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Post by weddier on Apr 15, 2018 22:30:56 GMT
Your link seems to be broken.
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Post by weddier on Feb 13, 2018 19:19:36 GMT
I liked the info on Chinese Purple and vanadinite yellow. I wasn't aware of those pigments before.
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Post by weddier on Feb 11, 2018 23:22:36 GMT
I'm for sallow complexions myself, but I'm doing LotR armies (very slowly). I introduced my grandsons to HotT today, goblin warbands, shooters and riders vs. dwarf blades with the goblins getting a win through lucky dice in the final scrum, the riders and shooters having been chewed up earlier. It has taken a while to get them to indulge me, but they seemed to enjoy it.
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Post by weddier on Jan 2, 2018 0:19:30 GMT
As others, I paint the base and flock while wet. I add extra detail with tweezers. When dry, I flood the base with thinned matte Mod Podge using an eyedropper. (Put the base on a piece of silicon paper such as label backing or cooking parchment to catch the drips.) The result looks realistic, feels like a plastic sponge, and has to be scraped off with a knife if you want it gone.
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Post by weddier on Dec 18, 2017 5:59:19 GMT
My original armies were chosen for historical reasons, and the second group was inspired by some movies. The most recent group was developed to make more historical opponents for the other groups, so I picked history as the reason in the poll.
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Post by weddier on Dec 14, 2017 3:31:38 GMT
DBA 3.0, page 5, third paragraph: " Mounted infantry are based as 3-4 foot figures plus a vehicle, led mount or mounted figure. " It's pretty straightforward.
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Post by weddier on Mar 23, 2017 21:02:10 GMT
I've got enough of X century. Have to start something different. SCREW TOP CAPS! What a good idea! Wish I had run across it earlier.
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Post by weddier on Mar 10, 2017 0:08:49 GMT
I laughed myself silly. I'm going to have to find out what movie the pics are coming from.
Ah, "Theodora, Slave Empress" 1954, an Italian movie.
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Post by weddier on Mar 6, 2017 18:42:32 GMT
Regarding the Battle of Gettysburg, J. J. Pullen's nonfiction book "The Twentieth Maine" is very readable.
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Post by weddier on Feb 18, 2017 3:41:17 GMT
Hi all,
I just finished streaming the "Galavant" series and the songs are stuck in my head like an earworm, but I took a stab at the list for the Battle of Three Armies, called so although there are only two sides. Here they are:
Galavantine armies
Valencians: Blade General Queen Madelena 1 Magician Wormwood 1 Blades 6 Horde of unskilled archers and wedding staff 2 Hero Gareth 1
Hortensians: Blade General Isabella 1 Hero Galavant 1 (with Sid) Paladin King Richard 1 (with Todd Cooper) Warband Giants (not really big) 1 Warband Dwarfs (not really small) 1 Warband Pirates 1 Warband Enchanted Pub crawlers and Princess Jubilee's toughs 1 Horde of Hortensians 3 Horde of Half-deaders 2
I suggest a couple of special rules, just for fun.
If Gareth is lost by Valencia he can return as a Horde for Hortensia, even if Hortensia has lost no Horde. (Gareth is as good as a Horde all by himself.) Any Half-deader Horde lost by Hortensia can return as a Horde for Valencia, even if Valencia has lost no Horde itself; if Wormwood is neither yet lost, nor in combat, nor ensorcelled. Returned Evil Half-deaders are lost if Wormwood is lost or ensorcelled and may not return again.
I wasn't sure about Richard as a paladin, but he is sometimes followed by a unicorn, bears a magic sword (and apparently a destiny), and defeats the evil magician, so I think it works.
Thanks for all the great stuff I read here, everyone!
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Post by weddier on Feb 11, 2017 4:32:30 GMT
I picked the hobby over model railroading and military modeling. It combines model building with my interest in history, takes up less permanent space than a railroad, less display and storage space than the models, has nearly as much visual appeal as either and is fun to play on top of it all. Well, theoretically there was less storage needed. I have to admit my wargaming stuff now exceeds the space my models ever took up.
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Post by weddier on Feb 11, 2017 4:19:12 GMT
Possibly we should just bring these to the attention of the FAQ keepers to add to the bottom.
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Post by weddier on Jan 22, 2017 2:24:14 GMT
Any river wide enough to require watercraft to cross has to be a Waterway, so in DBA terms this is a littoral landing. You might look at the DBx naval rules for possible ship support or look at the ways DBM or DBMM handle amphibious landings.
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Post by weddier on Dec 31, 2016 3:55:40 GMT
Hello all!
I agree with Fab, denizens don't defend against friends.
The rule about any foot element entering an undefended city is expanded in the sections on CITY and DENIZENS farther down the page. Friendly elements may pass through a City despite a garrison or denizens for a PIP each, in a group or not. They do not have to assault to enter. Denizens do not defend if their garrison is destroyed or if they themselves are. A sacking element may enter and if allowed, become a garrison when done sacking. A city unoccupied by denizens or occupied by denizens whose garrison was defeated is not defended and may be entered or moved through by any element, friendly or not, without combat. Friends don't have to assault a friendly city, and enemies don't have to assault an undefended one. Enemy elements may garrison an undefended city even if denizens are present; it seems specious to disallow this for friendly elements, just because the friendly denizens are present.
A few more points might need to be made. Elements cannot recoil into a city because of the walls, not the defenders. Gates are too small for disordered troops in contact with the enemy to move through successfully, and cities must entered through the gates. They may recoil into a Hamlet or Edifice; nothing prevents entry. They are destroyed recoiling in contact with a city, even if undefended, i.e., without Denizens.
Mounted cannot garrison the city because horses and elephants can't climb to the walls. Mounted move out of the city for less pips because they are mounted and don't have to come down from the walls and form up first.
Any foot are allowed to become a garrison. Mounted Infantry may garrison a city or fort, as they are foot by definition. Mounted who may dismount during the game may enter an undefended city or fort and then dismount, becoming foot, and then garrison the city or fort.
The tactical factors don't refer to 'foot garrisoning' because the author has previously elsewhere defined garrisons as only foot, making the addition redundant. It does refer to foot in a camp because other elements may occupy a camp, but don't get the tactical factor in defense. Also, defending Denizens don't get +4, just +2.
Respectfully yours, etc.
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Post by weddier on Dec 26, 2016 0:33:53 GMT
Solid foot get +1 for appropriate friendly side support, but fast foot neither give nor receive this. For your second question, the 3Pk is overlapped for its die roll. Tactical factors are -1 for each flank overlapped.
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