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Post by phippsy on Feb 19, 2017 21:39:39 GMT
Understanding is that if an element has a small corner in say in bad going, then the element moves as if in that going. Is it the same for combat? Say a Kn has a small piece of rear corner in bad going, but is engaged to its front, and the whole front base of the element is in good going, then does it fight as in good or bad going?
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Post by BrianNZ on Feb 20, 2017 2:16:36 GMT
Rear Support Factors mentions ........."and the element is entirely in good going" This, I am sure, applies to all combats so the Knight would be -2.
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Post by macbeth on Feb 20, 2017 5:59:17 GMT
Generally it works that if you are partially in you are in so Kn with a corner in bad going will take the -2 even though their whole front is in good going.
However if they still beat their opponents and these are QK in good going (Ax, Wb, Sp, Bd, Ps, Hd) then the that opponent is destroyed.
Cheers
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Post by scottrussell on Feb 20, 2017 8:44:01 GMT
As often with the rules, these points are hidden away. So on page 6 (battlefield terrain) 7th line, 7th paragraph, it says "An element only partially in GOOD GOING is treated as in the other going". This is not qualified to say it refers only to movement, so presumably refers to close combat too. With regard to outcomes, the wording is very specific for the various categories. Note, for example, that although rough going does not attract a -2 in combat where applicable, nor does it allow rear support factors applicable only in good going. Scott
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Post by phippsy on Feb 20, 2017 10:24:09 GMT
Thank you all for those observations, and have found the line - an element only partly in GOOD going is treated as in the other going...always been there.
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Post by martin on Feb 20, 2017 10:48:06 GMT
And the Kn suffers combat results as if in bad going (which they really, REALLY don't like losing in ). M
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Post by phippsy on Feb 20, 2017 12:11:55 GMT
This means I believe that an Auxilia element, with a toe in a marsh (bad going) that losses and is not doubled by a Kn in frontal combat, actually recoils and the Kn has to pursue (only type if bad going this happens in), only to be faced by a 3-1 combat next bound. That has revised tactics for my N Slavs III/Ia v those Kn heavy East Franks = loads of marsh everywhere...
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Post by macbeth on Feb 23, 2017 21:49:55 GMT
This means I believe that an Auxilia element, with a toe in a marsh (bad going) that losses and is not doubled by a Kn in frontal combat, actually recoils and the Kn has to pursue (only type if bad going this happens in), only to be faced by a 3-1 combat next bound. That has revised tactics for my N Slavs III/Ia v those Kn heavy East Franks = loads of marsh everywhere... I think this is designed to mirror the Catlan Company's victory over the Romanian Franks at Kephisos.
So it should work well for your Slavs.
Cheers
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Post by primuspilus on Feb 24, 2017 2:39:22 GMT
I thought pursuit stops in bad going other than marsh? So it works in one case, but not all...
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Post by martin on Feb 24, 2017 7:45:47 GMT
I thought pursuit stops in bad going other than marsh? So it works in one case, but not all... Yep, pursuers only continue into marsh or gully, so two terrain types (the latter something of a rarity on the table) which can draw unsuspecting opponents in. Now that Bd and Pike pursue most foot types this 'trick' can also lure them into unsuitable surroundings. also, I think the wording now has it that IF the pursuers WOULD enter the BG (other than marsh/gully) or cross board edges etc they don't even start to pursue, rather than do a partial move ending at the terrain edge. Martin
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Post by bob on Feb 24, 2017 19:34:38 GMT
Good point in that last sentence Martin. This was the subject of much discussion as we wanted text that would clarify the previous 2.2 problem. Here is the exact wording, no "if "but the meaning is clear.
"An element in a city, fort or camp or in bad going (other than marsh or gully) or whose pursuit move would cross a battlefield edge or enter such bad going, does not pursue."
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