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Post by bluestone28 on Dec 16, 2018 21:54:35 GMT
for now, only in my Wargame Club in France (Chartres) and with friend at home, not sure i will do a lot of tournament next year...
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Post by bluestone28 on Dec 13, 2018 7:37:36 GMT
aaaah ok! yes all words are important (especially in DBA rules! ) thanks!
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Post by bluestone28 on Dec 12, 2018 22:41:17 GMT
er.... finally, i don't know what to think, "And please note that it is possible to move a group sideways...see page 8, paragraph 10, last sentence once more: “No other changes in frontage, direction or facing can be made, even if within a TZ, except to pivot, wheel and/or slide sideways to line-up in an enemy TZ, or to conform in close combat.” a group cannot group forward with diagonal move (ok, could be too complex to do with a group of several units) but can move sideways? i was thinking that a group must move forward? and moving sideways is a direction change no? argh..
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Post by bluestone28 on Dec 12, 2018 9:00:20 GMT
While we are on the subject, I’d just like to say a quick word about ‘inclining’. Take the following diagram:- Bd Bd Bd \ \ \ \ \ \ Bd Bd Bd Why is this not allowed? At first glance it seems to fulfill all the group movement requirements of page 8 paragraph 10:- The elements have all moved forwards... The elements have all moved parallel to each other... The elements have all moved the same distance... The elements have all moved through the same angles... ...ah, but the last sentence of page 8 paragraph 10 says “No other changes of direction are allowed”. That’s why it is not permissible...‘inclining’ like this is clearly a change of direction. (i.e. the group is not facing in exactly the same direction as it is moving). Having said that, it is possible to end a move so that it looks like a group has inclined...if you have enough movement that is. Cv and LH could wheel a group 2 BW to the left then wheel back 2 BW to the right to get the same effect. But that is a double-wheel...not a single inclining move. And please note that it is possible to move a group sideways...see page 8, paragraph 10, last sentence once more:- “No other changes in frontage, direction or facing can be made, even if within a TZ, except to pivot, wheel and/or slide sideways to line-up in an enemy TZ, or to conform in close combat.” (Isn’t this a bit contradictory? First it says “No changes in direction or facing can be made, even if within a TZ”... ...but then its says “except to pivot or wheel (thus changing facing/direction) or slide sideways to line-up when in a TZ”! The bit in red seems superfluous and redundant...or am I missing something?)
it said that wheel must be forward only, so "slide" result is limited, i can understand that a group move is difficult (slower and hard to have all units moving in the right way) thanks for that, as for now i moved quite freely, too much freely in fact! if i want to move freely on a slide i have to pay more pips... ok thanks!
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Post by bluestone28 on Dec 11, 2018 19:14:55 GMT
sorry i didn't see in the rules where it's written that we must do this : ok group must make a forward wheel to Change direction, but to move forward, first element make the move and others follow, so diagonal move is possible, it's written that in a group, elements must move in parallel with each other or all units follow the first element move and moves of the same distance... again i use the French version of the rules so maybe the translation change the understanding of the text but... ? ah sorry Stevie i post in the same times! ok i will read yours, i'll be back!
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Post by bluestone28 on Dec 11, 2018 16:14:53 GMT
"No Side step" ? so if you move on the side and just a little forward with all the group it work ?
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Post by bluestone28 on Dec 11, 2018 10:28:22 GMT
ok thanks!
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Post by bluestone28 on Dec 11, 2018 10:11:12 GMT
all right, thanks!
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Post by bluestone28 on Dec 11, 2018 8:31:51 GMT
hi again!
player have 2 units side by side in front (but not in contact) of 2 other ennemies units these 2 units are in Threat zone distance, he wanted to recoil volontary to exit the threat zone
as i understand it is possible but in a straight direction, my questions : - how much it cost in Pips? (is the 2 unit count as a group or not for this move?) - does he could recoil the desired distance he wants? (max his unit max move) - what is the limits, constraint of this type of move?
thanks a lot!
Eric
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Post by bluestone28 on Dec 11, 2018 8:23:08 GMT
another question asked by beginners,
i am not in the first turn, i have 1 complex group with Pks, Bds, Elephant, Hd... in command distance, how much it will cost to move all group ?
normally all group cost 1 PIP, but there is El and Hd into so? does it cost 2 (1+1) or 3 ? (1+1+1)
thanks
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Post by bluestone28 on Dec 11, 2018 7:53:23 GMT
ok so nevermind the Bd was out or in the marsh at the begining of the fight, it must poursue the Ax into. thanks a lot!
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Post by bluestone28 on Dec 10, 2018 22:50:54 GMT
ok...
in matter of checking the French traduction of this part,
could you give me the Pursuit part ? (first part and particulary the a,b,c,d terms)
thanks a lot.
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Post by bluestone28 on Dec 10, 2018 18:49:43 GMT
i searched everywhere, but i only found partial answer, so,
i have a Ax unit completly in a marsh, fighting a Bd unit completly in Goodgoing (on the side on the marsh) Ax loose the fight and recoil, what happen to the Bd?
and if the Bd was partially or totally in the marsh at the begining of the fight?
and about the fight, is the Bd in good going have -2 cause they fight Ax in in the marsh? or they will have -2 if the Bd is only partially or totally in marsh?
thanks a lot
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Post by bluestone28 on Dec 10, 2018 17:41:50 GMT
good idea too, i wanted something that didn't change the magnetic power for army transportation, it's why i've got this idea...
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Post by bluestone28 on Dec 10, 2018 14:55:22 GMT
just a small idea i've got : i have problem with units gliding on my terrain grass hills, i think i am not the only one! so apart having flat hills (that is fine, but, to my pt of view, less realistic and nice for a wargame table) i've got an idea to share : my unit have magnetic underside, so it's pretty slippery and very annoying when you try to place it on hill sides, so i proceed exactly like in real world, i take my cutter and without pressing the blade to hard (beware the blade! ) i make some longitudinal and diagonal lines on the magnetic underside... easy, simple and it work ! (ok it depend of the angle of the slope but most of the time it doesn't glide anymore!) i feel better now!
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