burdened with armour. I understand that the troop type 3Sp are represented by fast pike in DBMM, although I am open to correction. [Added in edit They were Ax(x) in DBM.]
The reasoning behind a mixture of auxilia and 3Sp is that the less well equipped warriors would be auxilia, whereas the better equipped would be spearmen. The Dunlendings were described as being shortr of weapons and armour; Saruman is said to have armed them. Presumably wood and leather would be available to them, so it would be metal that they would tend to be short of. On the other hand, a lightly-equipped spearman would probably not need much more metal than a javelinman.
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Post by Piyan Glupak on Oct 7, 2016 11:32:11 GMT
Having painted the mounted options for an army of Rohan (lots of Gothic, Frankish and Lombard knights with a couple of Hunnic horse archer Light Horse/Rider elements), I am beginning to think about Dunlendings. At the moment I am mulling over whether to use Pictish or Welsh figures. Has anyone got any thoughts or suggestions? Are there any other figure ranges worth considering? At the moment, the army list that I am thinking about would probably be something like: 1 x 3Ax (general), 1 x 2LH, 4 x 3Ax, 2 x 3Sp, 2 x 3Sp or 3Ax, 2 x 2Ps For HotT that would be: 1 x Warband (general), 1 x Riders, 6 x warband, 4 x spear This would represent 3rd Age Dunlendings that would not get on very well with the Rohirrim. Thank you in anticipation.
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Post by Piyan Glupak on Oct 5, 2016 4:34:36 GMT
By the way, the link for "contact me via" doesn't seem to work. (I just went to see how your figures compared to my Donnington Miniatures Tullian Roman army.)
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Post by Piyan Glupak on Oct 1, 2016 7:46:13 GMT
Very impressive.
Out of curiosity, does anyone base their Macedonian Companions on 40 x 40 mm in wedge formation? I have a 6mm Seleucid army that I based the 4Kn on 40 by 40mm bases in a wedge formation, which is, in theory, naughty basing for version 2.2/2.2+ and before. One of the reasons that I did this was to highlight the fact that they were knights. I tend use my 6mm armies for BBDBA.
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Post by Piyan Glupak on Sept 15, 2016 4:35:19 GMT
Thank you for the interesting find. :-)
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