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Post by goldenhord on Aug 8, 2017 16:35:06 GMT
Hi all,
We need a clarification about combat/shooting factors of Camp followers :
A camp with no follower (a single tent used as a camp) : factors 2 against foot and 0 against Cavalry
A camp with a figurine nearby ( a tent with a naked woman nearby) : factor 2 + 2 = 4 against foot and 0 + 2= 2 against Cavalry
A camp with an element (foot or cav) : factor 2 + 2 = 4 against foot and 0+ 2= 2 against Cavalry
Thank you for answers.
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Post by Simon on Aug 8, 2017 17:27:11 GMT
It is the camp followers that get the factors - +2/0 and +2 if they are defending the camp. if there is no one in the camp, just walk in and loot!
Simon
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Post by bob on Aug 8, 2017 17:43:31 GMT
Undefended camp is just occupied by enemy element that moves into it and sacks it. No combat.
"Nearby" is not a concept related to camp defense. The figurine must be in the camp, A tent with a naked woman - Camp follower – –inside. = +2 +2
"+2 If camp followers or other foot defending their camp or denizens their city and either in close combat or shot at. "
Note that elements attacking a camp always fight as if against foot: "Troops assaulting or defending these use their combat factor against foot and do not count overlaps or flank or rear support. "
A camp with one of the 12 troop elements = The element factor versus foot +2. Blade equals 5+2 Knight = 3+2 Spear = 4+2 Etc
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Post by medievalthomas on Aug 8, 2017 21:42:29 GMT
The intent was to account for Camps where the Camp Followers have left the Camp to fight in the field.
If not you can assume Camp Followers are hiding in the tent and will emerge to hit you with Samwise's frying pan.
Camps Followers leaving Camp is annoying so I never use the rule.
TomT
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Post by martin on Aug 8, 2017 22:19:35 GMT
The intent was to account for Camps where the Camp Followers have left the Camp to fight in the field. If not you can assume Camp Followers are hiding in the tent and will emerge to hit you with Samwise's frying pan. Camps Followers leaving Camp is annoying so I never use the rule. TomT Have sallied with CF once or twice...none too successfully...and have lost a game when my opponent's CF popped out of his camp to flank attack, pin and destroy one of my elements, to win him the game. Doh..... Martin
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Post by goragrad on Aug 9, 2017 8:55:27 GMT
On somewhat of a tangent while still discussing camp combat factors, I am thinking of a house rule to reverse the camp combat factors when using the II/57 Later Moors - 0 against foot and +2 against mounted.
With their camp defense of tethered camels they defeated a mounted Vandal force but were in turn easily defeated by a Byzantine infantry attack.
Not something to spring in a tournament, but for a friendly game or even a campaign it would add some historical flavor.
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Post by medievalthomas on Aug 9, 2017 20:08:26 GMT
The English used tethered horses to create a barrier around their Camp at Verniul. It seems to have been some sort of "rear" defense against being outflanked by French mounted.
In Knights and Knaves I give options to spend points improve defenses of Man Made Stands (MMS) - Castles and Camps. You can get +1 Camp Defenses or, for Castles, Boiling Oil/Boulders (which grants Shock aganist attackers).
TomT
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cgd
Munifex
Posts: 21
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Post by cgd on Jan 16, 2022 21:44:09 GMT
Hello guys,
I had today (another) argument with Goldenhord about this thread.
Could you please confirm :
Mounted troops are assaulting a camp. They use their factor against foot (even if mounted are defending the camp). I.e., the attackers are LH, they fight with +2 ; +3 if they have rear support from another LH.
About the camp, 5 options : - A foot base is defending the camp. They use their factor against foot, and add +2 for defending the camp (thus defending Bd would have +7 [+5+2] and the LH +2); - A mounted base is defending the camp. They use their factor against foot, and add no bonus for defending the camp (thus defending Kn would have +3 and the LH +2); - A camp follower base is defending the camp [the famous 13th base]. They use their factor against foot = +2, and add +2 for defending the camp (thus defending CF base would have +4 and the LH +2); - No base are defending the camp, but fixed figures of camp followers are depicted = the situation is the same as an actuel CF base. They use their factor against foot = +2, and add +2 for defending the camp (thus defending fixed figures would have +4 and the LH +2); - There is no troop base, no CF base, and no fixed figure depicted. The LH do not have to fight, they just have to walk in to sack the camp.
Right ? Thanks !
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Post by goldenhord on Jan 17, 2022 9:43:40 GMT
In fact the discussion is just over one point: When the camp is a standard camp occupied but camp followers, this camp is attacked by a LH. Which base factor is used: 0 against mounted + 2 if camp followers or other foot defending their camp or denizens their city and either in close combat or shot at so it gives a +2 in total and +4 (2+2) if infantry attacking the camp? OR the camp followers fight always when using their foot combat factor ... in this last case what is the meaning and use of 0 if against mounted (outside the camp)?
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Post by menacussecundus on Jan 17, 2022 10:50:09 GMT
Troops defending a camp use their combat factor against foot, so camp followers defending a camp start at +2 and add a further +2 for defending the camp for a total of 4. Camp followers who leave the camp would fight at +2 v foot and at 0 v mounted.
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Post by ysaline on Jan 17, 2022 11:25:36 GMT
ok thanks.
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