The intent was to account for Camps where the Camp Followers have left the Camp to fight in the field.
If not you can assume Camp Followers are hiding in the tent and will emerge to hit you with Samwise's frying pan.
Camps Followers leaving Camp is annoying so I never use the rule.
Have sallied with CF once or twice...none too successfully...and have lost a game when my opponent's CF popped out of his camp to flank attack, pin and destroy one of my elements, to win him the game. Doh..... Martin
On somewhat of a tangent while still discussing camp combat factors, I am thinking of a house rule to reverse the camp combat factors when using the II/57 Later Moors - 0 against foot and +2 against mounted.
With their camp defense of tethered camels they defeated a mounted Vandal force but were in turn easily defeated by a Byzantine infantry attack.
Not something to spring in a tournament, but for a friendly game or even a campaign it would add some historical flavor.
Post by medievalthomas on Aug 9, 2017 20:08:26 GMT
The English used tethered horses to create a barrier around their Camp at Verniul. It seems to have been some sort of "rear" defense against being outflanked by French mounted.
In Knights and Knaves I give options to spend points improve defenses of Man Made Stands (MMS) - Castles and Camps. You can get +1 Camp Defenses or, for Castles, Boiling Oil/Boulders (which grants Shock aganist attackers).
I had today (another) argument with Goldenhord about this thread.
Could you please confirm :
Mounted troops are assaulting a camp. They use their factor against foot (even if mounted are defending the camp). I.e., the attackers are LH, they fight with +2 ; +3 if they have rear support from another LH.
About the camp, 5 options : - A foot base is defending the camp. They use their factor against foot, and add +2 for defending the camp (thus defending Bd would have +7 [+5+2] and the LH +2); - A mounted base is defending the camp. They use their factor against foot, and add no bonus for defending the camp (thus defending Kn would have +3 and the LH +2); - A camp follower base is defending the camp [the famous 13th base]. They use their factor against foot = +2, and add +2 for defending the camp (thus defending CF base would have +4 and the LH +2); - No base are defending the camp, but fixed figures of camp followers are depicted = the situation is the same as an actuel CF base. They use their factor against foot = +2, and add +2 for defending the camp (thus defending fixed figures would have +4 and the LH +2); - There is no troop base, no CF base, and no fixed figure depicted. The LH do not have to fight, they just have to walk in to sack the camp.
In fact the discussion is just over one point: When the camp is a standard camp occupied but camp followers, this camp is attacked by a LH. Which base factor is used: 0 against mounted + 2 if camp followers or other foot defending their camp or denizens their city and either in close combat or shot at so it gives a +2 in total and +4 (2+2) if infantry attacking the camp? OR the camp followers fight always when using their foot combat factor ... in this last case what is the meaning and use of 0 if against mounted (outside the camp)?
Post by menacussecundus on Jan 17, 2022 10:50:09 GMT
Troops defending a camp use their combat factor against foot, so camp followers defending a camp start at +2 and add a further +2 for defending the camp for a total of 4. Camp followers who leave the camp would fight at +2 v foot and at 0 v mounted.