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Post by bob on Aug 15, 2017 3:38:52 GMT
I was watching the nice video of DBA 3 0 Teutonic Order Vs Chinese Southern Dynasty. Tony attacked Luke's 6Kn with his 4Kn. The result was a tie. They played it assuming that the 6Kn were the same as 3Kn.
"Knights or Camelry . . . 4Kn recoiled in close combat by 3Kn. Otherwise no effect."
Is this true, or is a 6Kn not a 3Kn?
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Post by Haardrada on Aug 15, 2017 6:40:27 GMT
I think you nailed it Bob, as the rules read only 4Kn recoil from 3Kn on a tie, nothing is mentioned about other Kn types like Hch or 6Kn.
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Post by timurilank on Aug 15, 2017 11:03:04 GMT
I think you nailed it Bob, as the rules read only 4Kn recoil from 3Kn on a tie, nothing is mentioned about other Kn types like Hch or 6Kn.
I can follow the reasoning behind the close combat result; a double element of 3Kn scoring even against 4Kn, sending it recoiling a BW or base depth and pursued with its companion element in tow.
However, the ‘wedge’ or 'spitz' formation is labelled 6Kn and not 3Kn.
On an even score, we should view the formation as having collapsed and both sides are now at a standstill. Historically, the formation was effective against foot as it was too cumbersome in manoeuvre against enemy mounted. There is a German treatise printed in the last quarter of the 15th century that mentions this, but I cannot recall the title.
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Post by Tony Aguilar on Aug 15, 2017 13:15:42 GMT
Looks like an oversight on our part. I'm actually surprised we haven't had more of these due to the nature of playing/filming pace. As a matter of fact I'm not sure we have had 4Kn confront 6Kn in any of previous games we have played. No matter how many games you play, new situations always seem to creep up. 
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Post by bob on Aug 15, 2017 17:31:56 GMT
This must be one of the rare events in DBA. Double base knight verses 4Kn and ends in tie. In the game, the DBK was A general. A 3 point kill. It was flanked. The whole game in one combat ( The army had one element lost already). In any event the 4K, recoiled and it had no effect on the game as Tony got four more kills somewhere else.
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Post by Tony Aguilar on Aug 15, 2017 20:06:41 GMT
I think you nailed it Bob, as the rules read only 4Kn recoil from 3Kn on a tie, nothing is mentioned about other Kn types like Hch or 6Kn. We will have to remain vigilant on this as I can see the 4Kn vs. HCh interaction getting overlooked as the 6Kn one was. HCh are A LOT more common than 6Kn, so I can see this creep up on us and surprise us. There are HUNDREDS of games of DBA Pre-3.0 that I need to get out of our system and take a look at some of these interesting interactions. There is just so many wroinkles that we keep finding in this great game.
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Post by medievalthomas on Aug 15, 2017 21:13:52 GMT
I think the intend was that 6Kn be treated as a 3Kn except where specifically excepted. But this shows the danger of creating additional troop types like "6Kn" instead of making it clear that 6Kn is a sub-type of Kn and has all their characteristics except as specifically stated.
A new Troop Type has many potential characteristics: MA, CF v. M/F, terrian effects, combat effects (what it "Shocks" and what "Shocks" it; what it Flee what Flees from it - etc. etc.
New Troop Types should be avoided at all costs as they increase complexity by quotom leaps.
TomT
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Post by twrnz on Aug 16, 2017 7:05:29 GMT
A 3Kn is different to a 6Kn, just as a 4Kn is different to a 3Kn.
These little differences often don't come up, but I believe these differences add to the rules.
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