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Post by Cromwell on Jul 22, 2017 18:13:22 GMT
Having been impressed by Mr Neil Thomas' "One Hour Wargame Rules" and the adaptation for the English Civil War by Mr Alan Saunders I played around and have come up with a set of One Hour Napoleonic Rules. Which combines the two with ideads of my own. I am not a rule writer and these only cover British/French actions as my knowledge of the tactics of other nations caught up in the Napoleonic wars is sketchy to say the least. But their are many out there who would be able to adapt the rules. The rules can be viewed under "One Hour Napoleonic Rules on my web page www.spanglefish.com/solitarywargamer.
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Post by cesar on Aug 13, 2018 18:42:40 GMT
Hello, I am interested in your rules but I could not find them at yout blog. Could you please give the link? Thanks in advance!
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Post by Cromwell on Aug 15, 2018 6:57:35 GMT
I can't find them on there now either!
I will dig them out for you and post a link.
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Post by cesar on Aug 15, 2018 12:24:02 GMT
Thank would be great! Thanks.
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Post by Cromwell on Aug 15, 2018 19:04:20 GMT
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Post by cesar on Aug 15, 2018 21:50:45 GMT
Thank you very much!
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Post by hammurabi70 on Aug 17, 2018 15:14:46 GMT
Interesting.
I note:
Elite eliminated of 6 hits
Trained eliminated on 5 hits
Conscript eliminated of 4 hits
Would a DBA variant with these sort of effects be advantageous?
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Post by timurilank on Aug 17, 2018 20:58:24 GMT
Interesting. I note: Elite eliminated of 6 hits Trained eliminated on 5 hits Conscript eliminated of 4 hits Would a DBA variant with these sort of effects be advantageous? Hammurabi70,
There are a few variants available at the Fanaticus Wiki. Unfortunately locating them is somewhat a problem, but here is correct page: fanaticus-dba.wikia.com/wiki/Category:Historical_-_Horse_and_Musket
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Post by cesar on Aug 17, 2018 22:58:28 GMT
Hammurabi70,: Apart from those listed at the Fanaticus Wiki, DBN (at least its first version) has an "attrition" variant where elements accumulate hits. And Alan Sounders has a very interesting Napoleonic variant for HOTT called "Liberated Hordes" that grades troop types.
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Post by Cromwell on Aug 18, 2018 8:15:34 GMT
The rules I drew up are very heavily based on Alan Saunders "One Hour English Civil War" which in turn are based on Neil Thomas' "One Hour Wargames" Neil's book includes generic rules for all periods and eras. They use an attrition system where 15 hits eliminates a unit.
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Post by cesar on Aug 18, 2018 15:55:21 GMT
I have the book, it is great, I really like it very much (especially "Practical wargaming" approach). It is really a complete, up to date, wargames manual. The 15 hit per unit is a problem for me (twoo much markers for my taste) so I adopted a variant with a different combat result table with only 3 hit per unit. My favourite rules are the Horse and Musket.
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Post by Cromwell on Aug 19, 2018 7:57:47 GMT
A further rule I use for both the "One Hour ECW" and "One Hour Napoleonic" is the use of Generals. I allow one General per 4 or 5 units. They move 10". They can pass through any other friendly unit and if they wish attacht themselves to a unit.
The only function of the general is to block or reduce hits. If a general is with a unit that takes a hit he can attempt to block it, or at the start of his turn he can attempt to lower the number of hits a unit he is attached to by 1. He can do both in the same turn. Roll 1xd6 score as follows
1 2 3 he fails and hit is taken/or not removed 4 5 Hit is blocked or removed 6 He fails and becomes a casualty! Roll another d6 score as follows
1 2 3 Flesh wound. Remove to camp to have medical attention return on next move 4 5 Serious wound, remove to camp, roll d6 start turn returns on 5 6 6 Dead remove from game.
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Post by hammurabi70 on Aug 19, 2018 11:43:06 GMT
How are you going to cope with Command & Control and Morale?
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Post by Cromwell on Aug 19, 2018 17:14:02 GMT
As I understand the concept of "One Hour Wargames" The emphasis is on simplicity and speed of play. Either Alan Saunders nor Neil Thomas include Command and control or Morale in their games, and as these Napoleonic rules are a derivative of those they have no C&C. I suppose one could argue that moral is factored into the attrition system much as moral is factored in to the combat results with DBA.
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