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Post by crazycaptain560 on Aug 24, 2017 8:33:21 GMT
I'm 24 and I have been wargaming since I was 14. I think the videos are awesome and maybe a quicker edit may be done in a future video. Young people I would say do enjoy instant action, but the helpfulness of these videos as games in action is great. Additionally, videos are easy to skip around. Also, you can add "Time Stamps" directly below the video. Like, 0:00 - 8:00 - Terrain Setup, and then cut it into a few parts for people to easily navigate the video. All you have to do is write the time in the description and YouTube does the rest for you.
Great Vids!
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Post by crazycaptain560 on Aug 23, 2017 17:50:41 GMT
Thanks!
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Post by crazycaptain560 on Aug 23, 2017 16:48:43 GMT
I need help further understanding this, "Each feature is diced for. A score of 1-4 directs that it must be placed within that quarter". Which quarter? A roll of 5 lets the defender choose, but does the defender pick an initial quarter to start in? I have been playing this wrong.
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Post by crazycaptain560 on Aug 23, 2017 5:18:33 GMT
You know, I suppose for the RRR extension, you could add to the play sheet that it is one extra pip to split a group. I really like that looking at my DBR rules right now. The main reason I bring up RRR is the fact that the name of DBR or DBM(m) tends to shy people I play with away.
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Post by crazycaptain560 on Aug 23, 2017 2:50:01 GMT
Back burnered, but I have some Thebans primed up for a BBDBA army. Thinking to put all 6 doubles in one of the three commands. Although the double based generals with side support could be pretty effective spread over all three. Might not be a particularly good army against the usual KN heavy tourny choices, but might be amusing against some of the others. I rather The Thebans are fun to use in period, though I've only used them in standard DBA. The 8Sp General supported by another 8Sp has reasonably high factors when side support is added. However, the loss of the general is crippling. It's actually refreshing to see a few people using hoplite armies, of various descriptions in competitions. Historical refights using hoplite, including the Thebans, were an early means for me to play some of my early mechanics of 3.0 prior to publication. For me 3.0 has greatly improved the hoplite battle, even without 8SP. Interesting. Losing a Double Stand General would be in an instant loss correct? 2 for the general and 2 for the stand?
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Post by crazycaptain560 on Aug 21, 2017 23:46:21 GMT
Are they more of a liability than a benefit? For just having a +1 to the combat factor, but counting as 2 elements lost, they seem rather weak compared to just having a standard element. Thoughts?
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Post by crazycaptain560 on Aug 21, 2017 22:04:14 GMT
I must admit that I frequently (just the other week actually) went to the diagrams before the rules. They are more clear in presentation and writing...
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Post by crazycaptain560 on Aug 21, 2017 20:09:12 GMT
We always played it that the first person to lose 4 actually loses. Meaning, during a bound's combat resolution, the combat that causes the opponent to lose the 4th element loses the game. However, I think we have surely been playing that wrong and I can see how I missed that in the rules. The battle shall continue!
Sorry for necromancy...
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Post by crazycaptain560 on Aug 21, 2017 18:16:22 GMT
Thank you for the reference. I have added it to my Amazon list. I am strategically researching this while grinding through all of my Graduate school material (makes casual reading hard).
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Post by crazycaptain560 on Aug 21, 2017 4:45:01 GMT
Thanks for your replies. I really appreciate your well crafted reply twrnz. This makes more sense in my head now. I might thoroughly read through my DBR rules soon and possibly look towards collecting an army.
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Post by crazycaptain560 on Aug 20, 2017 1:43:00 GMT
Several years ago I painted a Field of Glory Parliamentarian army for a local. I had a lot of fun and what little research I did to paint it correctly has always left me strongly wanting to war game the period. Now, from what I understand, DBR and DBA-RRR have Pk and Sh elements separately. Phil in DBR maintains this to represent the nature that the Sh would sometimes form a firing line in front of the Pike, or to take advantage of linear cover. However, in any other ECW battle I have scene units are typically grouped together in formations. I am familiar with DBA (my favorite Ancient/Medieval Set) so I understand the lack of "rigid" multi-element formations, but does this produce a battle that looks right? Is the era of Pike and Shot an era where things should be represented by "rigid" multi-element formations rather than individual elements? I have thought about doing some slight modifications and making actual Pk and Sh elements that have the Pk and Sh all on one stand. I am kind of rambling here, but I guess I am lost on how to use the DBx system with the ECW. If it all possible, visually and tactically.
I know there are several wise men who game the ECW on this forum and I would love to hear what you all have to say!
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Post by crazycaptain560 on Aug 18, 2017 2:54:54 GMT
Slowly going through "The Glorious Cause". Still one of the most thorough examinations of the American Revolution. Although I am growing tired of late 18th century economics...
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Post by crazycaptain560 on Apr 12, 2017 22:04:29 GMT
Hey! Yes it is unlikely, but it was an idea meant to be in place without having to touch the core mechanics all too much. However, I do like the idea proposed by terrydactyl.
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Post by crazycaptain560 on Aug 10, 2016 22:43:31 GMT
It is a very fun period indeed. The best sets are those that handle morale and C&C in my opinion. The range issue is also common (although rifles had a much larger range than muskets, they typically did not waste ammo until the enemy was around 200 yards away.) The most common basing type (if there really is one) is typically 25mm square bases or 1"x3/4" for the infantry. With the artillery and cavalry adjusted slightly depending upon size. Really, as long as both sides have the same frontage most rules will work fine. The most popular in the period are "Fire and Fury", "Regimental Fire and Fury", The Johnny Reb series (III in particular), and "On to Richmond". There are others, and I think with work a DBA-x version would do just fine. For that I am experimenting with using D8s for combat. Providing a little more chaos. Playing ACW is a bit like playing the 7YW so you have to find some of the interest parts and make them "come to life" .
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Post by crazycaptain560 on Aug 5, 2016 18:24:35 GMT
Yeah Buford's deployment to delay any organized Confederate organization in front of the Union body really made the battle. Great example of deployed dismounted cavalry.
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